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HD2R Editor v0.8.6

A Mod for Helldivers 2
HD2R Editor akl_mod_preview_image
  • image_2026-10-08_115922925.png
    image_2026-10-08_115922925.png
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Edit about 20,000 game values live in game with HD2Runtime

Support the continued development of HD2R Editor and HD2Runtime on my Ko-fi
https://ko-fi.com/skyeshade

weapons, stratagems, armor, boosters, enemies and more. It works on top of your other mods and resets cleanly without messing them up.

Press f8 to open the menu in game

Requires BSL and HD2Runtime 0.30.0+

170.1 KB
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Uploaded by
SkyeShade
Downloads
1,012
Comments
103
Views
5,578
First release
Last update
Platform
PC 
Version
v0.8.6
Total Size
170.1 KB
Rating
5.00 star(s) 6 ratings

Uploaded by

  • 1,012
  • 5,578

Ratings

5.00 star(s) 6 ratings

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Latest updates

  1. HD2R Editor v0.8.6 - tiny bug fix

    - custom stratagem tweaks (cooldown, uses, unlimited) now save in presets and come back after a...
  2. HD2R Editor v0.8.5 - Unlimited custom stratagems

    - Custom stratagems can now have unlimited uses: type 0 or -1 in the Custom tab (needs...
  3. HD2R Editor v0.8.4 - Fixes for projectile swaps and more weapons and status effects

    HD2Runtime 0.30.2 support - Sentry projectile swaps, seven weapons unlocked, and more status...

SkyeShade

Members
Members
Sep 27, 2026
127
56
can you pls add a way to edit the explosive part of the one two grenade launcher?, or maybe im blind, i cant find anything to change its explosive component
i will take a look at it
 

Kaori011

Members
Members
Sep 21, 2026
6
0
i only added 2 more grenades to the underbarrel GL from the one two and now the grenades explode into
gas lol
 

SkyeShade

Members
Members
Sep 27, 2026
127
56
i only added 2 more grenades to the underbarrel GL from the one two and now the grenades explode into
gas lol
huh what the

can you send me the log for that, it would be extremely valuable for fixing that and potential future issues of the same kind
 

ravenorath

Members
Members
Sep 12, 2026
19
8
I'd like to see "reload speed" and "reloaded rounds" stats, as some weapons take agonizingly long, and I'd like to increase the amounts reloaded on round reload weapons.

If possible, can you add a spotting/detection distance to Supply FRV's auto turret?
 

Hanzo790

Members
Members
Sep 26, 2026
3
0
HOT DAMN, another great mod to download

I'm curious, do you have any plans to make compatibility patch with Helldivers Ammunition mod?
 

SkyeShade

Members
Members
Sep 27, 2026
127
56
HOT DAMN, another great mod to download

I'm curious, do you have any plans to make compatibility patch with Helldivers Ammunition mod?
i can take a look at it, never looked into the ammunitions mod but would be cool to make the editor compatible
 

mfrost96

Members
Members
Sep 28, 2026
15
8
Thank you for the 0.30.2 hotfix and for continuing to improve the tool!

The link below lists the weapons where I still can’t find an exposed reload-speed control. Special cases, such as melee and disposable weapons, are flagged separately. Could you review the applicable weapons and add controls where possible?

[Reload-speed weapon list](https://docs.google.com/document/d/1IWRVbuInWuUYIPstYFf5-U5L6MCJOIOoDBBTyrxI4No/edit?usp=drivesdk)

The other issue is independent custom bullets. I’d like to give the Killzone guns **80 standard damage and 85 durable damage** without affecting other weapons sharing their ammunition.

I tried moving a weapon onto another existing bullet type, then reusing and editing its original bullet for the Killzone guns. However, the offline check produces **“CONFLICT: source projectile reference changed”** during revalidation.

Is there a supported way to free up and reuse that ammunition, or could support for cloning bullets with independent damage values be added?

Thanks again for your work on the mod!
 

Ekkxo

Members
Members
Oct 3, 2026
4
1
You know it's funny that you can change the turret of Supply FRV, but none of them would fired, I tried making a mod to change the supply FRV mg to Gator, but no matter what it won't fired
 

SkyeShade

Members
Members
Sep 27, 2026
127
56
You know it's funny that you can change the turret of Supply FRV, but none of them would fired, I tried making a mod to change the supply FRV mg to Gator, but no matter what it won't fired
the gator turret has player controlled ai. i think thats why

i might look into figuring out how to transplant different ais onto turrets. could be REALLY cursed