Greetings. Do you want to drink Liber-tea without anyone troubling you? I have a solution. Just set sentries, table, a chair, teapot and enjoy your day. This mod released just for the sake of having different mod variations, as i'm going to pack everything in one.
- A/AC-8 Autocannon Sentry
- Turret minimum pitch: -60° → -75°
- Ammo capacity: 24 → 30
- Sentry health: 400 → 600
- Damage zone health: 400 → 600
- A/ARC-3 Tesla Tower
- Targeting range: 25 → 30
- Arc attack range: 20 → 24
- Structure armor: 1 → 3
- Structure health: 600 → 1000
- Damage zone armor: 1 → 3
- Damage zone health: 600 → 1000
- Status effect duration: 1.5 → 2 sec
- Entity lifetime: 150 → 160 sec
- A/FLAM-40 Flame Sentry
- Sentry health: 400 → 750
- Call-in time: 3 → 0 sec
- Turret minimum pitch: -45° → -60°
- Damage zone health: 400 → 600
- A/G-16 Gatling Sentry
- Sentry health: 400 → 600
- Ammo capacity: 500 → 650
- Damage zone health: 400 → 600
- Entity lifetime: 150 → 160 sec
- Turret minimum pitch: -60° → -75°
- A/GM-17 Gas Mortar Sentry
- Structure armor: 2 → 3
- Structure health: 400 → 800
- Damage zone health: 400 → 600
- A/LAS-98 Laser Sentry
- Sentry health: 400 → 600
- Turret minimum pitch: -60° → -75°
- Targeting range: 50 → 70
- Durable damage: 200 → 340
- Standard damage: 350 → 525
- Heat capacity: 250 → 275
- Cooling rate: 5 → 8/sec
- Damage zone health: 400 → 600
- A/M-12 Mortar Sentry
- Structure armor: 2 → 3
- Structure health: 400 → 800
- Damage zone health: 400 → 600
- A/M-23 EMS Mortar Sentry
- Structure armor: 2 → 3
- Structure health: 400 → 800
- Damage zone health: 400 → 600
- A/MG-43 Machine Gun Sentry
- Sentry health: 400 → 600
- Ammo capacity: 175 → 190
- Call-in time: 3 → 0 sec
- Cooldown: 90 → 85 sec
- Entity lifetime: 150 → 160 sec
- Turret minimum pitch: -60° → -75°
- Damage zone health: 400 → 600
- A/MLS-4X Rocket Sentry
- Projectile explosion outer radius: 4 → 5
- Damage zone health: 400 → 600
- Sentry health: 400 → 600
- Turret minimum pitch: -45° → -55°
- E/AT-12 Anti-Tank Emplacement
- Emplacement health: 300 → 1000
- Explosion durable damage: 150 → 300
- Explosion standard damage: 150 → 300
- Direct durable damage: 1300 → 1200
- Direct standard damage: 1300 → 1200
- Damage zone health: 300 → 1000
- Call-in time: 3 → 0 sec
- Cooldown: 180 → 170 sec
- E/GL-21 Grenadier Battlement
- Call-in time: 3 → 0 sec
- E/MG-101 HMG Emplacement
- Cooldown: 180 → 170 sec
- Ammo capacity: 300 → 600
- Damage zone health: 1000 → 2000
- Emplacement health: 1000 → 2400
- FX-12 Shield Generator Relay
- Damage zone armor: 2 → 3
- Damage zone health: 450 → 1000
- Entity lifetime: 40 → 60 sec
- Structure armor: 2 → 3
- Structure health: 450 → 1000
- Cooldown: 90 → 65 sec
- Shield durability: 4000 → 5000
- Shield radius: 15 → 10
- MD-17 Anti-Tank Mines
- Explosion inner radius: 3 → 4
- Explosion outer radius: 7 → 8
- Call-in time: 3 → 0 sec
- Cooldown: 120 → 100 sec
- MD-6 Anti-Personnel Minefield
- Call-in time: 3 → 0 sec
- Cooldown: 120 → 85 sec
- Explosion durable damage: 700 → 750
- Explosion standard damage: 700 → 750
- Explosion inner radius: 1.2 → 2
- MD-8 Gas Mines
- Call-in time: 3 → 0 sec
- Cooldown: 120 → 100 sec
- MD-I4 Incendiary Mines
- Explosion inner radius: 1.2 → 2
- Explosion outer radius: 4 → 5
- Explosion durable damage: 300 → 400
- Explosion standard damage: 300 → 400
- Call-in time: 3 → 0 sec
- Cooldown: 120 → 100 sec