Gub's Belt Fed Super Sweeper 1.2.1 (NEW SHELLS, FIXED SOUND AND BUGS!)

A Mod for Helldivers 2
Gub's Belt Fed Super Sweeper akl_mod_preview_image
  • 20261002105818_1.jpg
    20261002105818_1.jpg
    656.2 KB · Views: 1,641
  • 20261007011850_1.jpg
    20261007011850_1.jpg
    240.5 KB · Views: 667
  • 201A51~1.JPG
    201A51~1.JPG
    451.3 KB · Views: 601

Gub's Belt Fed Super Sweeper 1.2​

AI disclosure: built using Claude Opus 5.5.
Gameplay mod only, not a cosmetic one. It changes what the GL-28 Belt-Fed Grenade Launcher fires and how it sounds. It still looks the same.
This mod is lightly tested. If you run into a bug, please report it in the comments along with your HD2Runtime log (see "Reporting bugs" below).

Required mods​

  • Bingus Shared Loader (v15 or newer)
  • HD2Runtime (0.28.0 or newer)
  • Optional: CowboyBingus' Mod Options Menu (needs Bingus Shared Loader v18+) to change the settings in game. Without it the defaults below are used.
  • Disable every other BFGL mod: older Super Sweeper versions, the Super Sweeper MK2, the Barbecue, the Universal Grenade Launcher. 1.2 replaces 1.1 in your mod manager.

What it does​

The BFGL becomes a belt-fed, full-auto shotgun with a grenade mode. Hold Reload and pick from the game's own ammo menu:
  • BUCKSHOT (normal): the shell you picked in MODS, real pellets from that shotgun.
  • HE: one GL-21 grenade per shot, with vanilla pin-point accuracy.
It also fires with the SG-97 Sweeper's firing sound.

Shells​

Pick one in Escape > MODS > Super Sweeper > Shell. It changes right away, even mid-mission.
ShellFromShown in the menu as
Sweeper buckshot (default)SG-97 SweeperBUCKSHOT
Cookout incendiary buckshotSG-451 CookoutINCENDIARY
Halt stun roundsSG-20 HaltSTUN
Halt flechettesSG-20 HaltFLECHETTES
Double Freedom buckshotDBS-2 Double FreedomBUCKSHOT
Punisher Plasma boltsSG-8P Punisher PlasmaHEAT
Breaker Incendiary shellsSG-225IE Breaker IncendiaryLIBERTY FIRE
Spray & Pray birdshotSG-225SP Breaker Spray&PrayBIRDSHOT
Slugger slugsSG-8S SluggerSLUGS
Break-Action magnumSG-88 Break-Action ShotgunMAGNUM
Each shell fires that weapon's own pellets: their count, speed, damage and effects (fire, stun, plasma bursts).

How to use it​

  1. Install with your mod manager (Arsenal or HD2MM), make sure the required mods are installed, then Purge and Deploy.
  2. Take the GL-28 Belt-Fed Grenade Launcher. A fresh BFGL starts on BUCKSHOT.
  3. Hold Reload and pick HE for grenades, or the shell's entry for buckshot.
  4. Optional: Escape > MODS > Super Sweeper for the settings. Press APPLY (Tab).
SettingDefaultOptions
Super SweeperOnOff = vanilla BFGL (call in a fresh one)
ShellSweeper buckshotthe 10 shells above
Pellets per shot0 (the shell's own)1 - 20 for every shell
Buckshot spread2255 - 1500 (higher is wider). HE always keeps vanilla accuracy
Firing soundSG-97 SweeperBFGL (vanilla). Call in a fresh BFGL after changing it
Spread searchStandardWeapon data only (lightest), Memory only (like 1.1), Off

What's new in 1.2​

  • Pick your shell from 10 shotguns (above).
  • Sweeper firing sound.
  • Lighter and faster to load: no more scanning the game's code at startup (the mod finds its data the way HD2Runtime does, in about a second), one fewer HD2Runtime operation, and the buckshot spread is found in the BFGL's own data the moment you pick it up, instead of after a 10-30 s memory search.
  • The 1.1.1 safety fix: if HD2Runtime refuses the spread marker, the mod doesn't search memory at all. It only ever takes the marker's exact value.
  • Recovers on its own if the game puts the BFGL's grenade back, or if its data isn't ready yet at startup.

