• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

S.E.A.F Call-In Stratagem Replacer 0.8

A Mod for Helldivers 2
S.E.A.F Call-In Stratagem Replacer akl_mod_preview_image
SEAF Reinforcement Replacement Mod
Does exactly what it says on the title, You can replace one of a few low-picked stratagems (according to helldive.live) to replace by the S.E.A.F Reinforcement stratagem.

This mod relies heavily on CowboyBingus' Mod Options Menu to control what stratagem is replaced! Be sure you have the mod loaded below this one.

Important: This mod defaults to the gunner FRV for its replacement as it is also dropped with a pelican and most compatible with the SEAF call in. You can change the replaced stratagem to some of the other presets I have in the mod options menu!

The stratagem itself is not modified and is completely vanilla by default, but has an option to get 3 pelicans per call-in at a higher cooldown
cost!

"Why not give the actual stratagem instead of replacing it?"
Arrowhead gets statistics about what stratagems you use during and at the end of a mission. Having the stratagem be replaced doesn't let arrowhead know people are playing with the seaf call-in stratagem. While I doubt arrowhead will and can take direct action to accounts, I think its best if we don't ping their servers with a bunch of calls that show unreleased content being used on your accounts. (They could also just pull the reinforcement stratagem from the game files entirely).

"Why does it take so long for my SEAF to arrive?"
The seaf reinforcement call-in uses the hardcoded seaf spawning pelican that starts off from a far distance, It's not possible to fix this without introducing major instability to the mod. This is how arrowhead programmed the path of the pelican.

"I expected this to drop 3 dropships of seaf, not 1."
Be sure you toggle the 3 pelican mode in HD2Arsenal!
1790787924278.png


Careful with any cheat mods that remove call in timers, the game has a hard cap of ~60-70 SEAF troopers (around 8 pelican drops full) and your client will crash if you attempt to go over it. You've been warned.

This mod should work whether or not youre a host or joining a host, once again, I recommend playing with friends in private lobbies to avoid reports and ruining other peoples games.

I've tested this mod pretty thoroughly but there may still be crashes not related to SEAF counts. Use at your own risk.


Known issues:
- The SEAF pelicans cannot drop correctly in super cities
- The stratagem will ALWAYS fail when dropped inside a town.
- Cooldown is not accurately shown in the stratagem picking menu. (The stratagem is meant to have ~120 seconds of cooldown)
- Pelicans don't spread out properly (this is not fixable on my end.)
- Pelicans sometimes drop troopers into the floor (once again, I cannot fix this, this is deeper game code I can't realistically alter)
I'm looking into them to fix these ASAP if possible, thank you for your patience


If you make a mod that requires changes to my mod, please contact me to work something out. Don't steal and re-upload as your own please.
29.8 KB
Log in or sign up to download
Uploaded by
IvoryApples
Downloads
3,157
Comments
108
Views
19,239
First release
Last update
Platform
PC 
Version
0.8
Total Size
29.8 KB
Rating
5.00 star(s) 13 ratings

Uploaded by

  • 3,157
  • 19,239

Ratings

5.00 star(s) 13 ratings

More mods from IvoryApples

  • PC Bastion & Maelstrom 360° Turret

Latest updates

  1. On-Ship Crash Fix

    The mod now properly hot-swaps the stratagem when the mission loads in, and removes the swap...
  2. The Triple Pelican Update

    Mod now has an option in HD2Arsenal to drop 3 SEAF pelicans instead of 1, at a higher cooldown...

Pinned comment

Pinned by the author.

