Greetings. Do you want to drink Liber-tea without anyone troubling you? I have a solution. Just set sentries, table, a chair, teapot and enjoy your day. This mod released just for the sake of having different mod variations, as i'm going to pack everything in one.
Requires Bingus Shared Loader v18 or above
And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
- A/AC-8 Autocannon Sentry
- Turret minimum pitch: -60° → -75°
- Ammo capacity: 24 → 30
- Sentry health: 400 → 600
- Damage zone health: 400 → 600
- A/ARC-3 Tesla Tower
- Targeting range: 25 → 30
- Arc attack range: 20 → 24
- Structure armor: 1 → 3
- Structure health: 600 → 1000
- Damage zone armor: 1 → 3
- Damage zone health: 600 → 1000
- Status effect duration: 1.5 → 2 sec
- Entity lifetime: 150 → 160 sec
- A/FLAM-40 Flame Sentry
- Sentry health: 400 → 750
- Call-in time: 3 → 0 sec
- Turret minimum pitch: -45° → -60°
- Damage zone health: 400 → 600
- A/G-16 Gatling Sentry
- Sentry health: 400 → 600
- Ammo capacity: 500 → 650
- Damage zone health: 400 → 600
- Entity lifetime: 150 → 160 sec
- Turret minimum pitch: -60° → -75°
- A/GM-17 Gas Mortar Sentry
- Structure armor: 2 → 3
- Structure health: 400 → 800
- Damage zone health: 400 → 600
- A/LAS-98 Laser Sentry
- Sentry health: 400 → 600
- Turret minimum pitch: -60° → -75°
- Targeting range: 50 → 70
- Durable damage: 200 → 340
- Standard damage: 350 → 525
- Heat capacity: 250 → 275
- Cooling rate: 5 → 8/sec
- Damage zone health: 400 → 600
- A/M-12 Mortar Sentry
- Structure armor: 2 → 3
- Structure health: 400 → 800
- Damage zone health: 400 → 600
- A/M-23 EMS Mortar Sentry
- Structure armor: 2 → 3
- Structure health: 400 → 800
- Damage zone health: 400 → 600
- A/MG-43 Machine Gun Sentry
- Sentry health: 400 → 600
- Ammo capacity: 175 → 190
- Call-in time: 3 → 0 sec
- Cooldown: 90 → 85 sec
- Entity lifetime: 150 → 160 sec
- Turret minimum pitch: -60° → -75°
- Damage zone health: 400 → 600
- A/MLS-4X Rocket Sentry
- Projectile explosion outer radius: 4 → 5
- Damage zone health: 400 → 600
- Sentry health: 400 → 600
- Turret minimum pitch: -45° → -55°
- E/AT-12 Anti-Tank Emplacement
- Emplacement health: 300 → 1000
- Explosion durable damage: 150 → 300
- Explosion standard damage: 150 → 300
- Direct durable damage: 1300 → 1200
- Direct standard damage: 1300 → 1200
- Damage zone health: 300 → 1000
- Call-in time: 3 → 0 sec
- Cooldown: 180 → 170 sec
- E/GL-21 Grenadier Battlement
- Call-in time: 3 → 0 sec
- E/MG-101 HMG Emplacement
- Cooldown: 180 → 170 sec
- Ammo capacity: 300 → 600
- Damage zone health: 1000 → 2000
- Emplacement health: 1000 → 2400
- FX-12 Shield Generator Relay
- Damage zone armor: 2 → 3
- Damage zone health: 450 → 1000
- Entity lifetime: 40 → 60 sec
- Structure armor: 2 → 3
- Structure health: 450 → 1000
- Cooldown: 90 → 65 sec
- Shield durability: 4000 → 5000
- Shield radius: 15 → 10
- MD-17 Anti-Tank Mines
- Explosion inner radius: 3 → 4
- Explosion outer radius: 7 → 8
- Call-in time: 3 → 0 sec
- Cooldown: 120 → 100 sec
- MD-6 Anti-Personnel Minefield
- Call-in time: 3 → 0 sec
- Cooldown: 120 → 85 sec
- Explosion durable damage: 700 → 750
- Explosion standard damage: 700 → 750
- Explosion inner radius: 1.2 → 2
- MD-8 Gas Mines
- Call-in time: 3 → 0 sec
- Cooldown: 120 → 100 sec
- MD-I4 Incendiary Mines
- Explosion inner radius: 1.2 → 2
- Explosion outer radius: 4 → 5
- Explosion durable damage: 300 → 400
- Explosion standard damage: 300 → 400
- Call-in time: 3 → 0 sec
- Cooldown: 120 → 100 sec
Requires Bingus Shared Loader v18 or above
And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)