• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

SEAF commander(指挥你的seaf大军) v1.0 beta

A Mod for Helldivers 2
SEAF commander(指挥你的seaf大军) akl_mod_preview_image
  • HELLDIVERS 2 Screenshot 2026.10.04 - 02.36.28.21.png
    HELLDIVERS 2 Screenshot 2026.10.04 - 02.36.28.21.png
    2.9 MB · Views: 648
  • HELLDIVERS 2 Screenshot 2026.10.07 - 00.29.14.23.png
    HELLDIVERS 2 Screenshot 2026.10.07 - 00.29.14.23.png
    3.1 MB · Views: 592
  • HELLDIVERS 2 Screenshot 2026.10.07 - 00.28.59.32.png
    HELLDIVERS 2 Screenshot 2026.10.07 - 00.28.59.32.png
    3.4 MB · Views: 576
It’s still a test build for now, but I’ll be releasing a new version very soon with more improvements and optimizations. Stay tuned!
Important: This mod requires BSL v18 and S.E.A.F Call-In Stratagem Replacer to be installed first:
https://ayakamods.com/mods/s-e-a-f-call-in-stratagem-replacer.4374/?page=9

Many thanks to IvoryApples for the inspiration behind this mod.

SEAF Commander v1.0 — Beta​

Give your SEAF squad follow and hold-position orders through the in-game communication wheel.

Features​

  • Follow: SEAF soldiers regroup around your Helldiver. Ordinary weapons are suppressed beyond 30 metres so soldiers prioritise catching up; firing is permitted again within that range.
  • Faster regrouping: Improved movement-speed handling and catch-up scheduling help reduce stragglers.
  • Hold position: Soldiers defend a fixed location established at your Helldiver’s position when the order is accepted. Guard destinations are selected within a 50-metre horizontal radius.
  • Squad dispersal: Soldiers prefer separate, usable cover positions where the terrain allows.
  • Medic support: Medical-pistol ammunition and medic stim supplies are replenished.
  • Increased health: Supported SEAF soldiers receive a maximum-health increase from 150 to 300.
  • Player fire-line protection: Ordinary weapons may temporarily stop firing when your Helldiver is directly in their firing corridor.

Requirements​

Install compatible versions of these dependencies separately:

  • Bingus Shared Loader
  • HD2Runtime
  • SEAF Drop
Commander controls and enhances SEAF soldiers. SEAF summoning is provided by SEAF Drop.

Installation​

  1. Fully exit Helldivers 2.
  2. Disable older Commander versions and Commander diagnostic or experimental packages.
  3. Import this ZIP into Arsenal, enable it, and deploy.
  4. Restart the game and enter a private mission that you host.
  5. Summon SEAF through your existing SEAF Drop setup.

Controls​

Use the communication wheel:

  • Follow Me: Regroup and follow your Helldiver.
  • Hold Position: Establish a fixed defensive position.
The guard centre is your actual position when the command is accepted. Move to a new location and issue Hold Position again to relocate it.

Current limitations​

  • Commander currently requires you to host the mission.
  • In v1.0, issuing a command as a non-host can stop the controller for the rest of that game session. Restart the game before entering a mission you host.
  • An FRV-to-SEAF call-in failure has been reported. Its cause remains undetermined.
  • Navigation, cover availability and the original game AI can still affect movement and spacing. The 50-metre guard radius is not a hard movement boundary.
  • This release passed 214 offline tests and package validation. Earlier RC versions received gameplay feedback, but complete live-game acceptance of this exact release remains pending.

Credits​

SEAF Commander was developed with assistance from OpenAI Codex.

Third-party dependencies remain the work of their respective authors and are not included in this download.

SEAF Commander v1.0 — 测试版​

通过游戏内通讯轮盘,向 SEAF 小队下达跟随和驻守指令。

功能​

  • 跟随指挥: SEAF 士兵向遣兵集结。距离遣兵超过 30 米时,普通武器暂停开火,优先赶路;进入 30 米范围后允许恢复射击。
  • 加速集结: 改善移动速度控制和追赶调度,减少士兵掉队。
  • 固定驻守: 以指令被接受时遣兵所在的位置建立固定防线,在周围 50 米的水平范围内选择驻守目标位置。
  • 小队分散: 地形允许时,优先为士兵分配不同的可用掩体位置。
  • 医疗支援: 自动补充医疗枪弹药和医疗兵针剂。
  • 生命值增强: 将受支持 SEAF 士兵的最大生命值从 150 提高至 300。
  • 遣兵枪线保护: 遣兵位于普通武器的射击走廊内时,士兵可能暂时停止开火。

前置要求​

请单独安装与游戏版本兼容的以下模组:

  • Bingus Shared Loader
  • HD2Runtime
  • SEAF Drop
Commander 负责指挥和增强 SEAF 士兵;召唤 SEAF 的功能由 SEAF Drop 提供。