IvoryApples

Members
Members
Sep 27, 2026
34
34
any way to know which number refers to which stratagem? For the custom config file, I mean. Like "stratagem = 105".
its a bit convoluted and not readily accessible since the numbers are taken directly from the game's StratagemType IDs (149 of them),
Here's a list of accepted stratagems:
Vehicles / drop-offs: 1 DropoffTank (Bastion) · 10 DropoffCombatWalker_Autocannon (Emancipator) · 26 DropoffFrv_Supply (FRV Resupply Auto Turret) · 27 DropoffCombatWalker (Patriot) · 37 DropoffCombatWalker_PresidentReward · 50 DropoffTankStorm (Maelstrom) · 88 DropoffCombatWalker_Breacher · 91 DropoffCombatWalkerLumberer · 105 DropoffFrv (FRV) · 116 DropoffSEAFSquad · 135 DropoffFrv_Flamer (Ramming Flamethrower FRV)

Tank reloads: 47 TankReloadHE · 60 TankReloadCanister · 95 TankReloadAT

Eagle (do not use, doesn't work nicely): 3 EagleBomb · 18 EagleAirstrike · 30 EagleCAS · 35 EagleStrafe · 38 EagleAirstrikeSmoke · 49 EagleRearm · 65 EagleClusterbombs · 103 CarpetBomb · 126 EagleAirstrikeGas · 133 EagleAirstrikeNapalm · 140 EagleRocket · 146 EagleMissile

Orbital: 4 OrbitalGatlingBarrage · 5 OrbitalIlluminationFlare · 21 OrbitalWalkingBarrage · 34 OrbitalStun · 41 OrbitalGas · 58 OrbitalRailcannon · 62 OrbitalWalkingBarrageSmoke · 74 OrbitalSmoke · 83 OrbitalShot · 106 OrbitalNapalmBarrage · 107 OrbitalLaser · 118 OrbitalShell · 125 OrbitalBarrage · 136 OrbitalStrike · 123 CallInDestroyer

Support weapons (Unstable, don't recommend): 6 LaserGuidedMissileLauncher · 13 LightMachinegun · 15 LATOneshot_Booster · 16 ExpendableMassiveRocketLauncher · 25 AutomaticCannon · 32 Heavy_Mg · 39 ExpendableNapalmLauncher · 45 PlasmaBlaster · 51 Melee_Chainsaw_Greatsword · 54 Air_Burst_Rocket_Launcher · 56 Railgun · 61 Chem_Gun · 63 LaserCannon · 68 ArcThrower · 75 FafMissileLauncher · 80 GrenadeLauncher · 81 Energy_Weapon_Shark · 82 Machinegun_PresidentReward · 86 RemoteExplosives · 87 heavy_flamethrower · 89 MiniMissile · 92 Machinegun · 96 BallisticShield · 97 FafMissileLauncherHelghast · 99 Expendable_Machinegun · 100 Melee_Sledge_Hammer · 110 Minigun · 112 Flamethrower · 113 harpoon_gun · 114 Melee_Flag · 127 BeltFedGrenadeLauncher · 130 Recoilless · 131 GrenadeLauncherTactical · 141 Sniper · 147 LATOneshot · 149 LaserPulseCannon

Backpacks / drones (Unstable, don't recommend): 2 Drone_Stun · 20 MedicBackpack_PresidentReward · 24 DisplacementBackpack · 29 DarkFluidBackpack · 43 EnergyShieldBackpack · 55 HoverpackBackpack · 57 Drone_FLAMETHROWER · 67 DirectionalEnergyShield · 73 DroneMG · 101 AmmoBackpack · 115 Drone_Laser_Rifle · 120 HellbombBackpack · 134 JumppackBackpack · 142 Drone_GASPROJECTOR · 143 JumppackBackpack_PresidentReward

Sentries / emplacements / mines: 8 TurretFlamethrower · 9 TurretMannedAntiTank · 12 MineDeployer_AntiTank · 22 EnergyShield · 23 TurretLaserCannon · 33 AmmoRack · 44 TurretMortar_Staticfield · 46 MineDeployer_GasMines · 52 TurretMortar_Gas · 53 TurretRocket · 59 Cover_Grenade_Launcher · 66 TurretMachinegun · 69 TurretRocket_PresidentReward · 77 HealthPackRack · 90 HealthPackRack_PresidentReward · 104 TurretTesla · 109 AmmoRack_PresidentReward · 117 TurretMortar · 119 MineDeployer · 121 TurretMachinegunGPMG · 137 TurretAutocannon · 139 MineDeployer_IncendiaryMines · 144 TurretManned

Is it possible to compose the unit by yourself? i really wanted to get rid of those mg gunners if it possible
there are 3 presets you can choose from in the mod options that change the units that it carries in. I may be able to make it fully customizable, but I'm not sure how I'd implement an easy to use platoon editor.


