• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

Eagle 1000kg 0.1.6

A Mod for Helldivers 2
Eagle 1000kg akl_mod_preview_image
  • 01 Before.png
    01 Before.png
    3.6 MB · Views: 368
  • 02 After.png
    02 After.png
    3.7 MB · Views: 366
Eagle-1 now drops 1000kg of freedom.


Stats:
Explosion range has been drastically increased.
Damage has been quadrupled, 1500 -> 6000
Increased AP 6 -> AP 10, aka "Wasn't there a city before?" Will delete everything in it's path and leave a crater.
Push Force increased from 40 -> 120. (Used to be 240, but we aren't here for another NASA Apollo Space Program).
Demo Force increased from 50 -> 60.
"Eagle Re-Arm", "Eagle Uses" and "Eagle Cooldown" are unchanged.

Due to the explosion range very difficult to use (but rewarding) and the Teamkill Risk is way too high.
If you want to have some braindead fun with your friends in private or solo, go for it.


Note:
I recommend using a Light armor with a throw range+ perk and a "momentum throw" for a quick getaway and don't stop running.
Do not use on biomes with trees. This will never end healthy.
New safety range: More then 90 Meters, the shockwave may still hit you and cause a tiny bit of damage.
Full HP recommended.


Requires:
Bingus Shared Loader v15 and HD2Runtime 0.28.1+
  • Like
Reactions: 6658
6.9 KB
Log in or sign up to download
Uploaded by
Emile DF
Downloads
561
Comments
14
Views
2,258
First release
Last update
Platform
PC 
Version
0.1.6
Total Size
6.9 KB
Rating
5.00 star(s) 3 ratings

Uploaded by

  • 561
  • 2,258

Ratings

5.00 star(s) 3 ratings

More mods from Emile DF

  • PC Dual SupplyPack

Shahidseggsual

Members
Members
Apr 26, 2026
4
12
Actually funny to just get blown up from a range you think is safe for a 500kg until you are proven wrong :ROFLMAO:
 

El Bandito

Members
Members
May 3, 2026
30
21
Seems like this mod needs to be played alongside with an extended throw range mod--if there is such a mod.

Also, does the visuals match the effective range? I feel like putting the Cyborg Factory mega explosion effect would feel more appropriate for such a big boom, compared to the usual 500kg explosion effect.
 
Last edited:

Emile DF

Members
Members
Sep 30, 2026
4
2
Seems like this mod needs to be played alongside with an extended throw range mod--if there is such a mod.

Also, does the visuals match the effective range? I feel like putting the Cyborg Factory mega explosion effect would feel more appropriate for such a big boom, compared to the usual 500kg explosion effect.

I was under the assumption, the explosion gets scaled along with the explosion range, but I guess not.
I'll check the data again. If there is a way to increase the call-in time, (maybe from 2 to 4 seconds) I'll update accordingly.