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Support stratagems overhaul 1.0

A Mod for Helldivers 2
Support stratagems overhaul akl_mod_preview_image
Hello there! Today is a good day to be mod fan, as i have compiled a pretty big update for you. All support stratagems overhaul: guns, backpacks, tanks, mechs, FRVs, all here. Some changes are pretty big, some are not, check em out and have a great day!

This mod is forward continuation from bullet stratagem weapons overhaul, so it affects same MGs and snipers. They both may conflict each other, watch out!

And also, I understand that some of you are playing with other mods that change more individual stuff, but better post this one now than later.

Massive list of changes:

Support weapons
  • 40-K Meltagun
    • beam length 15 → 20
  • AC-8 Autocannon:
    • standard damage 325 → 400
  • ARC-3 Arc Thrower:
    • range 55 → 60
    • minimum charge 0.7 → 0.4 sec
  • B/FLAM-80 Cremator:
    • ergonomics 5 → 10
    • Capacity 500 → 600
    • Refill 250 → 300
    • Starting amount 500 → 600
  • B/MD C4 Pack:
    • explosion damage 2000 → 2200
  • EAT-17 Expendable Anti-Tank:
    • ergonomics 15 → 20
  • EAT-411 Leveller:
    • explosion inner radius 10 → 15, outer radius 25 → 30
    • Recoil for fun 10 → 70
  • EAT-700 Expendable Napalm:
    • ergonomics 15 → 18
  • FLAM-40 Flamethrower:
    • ergonomics 5 → 15
  • GL-28 Belt-Fed Grenade Launcher:
    • explosion damage 150 → 200
  • LAS-98 Laser Cannon:
    • fire rate 60 → 70
  • EAT-700 Expendable Napalm:
    • cooldown 140 → 100 sec
  • MLS-4X Commando:
    • call-in time 3 → 2 sec
    • cooldown 120 → 90 sec
    • ergonomics 10 → 15
  • MS-11 Solo Silo:
    • cooldown 180 → 145 sec
    • explosion inner radius 3 → 4, outer radius 6 → 10
  • PLAS-45 Epoch:
    • cooldown 480 → 400 sec
  • LAS-99 Quasar Cannon:
    • cooling 6.66 → 7/sec
  • GL-52 De-Escalator:
    • Supply rounds 40 → 58
    • Spare rounds 40 → 48
    • Starting rounds 32 → 40
    • Explosion inner radius 1 → 3
    • Outer radius 3 → 4
    • Shockwave radius 4 → 5
    • Adds stun to projectile: strength 3
    • Reload 2.5 → 2.2 sec
  • APW-1 Anti-Materiel Rifle:
    • Extreme AP 0 → 3
    • Durable damage 225 → 250
    • Standard damage 450 → 500
    • Push force 25 → 60
    • Stagger 25 → 35
    • Magazine capacity 7 → 10
    • Spare magazines 8 → 6
    • Starting magazines 5 → 4
    • Sway 1.0 → 0.8
    • Third-person reticle off → on
  • M-1000 Maxigun:
    • Ergonomics 4 → 10
    • Stationary while firing true → false
    • Fire-rate modes 1500 → 1000/1500/2000
    • Wind-down 0.5 → 0.2 sec
    • Wind-up 0.5 → 0.3 sec
    • Direct AP 3 → 4
    • Extreme AP 0 → 2
    • Push force 12 → 10
    • Stagger 15 → 30
    • Stun per hit buildup: 0.1
  • M-105 Stalwart:
    • Fire-rate modes 700/850/1150 → 850/1000/1250
    • Extreme angle penetration: 0 → 1
    • Projectile: Liberator's(115 primary overhaul) → One-Two's(100 primary overhaul)
  • MG-206 Heavy Machine Gun:
    • Fire-rate modes 450/600/750 → 500/700/900
    • Reload 5.5 → 5 sec
    • Extreme AP 0 → 3
    • Demolition 15 → 20
    • Durable damage 35 → 80
    • Standard damage 150 → 200
    • Stagger 25 → 30
  • MG-43 Machine Gun:
    • Ergonomics 15 → 18
    • Vertical recoil 30 → 40
    • Vertical recoil drift 20 → 30
    • Fire-rate modes 630/760/900 → 700/850/1000
    • Extreme AP 1 → 2
    • Durable damage 23 → 26
    • Standard damage 90 → 140
    • Reload 4.5 → 3.5 sec
    • Supply magazines 2 → 3
    • Spare magazines 3 → 4
    • Starting magazines 2 → 3
  • MGX-42 Bullet Storm:
    • Capacity 300 → 252
    • Direct AP 2 → 3
    • Extreme AP 0 → 1
    • Slight AP 2 → 3
    • Push force 10 → 15
    • Ergonomics 25 → 30
    • Vertical recoil 8 → 20
    • Vertical recoil drift 10 → 15
    • Projectile drag 0.6 → 0.4
    • Projectile velocity 450 → 550
  • PLAS-45 Epoch:
    • Explosion inner radius 2.3 → 3
    • Explosion outer radius 3 → 4.5
    • Projectile lifetime 0.6 → 10 sec
    • Horizontal spread 30 → 15
    • Vertical spread 30 → 15
  • RL-77 Airburst Rocket Launcher:
    • Damage 350 → 500
    • Reload 5 → 4 sec
  • RS-422 Railgun:
    • Projectile drag 0.3 → 0.1
    • Demolition force 10 → 20
    • Durable damage 225 → 275
    • Push force 15 → 25
  • S-11 Speargun:
    • Reload 2.5 → 2.2 sec
    • Rrojectile velocity 300 → 400
    • Durable damage 275 → 350
    • Shots from supply 6 → 10
    • Spare/starting shots 12 → 16
  • StA-X3 W.A.S.P. Launcher:
  • Explosion inner radius 2.5 → 3
  • SG-88 Break-Action Shotgun hehe
    • Sway 1 → 0.9
    • Supply rounds 20 → 80
    • Spare rounds 40 → 80
    • Starting rounds 20 → 60
    • Direct AP 2 → 3
    • Standard damage 65 → 140
    • Projectile drag 0.5 → 0.4

Backpacks​


  • B-1 Supply Pack:
    • Cooldown 480 → 140 sec
    • Changed to limited times call
    • Call-in times available - 4
  • SH-32 Shield Generator Pack:
    • Broken recharge delay 12 → 10 sec
    • Durability 150 → 225
    • Recharge delay 60 → 10 sec
    • Recharge rate 150 → 185
  • SH-51 Directional Shield:
    • Backpack health 400 → 600
    • Shield durability 1000 → 1300
    • Recharge rate 300 → 400
  • SH-20 Ballistic Shield Backpack:
    • cooldown 240 → 220 sec
    • health 1000 → 2000
  • B-100 Portable Hellbomb:
    • cooldown 300 → 240 sec
  • LIFT-182 Warp Pack:
    • Downward bias 4 → 6
    • Heat cooldown 6 → 6.4/sec
    • Upward bias 1.4 → 4
  • LIFT-850 Jump Pack:
    • recharge 15 → 12 sec
  • LIFT-860 Hover Pack:
    • Recharge 11.5 → 10 sec
    • Hover duration 6 → 7 sec
    • Max horizontal speed 3.5 → 4.5
    • Air-control acceleration 4 → 5
  • AX/ARC-3 K-9:
    • Demolition 10 → 30
    • Durable damage 45 → 100
    • Standard damage 250 → 600
  • AX/LAS-5 Rover:
    • refill amount 2 → 4
  • AX/FLAM-75 Hot Dog: drone weapon capacity 80 → 90

Exosuits​

  • General
    • Health 1800 → 2000
    • Guns' health 800 → 1400
  • EXO-45 Patriot​

    • Rocket launcher:
      • Extreme AP 0 → 4
      • Durable damage 1250 → 1400
      • Standard damage 1250 → 1400
      • Projectile velocity 200 → 800
      • Capacity 14 → 20
    • Machine gun:
      • Capacity 1350 → 1700
      • Projectile: MG-43's(140dmg) → MA5C's(105dmg)
  • EXO-49 Emancipator​

    • Left gun capacity 100 → 150
    • Right gun capacity 100 → 150
  • EXO-51 Lumberer​

    • Flamethrower capacity 500 → 900
    • AT gun extreme AP 3 → 4
    • AT gun capacity 25 → 28
  • EXO-55 Breakthrough​

    • Flak launcher extreme angle hit 0 → 3

FRVs​

  • M-102 Gunner FRV​

  • HMG mags 4 → 8
  • HMG capacity 100 → 170
  • Steering response 3.1 → 1.5
  • M-103 Supply FRV​

  • Turret pitch speed 90 → 130
  • Turret yaw speed 130 → 230
  • Gun capacity 120 → 240
  • Steering response 3.1 → 1.5
  • M-104 Incinerator FRV (if anyone gets it lol)​

