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Guard Dog with Support Weapons 1.0

A Mod for Helldivers 2
Guard Dog with Support Weapons akl_mod_preview_image
  • Screenshot 2026-10-07 011752.png
    Screenshot 2026-10-07 011752.png
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    Screenshot 2026-10-07 013308.png
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VERY LIKELY TO CRASH GUESTS IN MULTIPLAYER IF THEY SEE PURPLE QUESTION MARK ON YOUR BACK



Guard Dog Support Weapon Menu + Preloader v1.0.0

An extension of Guard Dog Loadout(护卫犬挂载自选)by 君则0910

Choose a support gun for your machine-gun Guard Dog from the in-game MODS menu.
The companion preloads supported weapon assets locally, so those selections
do not require you to carry the donor weapon. It offers 28 support gun choices
in five families, plus the original loadout mod's SEAF MG-43 selection.

Requirements (install separately)
- Bingus Shared Loader v18+ / API 1
- HD2Runtime 0.28.1+ with asset and options APIs
- Mod Options Menu; a scrolling version is useful with many installed mods
- HD2 Scanner
- Guard Dog Loadout

Installation
Import the ZIP in the mod manager, replace the older version, enable, deploy
and fully restart the game. Keep the dependencies enabled.

Using it
Open Escape > MODS > Guard Dog Support Weapons.
For support guns: choose Support weapon, select a family and its weapon, then
APPLY. Wait for asset readiness and mount confirmation, then summon a fresh
machine-gun dog. The other families' remembered selections are inactive.
For SEAF MG-43: choose SEAF MG-43 (original loadout) on the TOP control row,
APPLY and summon a fresh dog. The regular MG-43 family entry is a different gun.

Important limitations
Only the AX/AR-23 Guard Dog is changed, not Rover/Breath/K-9. Existing dogs
do not switch their mounted weapon in place. Asset availability is not proof
of correct aiming, charge, lock-on, backpack feeding, reload or replenishment.
This is not an accuracy/recoil/range fix. Preloading can increase memory use
and load time; turn preload-all off to request only your selected support gun.
SEAF selection delegates the original built-in option; it does not add a new
SEAF-specific asset preloader.

Multiplayer warning
Preloading is local to your client. It does NOT load assets for unmodded
teammates. Missing models/purple question marks and peer crashes have been
reported during related custom-mount testing. This release does not resolve
those issues. Test solo first; do not advertise it as unmodded-MP compatible.

Configuration safety
An original configuration backup and conflict checks are included. Avoid
changing the same loadout with another menu at the same time. To restore the
stock dog, choose Original dog rifle, APPLY and summon a fresh dog. Disabling
this companion alone does not undo the weapon saved in GuardDogLoadout.cfg.

Validation
21 offline scenarios / 962 assertions passed using SDK asset/options/scheduler
code with synthetic package requests and virtual files. This is not a native
gameplay or multiplayer validation result. See README.txt for diagnostic paths.

Dependencies and attribution
This is a companion to Guard Dog Loadout, HD2 Scanner, Bingus Shared Loader,
Mod Options Menu and HD2Runtime. Their components are not redistributed here.

Made with GPT-6 Astra & Sol
16 KB
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Uploaded by
surgeon70
Downloads
366
Comments
11
Views
2,609
First release
Last update
Platform
PC 
Version
1.0
Total Size
16 KB
Rating
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More mods from surgeon70

  • PC Guard Dog + Rover — 200 m Range

Some guy on HD2

Members
Members
Sep 29, 2026
2
0
Heya, installed the mod and i see it in mod optiopns, set everything but when playing the weapon doesnt change on the guard dog.
 

dorenacoms

Members
Members
Sep 28, 2026
5
2
could you extend the marked attack range for guard dogs by say several hundred meters? it'd be cool to use these like fpv bomber attack drones by marking far away targets for them to hit with AT weapons and explosives with this mod
if you could do the same with the g60 seeker as well it would be amazing cause their reliable limit is like 60 meters
please and thank you
 

reinforcer9

Members
Members
Sep 20, 2026
3
1
i tried this, and at first all it did was call down a normal guard dog, and then it only dropped with a grenade launcher variant that had no ammo, and wouldnt fly
 

surgeon70

Members
Members
Sep 28, 2026
11
0
could you extend the marked attack range for guard dogs by say several hundred meters? it'd be cool to use these like fpv bomber attack drones by marking far away targets for them to hit with AT weapons and explosives with this mod
if you could do the same with the g60 seeker as well it would be amazing cause their reliable limit is like 60 meters
please and thank you
I have another mod that make guard dog shoots like pelican, but need more testing on it
 

surgeon70

Members
Members
Sep 28, 2026
11
0
i tried this, and at first all it did was call down a normal guard dog, and then it only dropped with a grenade launcher variant that had no ammo, and wouldnt fly
Some weapons can't be reloaded, and some weapons will get stuck on the dog when dropped, spamming 5 a few times may get it unstuck
 

nignadres

Members
Members
Sep 29, 2026
1
0
the mod doesnt load on vanilla mega pack new version v39 the mod menu only shows 5 or 6 mods, but doesnt scroll.

which menu ooption you are using to see your mod ?
 

surgeon70

Members
Members
Sep 28, 2026
11
0
the mod doesnt load on vanilla mega pack new version v39 the mod menu only shows 5 or 6 mods, but doesnt scroll.

which menu ooption you are using to see your mod ?
I am using a custom scroll menu made by GPT-6, asked him to tune the Mod Options Menu in Vanilla Pack to include a scroll menu and viola