Eagle-1 now drops 1000kg of freedom.
Stats:
Explosion range has been drastically increased.
Damage has been quadrupled, 1500 -> 6000
Increased AP 6 -> AP 10, aka "Wasn't there a city before?" Will delete everything in it's path and leave a crater.
Push Force increased from 40 -> 120. (Used to be 240, but we aren't here for another NASA Apollo Space Program).
Demo Force increased from 50 -> 60.
"Eagle Re-Arm", "Eagle Uses" and "Eagle Cooldown" are unchanged.
Due to the explosion range very difficult to use (but rewarding) and the Teamkill Risk is way too high.
If you want to have some braindead fun with your friends in private or solo, go for it.
Note:
I recommend using a Light armor with a throw range+ perk and a "momentum throw" for a quick getaway and don't stop running.
Do not use on biomes with trees. This will never end healthy.
New safety range: More then 90 Meters, the shockwave may still hit you and cause a tiny bit of damage.
Full HP recommended.
Requires:
Bingus Shared Loader v15 and HD2Runtime 0.28.1+
Stats:
Explosion range has been drastically increased.
Damage has been quadrupled, 1500 -> 6000
Increased AP 6 -> AP 10, aka "Wasn't there a city before?" Will delete everything in it's path and leave a crater.
Push Force increased from 40 -> 120. (Used to be 240, but we aren't here for another NASA Apollo Space Program).
Demo Force increased from 50 -> 60.
"Eagle Re-Arm", "Eagle Uses" and "Eagle Cooldown" are unchanged.
Due to the explosion range very difficult to use (but rewarding) and the Teamkill Risk is way too high.
If you want to have some braindead fun with your friends in private or solo, go for it.
Note:
I recommend using a Light armor with a throw range+ perk and a "momentum throw" for a quick getaway and don't stop running.
Do not use on biomes with trees. This will never end healthy.
New safety range: More then 90 Meters, the shockwave may still hit you and cause a tiny bit of damage.
Full HP recommended.
Requires:
Bingus Shared Loader v15 and HD2Runtime 0.28.1+