Quirks​

  • HE is now the GL-21's grenade, and BUCKSHOT is the default. Cookout, Halt and Double Freedom shells can't be put in the game's ammo menu (they're magazine-fed in the game), so the shell is the BFGL's normal round and the menu's second entry is a grenade.
  • Call in a fresh BFGL after first installing, after switching Super Sweeper on or off, and after changing the firing sound: the game copies those into a BFGL when it's built. Shell, pellet and spread changes apply right away.
  • A shell's effects load the first time you pick it, usually in a few seconds. Until then BUCKSHOT fires the BFGL's grenade.
  • The spread: after you pick up a BFGL, a light background search also looks for other copies of its spread for a few seconds. If buckshot fires tight, try Spread search: Memory only. If you want the lightest setting, use Weapon data only.
  • The firing sound is per weapon, so HE grenades also sound like the Sweeper. If the BFGL is silent, switch Firing sound to BFGL and post your log.
  • Some menu labels (BUCKSHOT, LIBERTY FIRE, BIRDSHOT, MAGNUM) may show blank in some game languages.
  • Every BFGL in your game fires your shell, including teammates' on your screen. Best solo or as host; as a client, what teammates see may differ.
  • If the log shows REJECTED ... invalid/ambiguous bounded pointer, HD2Runtime couldn't read the game's data on your PC, so there is no HE mode and no spread change (BUCKSHOT still works). This usually comes from another mod: test with only this mod and post the log.
  • Memory-only: restarting the game gives you the vanilla BFGL back.

Reporting bugs​

Leave a comment describing what happened and paste your HD2Runtime log (the lines starting with sweeper are the important ones). To copy it, open PowerShell and run:
Code:
Get-Content "$env:LOCALAPPDATA\CowboyBingus\Helldivers2\Logs\HD2Runtime.log" | Set-Clipboard
Then paste (Ctrl+V) into your comment.

Credits​

  • Gub: playtesting and publishing.
  • Built with Claude Opus 5.5.
  • HD2Runtime by Skyeshade, including the research this is built on. Bingus Shared Loader and Mod Options Menu by CowboyBingus.
  • Projectile-row editing first proven by HD2 Grenade Contact Detonation by etxp (MIT license).
  • Like
Reactions: Slayerson
17.2 KB
Log in or sign up to download
Uploaded by
milfgod420
Downloads
363
Comments
16
Views
3,879
First release
Last update
Platform
PC 
Version
1.2.1 (NEW SHELLS, FIXED SOUND AND BUGS!)
Total Size
17.2 KB
Rating
5.00 star(s) 1 ratings

Uploaded by

  • 363
  • 3,879

Ratings

5.00 star(s) 1 ratings

Tags

There are no tags available.

More mods from milfgod420

  • PC Gub's Evictor "The Whole Kitchen Sink" (COMMUNITY REQUESTED)

  • PC Gub's LAS-1000 Excalibur 2.0 (CUSTOM STRATAGEM, NEW COOLDOWN, DAMAGE SLIDER, BUG FIXES)

  • PC Gub's Super Destroyer Arcade

  • PC GL-777 Roulette (Original concept by u/WaywardOath)

  • PC Gub's Recoilless Rifle Fatman MIRV (FALLOUT INSPIRED)

Latest updates

  1. Gub's Super Sweeper V1.2 (ADDED SHELLS AND BUG FIXES!)

    Gub's Belt Fed Super Sweeper 1.2 AI disclosure: built using Claude Opus 5.5. Gameplay mod only...
  2. Gub's Belt Fed Super Sweeper 1.1.0 (FIXED!)

    # Gub's Belt Fed Super Sweeper AI disclosure: built using Claude Opus 5.5. **This mod is...

milfgod420

Members
Members
Sep 28, 2026
35
5
Mod doesn't seem to be working, i have BSL V19, HD2 Runtime 0.28.1 & the most recent version of this mod & it doesn't have any option in-mission to change it to shells.

