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Overdive Beta v1.0

A Mod for Helldivers 2
Overdive Beta akl_mod_preview_image
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Helldive not hard enough? Overdive adds three difficulty tiers above Helldive, lets the factions fight each other, lets you build your own missions, and lets you fight the 2024 Illuminate Cultists. All of it is set from an in-game options panel.

Requires Bingus Loader and HD2Arsenal specifically. Your lobby must be set to private for this mod to work.
Old Illuminate (Cultists) will most likely require you to disable most of your other mods. Otherwise, you'll see the normal Illuminate. You must also set your lobby to private.

Select Helldive (D10) in game, then pick a tier in the Overdive panel.
More enemies at once: the enemy limit goes from the game's 100 up to 180. The extra squads arrive through the game's own bug holes, dropships and warp ships.
Custom tier: set every value yourself with sliders, or copy a tier's values as a starting point.
Guest factions: bring Automatons and/or Illuminate into bug missions, and the same for every front. Guests bring their own breaches, patrols and guard posts.
Guest outposts: the guest faction's bases appear on the map. They're real outposts, with working fabricators, bug holes, tesla towers and "destroy outpost" objectives.
Free-for-all or alliance: guests can fight everyone, you included, or side with the mission's faction against you.
Mission builder: Choose the faction, mission type, planet, difficulty, enemy variants, operation modifiers, map seed, map kind, sky and starting weather. Hover a mission on the war table and its map preview regenerates as your mission.
Old Illuminate: Play with the 2024 cut Illuminate enemies.

How to use it
Requires Bingus Shared Loader v15 or newer. Enable both mods, then Deploy.
In game, press F9 to open the options panel:
I / K select a row
J / L change it
U / O switch pages
You can use the numpad or arrow keys instead (set this on the General page).
Everything is on by default.

Works with friends without the mod: the difficulty tiers only need the host. Factions and the Mission Builder need every player to have Overdive. Illuminate Cultists do not work in multiplayer.
Lite mode: Overdive checks the lobby through short chat messages. Until every player has answered, only the host-side features run.
Off in Public matchmaking: Overdive turns itself off there and on game versions it wasn't made for.


Notes:
Old Illuminate units do not have all the visual effects, animations, ragdolls, or sounds that normal units do. This isn't a bug, that's just the state they were left in when Arrowhead shelved them.

For Faction War, this game will require more VRAM/RAM than it usually does. Lower texture detail and other settings if you are running into performance issues.

While in beta, expect some amount of balance issues, pink (not loaded) textures or missing particle effects, and potentially crashes. I've done a lot of testing, but this mod is doing a lot.

If playing with others, only the host's settings matter. Ensure you are giving the game long enough to load all assets for all players in the lobby. I would not expect mid-mission leaves/joins to work very well for the time being. While playing with Overdive enabled, you must play in private lobbies. The SOS beacon has been taken from you.

This mod alters enemy and mission behavior on Difficulty 10 only.
159.8 MB
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Uploaded by
payton
Downloads
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Comments
50
Views
2,457
First release
Last update
Platform
PC 
Version
v1.0
Total Size
159.8 MB
Rating
4.00 star(s) 7 ratings

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  • 2,457

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4.00 star(s) 7 ratings

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TakeABlinker

Members
Members
Sep 10, 2026
10
1
@heroguy679 Under General you should turn on the old illuminate and then load into an illuminate mission without any other options turned on, then it should spawn them. No mission builder or factions or modified difficulty.
@KKK340 How much VRAM/RAM do you have? If it's not super high, you'll crash. You'll also crash if you're running other mods that modify the same stuff I'm modifying.
still doesnt work its just regular illuminate
 

payton

Members
Members
Sep 28, 2026
16
1
12gb Vram and 128 gb of Ram
other mods like :
-The tank with 360° rotation
-Strage Launcher Exo
-The Jumping Tank
-Exo Buff
-Diver Kit Mod that saves armor configurations
And I think that's all
You have 128 gb of ram? holy crap
It's likely that one of the mods conflict. All of these Bingus mods are modifying data with code instead of how mods usually run so it's a bit of a problem.
 

heroguy679

Members
Members
Sep 10, 2026
75
61
@heroguy679 Under General you should turn on the old illuminate and then load into an illuminate mission without any other options turned on, then it should spawn them. No mission builder or factions or modified difficulty.
@KKK340 How much VRAM/RAM do you have? If it's not super high, you'll crash. You'll also crash if you're running other mods that modify the same stuff I'm modifying.
nothin else turned on still just same old squids
 

payton

Members
Members
Sep 28, 2026
16
1
The old cultists and Breach cooldown aren't working, though the Breach size is.
Breach cooldown not working as in you reduced it, and they aren't calling more breaches? A breach-calling unit does still have to see you and decide to call a breach even when the cooldown is lowered. What mission type/difficulty/subfactions did cultists not work on?


still doesnt work its just regular illuminate
Which mission type/difficulty/subfactions?
 

payton

Members
Members
Sep 28, 2026
16
1
i was doing raise the flag, valuable data and geo survey with no subfaction on a moon planet with d10 (tried both normal d10 and d13)
The only thing I can think is that you have other mods installed, maybe? I'm doing data integrity checks to make sure crashes don't happen and if another mod is changing the same values I am it'll disable itself
 

Medical

Members
Members
Sep 13, 2026
3
1
Yeah, no sign of cultists. I do enable the old illuminate option, choose a random squid planet mission and deploy. Still same. Maybe I'm just missing something?
 

payton

Members
Members
Sep 28, 2026
16
1
Yeah, no sign of cultists. I do enable the old illuminate option, choose a random squid planet mission and deploy. Still same. Maybe I'm just missing something?
What's your mod list?

F9 does not open the menu and i installed everything correctly, how do I get into the files to change the base keybind?
Do you have Bingus installed?