AI disclosure: This mod was written by AI (Claude Opus 5.5, Anthropic). I directed the design and tested it in game.
Gub's Belt Fed Super Sweeper
REQUIREMENTS
Install everything through Arsenal or HD2MM, put Bingus Shared Loader last in the load order, then Purge and Deploy. Disable any other mod that changes the GL-28 or the Sweeper.
WHAT IT DOES
Turns the GL-28 Belt-Fed Grenade Launcher into a belt-fed combat shotgun. Hold Reload to pick your ammo from the game's own menu:
The mod follows your menu choice and switches the round before your next shot.
Settings (Escape > MODS > BFGL Shotgun)
Notes
Troubleshooting: check %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\HD2Runtime.log for lines starting with shotgun. shotgun active means it's working; shotgun stopped gives the reason.
CREDITS
Gub's Belt Fed Super Sweeper
REQUIREMENTS
- Bingus Shared Loader v15 or newer (v18+ if you use Mod Options Menu)
- HD2Runtime 0.28.0 or newer by SkyeShade
- Mod Options Menu by CowboyBingus (optional, for the in-game settings)
Install everything through Arsenal or HD2MM, put Bingus Shared Loader last in the load order, then Purge and Deploy. Disable any other mod that changes the GL-28 or the Sweeper.
WHAT IT DOES
Turns the GL-28 Belt-Fed Grenade Launcher into a belt-fed combat shotgun. Hold Reload to pick your ammo from the game's own menu:
- BUCKSHOT: fires real SG-97 Sweeper pellets, 12 per shot. Full auto, fed from the backpack belt. These are the Sweeper's actual pellets, with its speed, damage, trails and hit behaviour. No bouncing grenades.
- HE: one grenade per shot, for when buckshot isn't enough.
The mod follows your menu choice and switches the round before your next shot.
Settings (Escape > MODS > BFGL Shotgun)
- Shotgun BFGL: turn the mod off for a vanilla BFGL without restarting.
- Shotgun spread: default 225, which feels right in play. Higher is wider. Call in a fresh BFGL after changing it.
Notes
- Call in a fresh BFGL after installing or changing settings.
- Spread is shared by both modes, so HE grenades scatter a little too.
- Only the BFGL is changed. Your regular Sweeper is untouched.
- Everything is in memory only: restarting the game restores the vanilla BFGL.
- If the game data doesn't match what the mod expects (for example after a game update), it safely does nothing and says why in the log.
- Changes are local. How they look to other players in multiplayer isn't guaranteed.
Troubleshooting: check %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\HD2Runtime.log for lines starting with shotgun. shotgun active means it's working; shotgun stopped gives the reason.
CREDITS
- etxp: HD2 Grenade Contact Detonation (MIT license). Its method for finding and verifying the projectile data is the foundation of the pellet swap.
- SkyeShade: HD2Runtime
- CowboyBingus: Bingus Shared Loader and Mod Options Menu
- huffdesigns: the Speargun Gas AND Stun Payload mod, which inspired the Reload-menu ammo approach