安装方法​

  1. 完全退出《Helldivers 2》。
  2. 停用旧版 Commander,以及 Commander 的诊断或实验包。
  3. 将本 ZIP 导入 Arsenal,启用并部署。
  4. 重启游戏,进入由你自己主持的私人对局。
  5. 按照已有 SEAF Drop 的设置召唤 SEAF。

操作方法​

使用游戏内通讯轮盘:

  • 跟随我: 让小队集结并跟随遣兵。
  • 驻守: 建立固定防御位置。
驻守中心取指令被接受时遣兵的实际位置。需要转移防线时,走到新位置,再次发出驻守指令。

当前限制与已知问题​

  • Commander 的指挥功能目前要求使用者是房主。
  • v1.0 在非房主状态下发出指令,可能导致指挥控制器在本次游戏进程中停止。之后进入自己主持的对局前,需要重启游戏。
  • 已收到 FRV 替换为 SEAF 后召唤失败的反馈,原因仍未确定。
  • 游戏导航、掩体数量和原有 AI 行为仍会影响移动与队形。50 米驻守范围不是强制限制士兵移动的边界。
  • 本版通过了 214 项离线测试及打包验证。早期候选版本已有游戏内反馈,但当前完整发行包的实机验收尚未完成。

致谢​

SEAF Commander 在 OpenAI Codex 的协助下开发。

第三方前置模组归各自作者所有,不包含在本下载包中。
872.4 KB
Log in or sign up to download
Uploaded by
sato2005
Downloads
443
Comments
25
Views
2,853
First release
Last update
Platform
PC 
Version
v1.0 beta
Rating
0.00 star(s) 0 ratings

Uploaded by

  • 443
  • 2,853

Ratings

0.00 star(s) 0 ratings

More mods from sato2005

  • PC M-103 / M-104 FRV 战备解锁 / Stratagem Unlock

sato2005

Members
Members
Oct 1, 2026
14
1
isn't this just.. a normal game feature?
Indeed, following is a native game feature, but you have to be very close to the SEAF soldiers for them to receive your orders, and the vanilla commands only last for a short time, so they don’t really work like a proper commander system.

In this mod, I added global commands, a hold-position/guard function, and several improvements
 

sato2005

Members
Members
Oct 1, 2026
14
1
What do you mean is that i won't have to run up to each member up to kissing-on-lips distance to make them follow me? And they're actually not spreading out in whatever direction by using command "Hold!🚫"?
Yes. The first time I used the SEAF Drop mod, I noticed those pain points right away. For example, the SEAF soldiers would often start running around randomly as soon as they were deployed, then get surrounded by enemies and take pointless casualties.

So I added a feature that lets you issue commands to SEAF soldiers no matter how far away you are from them. Of course, if they’re really far away, I can’t exactly guarantee they’ll survive the trip back to you, haha.
 

dertron486

Members
Members
Sep 24, 2026
3
2
Will there be a feature to stop them from shooting eachother? Sometimes I gather at least 3 squad drops and then they bunch up massively and end up shooting eachother indirectly lol
 

Nauya

Members
Members
Oct 2, 2026
5
1
Seconded. I'm not sure if it would be possible or not. But I do recall that with the Heavy SEAF Presence modifier active, SEAF troops that drop it are given actual objectives they follow. They'll head to outposts and clear them out on their own if you don't interrupt.

Maybe there's some way we can hijack that code and have any SEAF following us move towards a pinged objective?
 

DragonsArchiver

Members
Members
Sep 11, 2026
2
2
One thing I'm curious about; Does it *really* need the SEAF Drop mod, or would it work with other methods of spawning SEAF?
I.E. The megacities still having their own SEAF spawns and/or SweetSwallow's "Gameplay Reforged" having an option to enable the Heavy SEAF Presence modifier on all missions you do so they automatically spawn.

Edit: Another thing I noticed, how does the Medic support bit work anyhow? Is it on follow, on guard, just constantly happening every few seconds, or something else?? Especially since they can run out of normal ammo for the weapons too, so I'm surprised that wasn't put in either.
 

Panzerfaust3000

Members
Members
Sep 23, 2026
8
4
Yes. The first time I used the SEAF Drop mod, I noticed those pain points right away. For example, the SEAF soldiers would often start running around randomly as soon as they were deployed, then get surrounded by enemies and take pointless casualties.

So I added a feature that lets you issue commands to SEAF soldiers no matter how far away you are from them. Of course, if they’re really far away, I can’t exactly guarantee they’ll survive the trip back to you, haha.
Uh, i've just tested this. They do not have a large radius of influence from helldiver to obey an order - i still have to run up to someone less than 20 meters and use "Follow Me" command. They're also not holding their positions, they're thinking they're being dismissed after being told to hold.

But on a positive hand - now they have less of blue-on-blue kills. The script of them checking a fire is working + i noticed they group up differently, like, in round segmented clusters relative to a helldiver
 
Last edited: