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Treasure Map 1.0.1

A Mod for Helldivers 2
  • chfb
Treasure Map akl_mod_preview_image
  • gallery_1920x1080.png
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Treasure Map
Every sample, medal, Super Credit and Requisition Slip left in the mission, marked on your tactical map.

Open the tactical map and Treasure Map shows you what's still lying around in the mission, so you can sweep up the loot before extraction instead of running back and forth looking for it.

Features
  • Map markers: Requisition Slips, Common Samples, Rare Samples, Super Samples, Medals and Super Credits are marked on the tactical map, each kind in its own color, using the game's own pickup icons. Every pickup gets its own marker, so each one can be found.
  • Stacks: when several pickups of the same kind lie on the same spot (like a pile of medals in a bunker), they share one marker with how many it stands for next to it, in that kind's color. Different kinds never share a marker.
  • Loot ledger: a small panel at the bottom left of the map, out of the way, lists each kind you picked with how many are still lying in the mission. It counts down as things are picked up, and a kind you've cleared is dimmed and checked off.
  • Pick what you want: each kind is its own option, so you only see what you care about.
  • Opacity sliders: with Mod Options Menu, each kind gets its own opacity slider in game, so you can tone down the kinds you see a lot of (or hide one completely at 0%).
  • Light: with the map closed it checks one byte a frame. In game it costs about 0.004 ms a frame on average and about 0.04 ms with the map open, and it only redraws when something on the map actually changed.

Options
In your mod manager (Arsenal / HD2 Mod Manager), in this order:
  • Treasure Map (core) - the markers and the loot ledger. Keep this ticked.
  • Requisition Slips - in requisition yellow.
  • Common Samples - in green.
  • Rare Samples - in orange.
  • Super Samples - in pink.
  • Medals - in medal yellow.
  • Super Credits - in Super Credit blue.
Arsenal: click the sliders (Options) button on the mod's row in your profile.

In game: with Mod Options Menu (by CowboyBingus) installed, each kind you ticked gets an opacity slider (0 to 100%, 100% to start) under ESC > MODS > TREASURE MAP. A change shows at once.

Requirements
Bingus Shared Loader v19 or newer (by CowboyBingus).
Optional: Mod Options Menu (by CowboyBingus) for the opacity sliders.

Install / update
  1. Install Bingus Shared Loader v19 or newer if you don't have it.
  2. Mod manager (Arsenal / HD2 Mod Manager): add Treasure-Map-1.0.1.zip and enable it, tick Treasure Map (core) and the kinds you want, then Purge and Deploy.

Uninstall
Disable it in your mod manager, then Purge and Deploy. Its log and cache files stay in the Bingus logs folder and can be deleted.

Compatibility
  • A Bingus Shared Loader script: it doesn't replace any game files, so it works alongside other mods, HUD mods included.
  • Only you see the markers and the ledger. Nobody else needs the mod.
  • Patch-proof by design: it finds the game's addresses by itself after a game update. If it can't, it turns itself off and says so in its log, rather than guessing.
  • Reads the game's memory only; it never changes anything in the game.
  • Made and tested on the October 2026 game version.

Known limitations
  • It marks what the game itself lists as pickups in the mission. Loot the game hasn't listed yet shows up once it does.
  • Markers show on the tactical map only, not on the compass or in the world.

Troubleshooting
  • No markers: check Bingus Shared Loader v19 or newer is installed, Treasure Map (core) and at least one kind are ticked, and that you Purged and Deployed after installing.
  • Attach the logs to a bug report: TreasureMap.log and BingusSharedLoader.log in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs (type %LOCALAPPDATA% into the File Explorer address bar and press Enter). TreasureMap.log shows the kinds you picked, whether it found the game's addresses, what it found in the mission and any errors.

Credits
  • HD2 HUD+ by DDRK1NG - the idea of marking loot on the tactical map. Treasure Map is written from scratch and works on its own.
  • The marker icons are copies of the game's own pickup icons.
  • CowboyBingus - Bingus Shared Loader and the Mod Options Menu.

Source code
Source and every release are on GitHub: Th3chef/Treasure-Map
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Uploaded by
chfb
Downloads
1,805
Comments
32
Views
4,394
First release
Last update
Platform
PC 
Version
1.0.1
Total Size
660.1 KB
Rating
5.00 star(s) 3 ratings

Uploaded by

  • 1,805
  • 4,394

Ratings

5.00 star(s) 3 ratings

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Latest updates

  1. Treasure Map 1.0.1

    The loot ledger now sits at the bottom left of the map, so it's no longer cut off on 16:9...