Is it possible to have them follow me from the start without being told to follow me?
by default... no, I may be able to hijack whatever command the game sends to let AI troops know to follow you when they spawn in though. Stay tuned


Does the SEAF hard cap include those who died or despawned?
Despawned/Died SEAF do not count to the cap, feel free to call in replacements whenever they die.
 
Last edited:

Raiden Mei

Members
Members
Sep 29, 2026
4
0
THIS. IS. PEAK.
love every bit of it... but... any way to lift 60-70 seaf limit? a bit low I'd say, or at least make over cap seaf to despawn
 

FancyFancyFancy

Members
Members
Sep 20, 2026
49
6
Heya!! it seemed to be crashing with factory worlds. But overall SUUCCHHHH an amazing Mod!! I love it a LOT I just wish they would also come down faster like the pelican dropships dropping off Mechs and stuff
 

Pubaracha

Members
Members
Oct 5, 2026
2
0
Great mod! Since the game has a hard cap on SEAF units (~60-70) and dead/despawned ones don't count, would it be possible to add a small on-screen counter of living SEAF, or block the call-in when it would exceed the cap? That would make 3-pelican mode much safer against crashes.
 

Raiden Mei

Members
Members
Sep 29, 2026
4
0
Since they die very fast and take ton of time to arrive, is there any way to make all ~60-70 spawn in 1 shuttle? or at least 6-8 shuttles in 1 call in
 

thislink

Members
Members
Sep 25, 2026
39
1
Strange... something else in your modlist could be mucking with it, or it's position ("priority") within said modlist.
It was the modlist, it could only support 8 options, so SEAF wasn't showing up. New update gives it multiple pages
 

IvoryApples

Members
Members
Sep 27, 2026
34
34
Since they die very fast and take ton of time to arrive, is there any way to make all ~60-70 spawn in 1 shuttle? or at least 6-8 shuttles in 1 call in
yeah that would be doable for sure, probably a little op when they all start fighting at once
Great mod! Since the game has a hard cap on SEAF units (~60-70) and dead/despawned ones don't count, would it be possible to add a small on-screen counter of living SEAF, or block the call-in when it would exceed the cap? That would make 3-pelican mode much safer against crashes.
Yeah I could do that, good idea. I could just make the stratagem fail and return if it would go over the cap


THIS. IS. PEAK.
love every bit of it... but... any way to lift 60-70 seaf limit? a bit low I'd say, or at least make over cap seaf to despawn
I don't really have control over that, no idea why but more than 60-70 SEAF just causes the game to have a meltdown and crash. It also doesn't seem to have the safety despawning system for SEAF as they do for enemies
Hiya IvoryApples!
First off: Love this mod, as it's like my dream mod of all dream mods (since AH likely aren't going to implement a SEAF squad stratagem in the forever future haha), and it works great everywhere I have tested.

However, a mod conflict with another incredibly useful mod https://ayakamods.com/mods/support-weapons-with-backpacks-megapack.4425/ occurs when both are loaded, where the latter mod (not yours) makes the bundled backpack not drop with weapons that have them added in this linked mod.

Did a bunch of troubleshooting with the other mod to narrow it down, and would love to see these awesome mods working together someday!
Thank you very much, and this is an actual stratagem AH has already made, I'm guessing theyre figuring out how to fix all the issues with it though haha. Chances are we might see it in a few months time.
I'll have a look, but if you could tell me: does it always do this no matter what stratagem is replaced, or is it just when you choose a support weapon stratagem to replace?
 

Kzae00

Members
Members
Oct 5, 2026
7
1
Would it be possible to add a option so that the pelican that drops the SEAF has a turret? to prevent them from instantly dying