Maximum Penetration 1.0

A Mod for Helldivers 2
Maximum Penetration akl_mod_preview_image
Railgun and railcannon projectiles are now AP10, as they should be. All other stats unchanged. This is primarily a buff to overpenetration, as now both have an easier time penetrating enemies and ablative armor.









Made with help from GPT-6 Astra
Requires Bingus Shared Loader v18 or newer



More detail:
Sparing the boring math, the following documents the gist of what AP10 achieves:

Penetration damage modifier:
  • AP > AV -> 100%
  • AP = AV -> 65%
  • AP < AV -> 0%
No enemy in the game has AV10, so both the railgun and railcannon will always now deal full penetration damage.

Overpenetration table:
Part durabilityProjectile AP value after penetrating AV0Projectile AP value after penetrating AV3Projectile AP value after penetrating AV4Projectile AP value after penetrating AV5
0%AP9AP6AP5No overpen
> 0% - 50%AP8AP5AP4No overpen
> 50%AP7AP4No overpenNo overpen

In other words, you will penetrate through the majority of ablative armor and chaff. Most noticeable against agitators and overseers.
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SweetSwallow
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1.0
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ninjaguy132

Members
Members
Sep 19, 2026
12
2
What is this table showing durability affecting overpen and remaining ap? This is news to me if it does. The wiki doesn’t mention it.
 

SweetSwallow

Modder
Modder
Members
Jul 16, 2026
131
39
This mod cuts my fps down to 14...
As with other Lua mods, you may experience brief frame drops and stutters during startup. This mod does not perform continuous reads or writes after initialization. Once the AP10 patch is applied, the mod stops doing any further scanning or patching. Consequently, this mod should not directly cause persistent frame drops.

If the frame loss still happens, send me your logs and how you reproduced it, and I am happy to help diagnose the underlying issue 🙂