Sindiotic

Members
Members
Sep 29, 2026
4
1
On a scale of 1-10, how bannable is this mod? I know Arrowhead monitors resources (especially Super Credits) much more closely than anything else in the current anti-cheat.
 

amvonn2

Members
Members
Sep 3, 2026
42
25
I am not sure if this is the mod that caused this because this is the only one that I added today but sometimes when I join public lobbies it would make me get stuck in my hellpod in the air. Happened 3x already.
I disabled this and everything went back to normal.
Can you please check?
 

iniVsocraM

Members
Members
Sep 11, 2026
11
6
This mod is phenomenal! Combined with Fancy Arrows, it lets me coordinate with my teammates for much more precise and faster farming, covering the map in just a few minutes.

There's just one small issue that doesn't affect the mod's functionality at all, but might be worth looking into: the numerical counter for the items revealed on the map is cut off at the bottom right of my screen. I'm not sure whether it's caused by a setting I've got wrong or if it's actually a bug, but I'd really appreciate an update that addresses it if possible :)

Once again, this mod is phenomenal. Masterful work!

Edit - extra details to help reproduce the issue: my monitor and the game's saved display settings are both 1920 x 1080 (16:9), with borderless fullscreen enabled. With the tactical map open, the loot ledger at the bottom right extends beyond the right edge of the screen, clipping the item counts. The map markers and the rest of the mod still work normally for me. I'm running Fancy Arrows alongside it. I haven't confirmed my HUD scale or isolated a possible HUD/settings conflict yet, so I can't say what's causing it. Hope these details help!
 

chfb

Members
Members
Sep 11, 2026
94
31
This mod is phenomenal! Combined with Fancy Arrows, it lets me coordinate with my teammates for much more precise and faster farming, covering the map in just a few minutes.

There's just one small issue that doesn't affect the mod's functionality at all, but might be worth looking into: the numerical counter for the items revealed on the map is cut off at the bottom right of my screen. I'm not sure whether it's caused by a setting I've got wrong or if it's actually a bug, but I'd really appreciate an update that addresses it if possible :)

Once again, this mod is phenomenal. Masterful work!

Edit - extra details to help reproduce the issue: my monitor and the game's saved display settings are both 1920 x 1080 (16:9), with borderless fullscreen enabled. With the tactical map open, the loot ledger at the bottom right extends beyond the right edge of the screen, clipping the item counts. The map markers and the rest of the mod still work normally for me. I'm running Fancy Arrows alongside it. I haven't confirmed my HUD scale or isolated a possible HUD/settings conflict yet, so I can't say what's causing it. Hope these details help!
I plan on resolving this in the next update, as well as adding where bunkers are on the map eventually. (as well as a new mod related to that soon)
 
Last edited:

chfb

Members
Members
Sep 11, 2026
94
31
On a scale of 1-10, how bannable is this mod? I know Arrowhead monitors resources (especially Super Credits) much more closely than anything else in the current anti-cheat.

This just shows you where the items are on the map. It's not grabbing them for you, you still have to go and get them yourself. Manually grabbing super credits wouldnt be nearly fast enough to come close to how fast some of the cheaters were generating them (especially with the rarity of 100 stacks)
 

iniVsocraM

Members
Members
Sep 11, 2026
11
6
I plan on resolving this in the next update, as well as adding where bunkers are on the map eventually. (as well as a new mod related to that soon)

Just saw the 1.0.1 update — thank you so much, buddy! It was really cool of you to fix this so quickly. I really appreciate it! :)
 

Sindiotic

Members
Members
Sep 29, 2026
4
1
This just shows you where the items are on the map. It's not grabbing them for you, you still have to go and get them yourself. Manually grabbing super credits wouldnt be nearly fast enough to come close to how fast some of the cheaters were generating them (especially with the rarity of 100 stacks)
Appreciate the response; I was just concerned about revealing the locations and how that would interact with the anti-cheat currently being used.
 

HELLDIVER OFFICIAL

Members
Members
Oct 3, 2026
2
0
Any way you can add side objectives to the list of things as well, so we don't have to walk around trying to find stalker lairs and so on?