  • Flamethrower capacity 800 → 1500
  • Armor increased on multiple damage zones:
    • Zones 28, 26, 9, 27, 25, 8, 7, 6: armor 3 → 4
    • Zone 0: 2 → 3
  • Vehicle health 2900 → 3500
  • Steering response 3.1 → 1.5

Tanks​



  • TD-220 Bastion MK XVI​

  • Weak zones buff to armor 4:
    • Zones 11, 9, 8, 10, 7, 6: 2 → 4
  • Health 8000 → 9000
  • Steering response 2.25 → 1
  • MG turret:
    • Pitch max 25 → 30
    • Pitch min -3 → -4
    • Capacity 2000 → 2500
  • Main turret:
    • Pitch max 25 → 30
    • Pitch min -3 → -4
    • Yaw max 20 → 26
    • Yaw min -20 → -26
    • Supply/spare/starting magazines 30 → 35
  • TD-110 Maelstrom​

  • Weak zones buff to armor 4: 11, 9, 8, 7, 10, 6: 2 → 4
  • Health 8000 → 9000
  • Steering response 2.25 → 1
  • Main gun:
    • Turret pitch max 25 → 38
    • Pitch min -3 → -4
    • Pitch speed 25 → 32
    • Yaw max 20 → 26
    • Yaw min -20 → -26
    • Yaw speed 35 → 42
    • Capacity 300 → 1800
    • Reloads 6 → 2
    • Reload 4 → 6 sec
  • Rocket launcher projectile drag 0.3 → 0.1
  • Rocket launcher capacity 20 → 25




Aaand as always, don't forget to hang out with friends, have fun, and do good things 😊. Suggestions and feedback are welcome! (Btw this icon took me 1.5 hours)


Requires Bingus Shared Loader v18 or above



And HD2Runtime v0.30.0 or above (placed lesser priority than Bingus Loader)

43.3 KB
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D-Glitch
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Version
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More mods from D-Glitch

  • PC Bullet stratagem weapons overhaul

  • PC Assault Rifles overhaul

  • PC Marksman Rifles overhaul

  • PC Grenades overhaul

  • PC Secondaries overhaul

D-Glitch

Members
Members
Sep 27, 2026
154
47
Daaaang! and 4 extra rounds for the P/40-K Bolt were "too OP" :ROFLMAO:😅

Anyways, installing this mod ASAP 😎 thanks!
People saying Jar-5 is too strong, so if I'm gonna make bolt pistol like this, it's gonna be too much too.
Sorry, I got this Bolt-pistol buff on second plane, gonna implement it when I'll be ready to.
 
Last edited:

D-Glitch

Members
Members
Sep 27, 2026
154
47
Could you perhaps separate the Support Weapons section, or merge it with the previous "Bullet Stratagem" mod? I’m really just interested in the Support Weapons part. it seems like it would offer users more options.

Thanks for the great mod!
I'm going to make all-in-one mod, all you need to do is wait. Though I wonder if other mods don't override mine. This kind of feedback would be very helpful.
 

Fenrisulfr

Members
Members
Sep 23, 2026
11
6
I'm going to make all-in-one mod, all you need to do is wait. Though I wonder if other mods don't override mine. This kind of feedback would be very helpful.
Some mods actually work together with your overhauls: I have both your shotgun overhaul and a separate mod that increases the Double Freedom to AP4 and they work together flawlessly.
It has your changes and AP4, very fun stuff.
 

D-Glitch

Members
Members
Sep 27, 2026
154
47
Some mods actually work together with your overhauls: I have both your shotgun overhaul and a separate mod that increases the Double Freedom to AP4 and they work together flawlessly.
It has your changes and AP4, very fun stuff.
This is very awesome then! Thanks for letting me know.
 

D-Glitch

Members
Members
Sep 27, 2026
154
47
if i'm being honest the frv feels like crap turning.
Damn, I'm realizing now that steering response turned to down might be a bad thing. I guess the more steer response value - the better. I'm gonna test and fix it today.
 

Fenrisulfr

Members
Members
Sep 23, 2026
11
6
Is there a way to make the Flame FRV immune to catching fire or at least give it a much longer stream so the flame isn't bouncing off of enemies and constantly lighting the vehicle on fire or running into its own flames at high speeds?
It always gives me a small heart attack when it violently explodes after catching fire for a few seconds.