[HD2Runtime] HD2Runtime 0.28.1 initialized (API 1)
[HD2Runtime] event source game_state started
[HD2Runtime] assets for bans-sickle-trident-assets-10-no-self requested: 3 package(s)
[HD2Runtime] assets for mk2-sweeper-assets requested: 1 package(s)
[HD2Runtime] assets for bans-sickle-trident-assets-10-no-self resident
[HD2Runtime] assets for mk2-sweeper-assets resident
[HD2Runtime] assets for mk2-buckshot requested: 1 package(s)
[HD2Runtime] assets for mk2-buckshot resident
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper waiting_for_records
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper ready records verified
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper active grenade
[HD2Runtime] transaction mk2-marker REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure mk2-marker blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] transaction mk2-label-buckshot REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure mk2-label-buckshot blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] transaction mk2-label-grenade REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure mk2-label-grenade blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] transaction mk2-buckshot REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure mk2-buckshot blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: searching (new BFGL)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper menu this BFGL has no ammo menu (call in a fresh one)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (1 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (2 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (3 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (5 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 5 places (10 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (11 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (12 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (13 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (15 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (16 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (17 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (19 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (20 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (21 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (22 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (24 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (23 kept, 2 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (25 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 5 places (30 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (34 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (36 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (37 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (38 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (39 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (41 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (42 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (43 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (44 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (45 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (46 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (48 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (49 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (51 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (53 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (54 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (55 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (57 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (58 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (59 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (60 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (61 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (62 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (64 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (65 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (67 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (68 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (69 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 5 places (74 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (75 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 12 places (87 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 7 places (94 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (96 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (97 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (99 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (100 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (101 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (99 kept, 3 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: 104 new places, 99 total
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: 104 spread places found (19.4 s cpu): 1 in 853000-byte blocks, 1 in 401000-byte blocks, 5 in 2003000-byte blocks, 1 in 3E0000-byte blocks, 3 in 60000-byte blocks, 1 in 273000-byte blocks, 3 in 7B8000-byte blocks, 2 in 54E000-byte blocks, 1 in 41000-byte blocks, 2 in 90000-byte blocks, 2 in 39D000-byte blocks, 1 in 250000-byte blocks, 2 in A02000-byte blocks, 3 in B0000-byte blocks, 5 in 11B000-byte blocks, 3 in 40000-byte blocks, 1 in 16EA000-byte blocks, 1 in 7D6C000-byte blocks, 11 in 10000-byte blocks, 2 in 30000-byte blocks, 2 in 7FF000-byte blocks, 1 in 336000-byte blocks, 29 in 1C56000-byte blocks, 1 in 5D4A000-byte blocks, 1 in 216D000-byte blocks, 1 in 3FF000-byte blocks, 6 in 149000-byte blocks, 1 in 3B8000-byte blocks, 1 in 81E000-byte blocks, 6 in 1001000-byte blocks, 1 in E28000-byte blocks, 2 in 50000-byte blocks, 1 in 4A4000-byte blocks
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (94 kept, 1 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (94 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (94 kept, 0 dropped)
[HD2Runtime] ensure mk2-marker disabled; nothing applied to restore
[HD2Runtime] ensure mk2-label-buckshot disabled; nothing applied to restore
[HD2Runtime] ensure mk2-label-grenade disabled; nothing applied to restore
[HD2Runtime] ensure mk2-buckshot disabled; nothing applied to restore
[HD2Runtime] 4 registered operations settled in 316 s: 0 applied, 0 rejected, 4 other (see earlier lines)
[HD2Runtime] assets for mk2-buckshot requested: 1 package(s)
[HD2Runtime] assets for mk2-buckshot resident
[HD2Runtime] transaction mk2-marker REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure mk2-marker blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: searching (back in hand after 17 s)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (94 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (95 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (96 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (97 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (98 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (99 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (100 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (101 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (105 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (107 kept, 0 dropped)
[HD2Runtime] transaction mk2-label-buckshot REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure mk2-label-buckshot blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] transaction mk2-label-grenade REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure mk2-label-grenade blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (110 kept, 0 dropped)
[HD2Runtime] transaction mk2-buckshot REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure mk2-buckshot blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (109 kept, 5 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (109 kept, 1 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (110 kept, 2 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (111 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (113 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (112 kept, 2 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (111 kept, 2 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (112 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (113 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (114 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (115 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (43 kept, 75 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (44 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: 38 new places, 44 total
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: 38 spread places found (16.5 s cpu): 20 in 10000-byte blocks, 7 in 2003000-byte blocks, 4 in 4001000-byte blocks, 1 in 11B000-byte blocks, 4 in 50000-byte blocks, 2 in 60000-byte blocks
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: searching (new BFGL)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (27 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (30 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (31 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (32 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (33 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (36 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (35 kept, 2 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (36 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (38 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (39 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (40 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (42 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (44 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (45 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (46 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (47 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (41 kept, 7 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (42 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (40 kept, 5 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (41 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (42 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 36 places (78 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 19 places (97 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (97 kept, 1 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (98 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 5 places (103 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (105 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (106 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (107 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (108 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (109 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (111 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (112 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (115 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (116 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (117 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (120 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (121 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (122 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (124 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (122 kept, 3 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 7 places (128 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (129 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (127 kept, 3 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (128 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (129 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (130 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (131 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (132 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (133 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (135 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (136 kept, 2 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (137 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 5 places (141 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (144 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 7 places (150 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 6 places (155 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 5 places (159 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (160 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 15 places (174 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 6 places (179 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (182 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (184 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (186 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 3 places (188 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (189 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (190 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (189 kept, 2 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (190 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (188 kept, 3 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (189 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (190 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (188 kept, 4 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 2 places (190 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (191 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 4 places (195 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (196 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 12 places (208 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 7 places (215 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (216 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (216 kept, 1 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: grenade 4.0 mrad -> 1 places (217 kept, 0 dropped)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: 225 new places, 217 total
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper spread: 225 spread places found (18.9 s cpu): 2 in 1401000-byte blocks, 3 in D0000-byte blocks, 1 in 853000-byte blocks, 1 in 29B000-byte blocks, 14 in 401000-byte blocks, 3 in 70000-byte blocks, 6 in 101000-byte blocks, 11 in 2003000-byte blocks, 1 in 40000-byte blocks, 1 in 16EA000-byte blocks, 2 in 60000-byte blocks, 1 in 7D6C000-byte blocks, 78 in 10000-byte blocks, 1 in 4994000-byte blocks, 1 in 81E000-byte blocks, 29 in 1C56000-byte blocks, 2 in A21000-byte blocks, 9 in 149000-byte blocks, 1 in 216D000-byte blocks, 4 in A0000-byte blocks, 2 in 54E000-byte blocks, 12 in 20000-byte blocks, 4 in 90000-byte blocks, 11 in 1001000-byte blocks, 14 in 39D000-byte blocks, 2 in 50000-byte blocks, 9 in 30000-byte blocks
Thanks for the log! HD2Runtime couldn't read the game's entity table on your PC, so it refused the buckshot mode and the ammo menu. That's why your BFGL had no menu. This is usually caused by another mod. Could you try with only the Super Sweeper (plus Bingus Shared Loader and HD2Runtime) enabled and send the log again? Also please update to 1.1.1: it fixes a problem where a refused marker made the buckshot spread search write into unrelated game memory.
 

