A trio (or sometimes a quartet or quintet) of boosters is almost always selected for every mission. Consequently, other theoretically interesting boosters go unused.
Some argue that these boosters should be ship modules—and I agree. However, since game modding hasn't yet reached the point where new content can be added, here is the next best thing:
Two boosters are always active, as if provided by the DSS. The defaults are Hellpod Space Optimization and Vitality Enhancement.
Unfortunately, there are only two available slots. Still, that is enough to offer a choice within a full four-player squad.
The boosters you select do not apply to the entire team; I didn't spend much time testing this, as the mod was created using AI for private use among friends.
Requires Bingus Shared Loader v18, last in the load order.
Some argue that these boosters should be ship modules—and I agree. However, since game modding hasn't yet reached the point where new content can be added, here is the next best thing:
Two boosters are always active, as if provided by the DSS. The defaults are Hellpod Space Optimization and Vitality Enhancement.
Unfortunately, there are only two available slots. Still, that is enough to offer a choice within a full four-player squad.
The boosters you select do not apply to the entire team; I didn't spend much time testing this, as the mod was created using AI for private use among friends.
Requires Bingus Shared Loader v18, last in the load order.