milfgod420

Members
Members
Sep 28, 2026
35
5
Thanks for the log! HD2Runtime couldn't read the game's entity table on your PC, so it refused the buckshot mode and the ammo menu. That's why your BFGL had no menu. This is usually caused by another mod. Could you try with only the Super Sweeper (plus Bingus Shared Loader and HD2Runtime) enabled and send the log again? Also please update to 1.1.1: it fixes a problem where a refused marker made the buckshot spread search write into unrelated game memory.
update to latest version****
 

milfgod420

Members
Members
Sep 28, 2026
35
5
Sometimes the sweeper only shoots a slug in sweeper mode
What's happening is sometimes it remembers the spread of the BFGL which is next to nothing, so all the pellets come out as a spread. It just takes a second to catch up sometimes. Besides, will never say no to mixing in a few slugs lol
 

NiTrojan

Members
Members
Sep 27, 2026
2
0
As of the latest update im having SERIOUS freezing and framerate problems, the mod lag watchdog was giving me constant 400-1300 ms hitching once i picked it up in the mission
 

milfgod420

Members
Members
Sep 28, 2026
35
5
As of the latest update im having SERIOUS freezing and framerate problems, the mod lag watchdog was giving me constant 400-1300 ms hitching once i picked it up in the mission
Send bug log. Details in desc. on how