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Super Jericho Missile 1.1

A Mod for Helldivers 2
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View: https://youtu.be/nAvbObG7toA​


SUPER JERICHO - J.A.R.V.I.S. EDITION

"Super Earth asked for fire support. I brought a reason for the enemy to reconsider its entire existence. One target. Five impacts. Ladies and gentlemen... Super Jericho."

Turn the MS-11 Solo Silo into a five-impact nuclear strike, complete with ping targeting, enemy tracking, and your own J.A.R.V.I.S. chat dialogue. Missiles and controls are included in ONE package.

IMPORTANT

Uninstall and delete all previous Super Jericho packages before installing this release.
This includes the old Five Missiles package, Chat Control package, and all test versions. Enable only this combined package.

FEATURES

- One main strike and four surrounding missile impacts, arranged around the target in a square with a 45-metre radius. Terrain and flight conditions can affect the pattern and timing.
- A massive central nuclear explosion, with Hellbomb explosions at the centre and outer impact points.
- 3 Solo Silo call-ins per player per mission, with a 5-minute cooldown between call-ins. A use is consumed when you deploy a silo. Normal launches and Terminal Directive use the same deployed silos.
- Ping a ground position for a static strike, or ping an enemy for active tracking. If tracking is lost, the missile continues toward the last known position.
- Hotkeys and short chat commands, plus the normal handheld remote.
- Automatic pickup and equipping of your own remote when required. An existing support weapon is dropped on the ground so you can retrieve it.
- Squad-visible J.A.R.V.I.S. dialogue, with paced replies: light green J.A.R.V.I.S. in your requests and cyan [J.A.R.V.I.S.] in replies.
- Terminal Directive: a last-resort strike that tracks your own location.

INSTALLATION

1. Close Helldivers 2.
2. Uninstall and delete all previous Super Jericho packages in Arsenal, including separate missile, control, and test packages. Remove any old manual Super Jericho installation too. Keep Bingus Shared Loader installed.
3. Install Bingus Shared Loader v15 or newer if needed. This remains a separate requirement; HD2Runtime is not required.
4. Import this single ZIP into Arsenal, enable it, and deploy your mods. Disable other mods that change Solo Silo uses, cooldown, or behaviour, including older Super Jericho/Orbital Gas nuke experiments.
5. Start the game and begin a fresh mission with MS-11 Solo Silo equipped in your loadout.

HOW TO USE

Hotkeys and chat commands only work during a mission with Solo Silo equipped in your loadout. Deploy your own silo and let it become ready. No need to pick up your remote, also dont let others pick your remote or it will not work. V1. Do not press any buttons or try to swap weapons when pressing f4 u need to stay still for a few seconds.

1. Press F3 or type !st.
You say: "J.A.R.V.I.S. nuke my ping"
J.A.R.V.I.S. replies after a short delay: "Ready. Awaiting your ping."
2. Ping a ground position or enemy within 15 seconds. Use the normal world ping, not a map marker. Enemies are actively tracked.
J.A.R.V.I.S. confirms the target as Static or Tracking.
3. Press F4 or type !sf within 10 seconds of acquiring the target.
You say: "J.A.R.V.I.S. fire"
J.A.R.V.I.S. reports "Missile launched" and then "Impact confirmed" when confirmed. Your character follows with "Thank you J.A.R.V.I.S."
4. To cancel before firing, press F5 or type !sc. Manual cancellation says "Canceled by user"; an expired targeting window says "Target lost."

If remote pickup/equipping is required, allow the brief equip delay to finish. F4 starts the launch sequence; no extra countdown is required. Cancelling targeting does not refund a silo call-in.

TERMINAL DIRECTIVE

With fewer than 5 total squad reinforcements remaining and one of your own ready silos available, press F3 + F4 + F5 together three times within five seconds. Release all three keys between presses.

You say: "J.A.R.V.I.S. nuke my position, I am surrounded."
The missile tracks your live position. Once launch is confirmed, J.A.R.V.I.S. says "Missile launched", followed by "I love you 3000."

If the conditions are not met, you receive "Directive failed" and the reason. This uses your own silo and does not grant extra call-ins.

MULTIPLAYER AND KNOWN LIMITATIONS

V1 remote targeting handles launch through your remote, including automatic pickup/equip when needed. V2 is available when a compatible modded host is confirmed and supports launching without taking the remote. For V2, host and silo owner need this matching release.

The helper selects the original caller's own silo. This does not prevent another player from using the game's ordinary manual remote interaction.

Use the same release on all mod-capable players for the best shared experience. Multiplayer is experimental: missile flight, separation, and explosion visibility can differ between players, especially unmodded and console players. Modded non hosts will see the 5 missiles, the unmodded hosts wont see the extra missiles but the explosions will be visible. Installing the mod does not guarantee identical visuals. Some Hellbomb impacts have been observed on an unmodded PS5, but visibility has not been consistent.

J.A.R.V.I.S. dialogue is sent to squad chat; each player's chat settings still apply. The game's normal player name may remain ahead of the dialogue.

Solo and limited multiplayer testing have been performed. The latest J.A.R.V.I.S. dialogue was reported working; the new 3-use / 5-minute allowance has passed local checks but still needs confirmation in a fresh mission. Game updates may require a mod update.

CREDITS

Requires Bingus Shared Loader by CowboyBingus.
75.7 KB
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Uploaded by
Feroz77
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Platform
PC 
Version
1.1
Total Size
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Rating
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Latest updates

  1. SUPER JERICHO - J.A.R.V.I.S. EDITION

    Turn the MS-11 Solo Silo into a five-impact nuclear strike, complete with ping targeting, enemy...

Nope Tank

Members
Members
Sep 29, 2026
6
1
I did all of that, called my solo silo (not picking it up) ->used F3 ->Pinged -> and at that moment I was getting "Target Lost" message -> unable to fire, target lost
 

Feroz77

Members
Members
Sep 28, 2026
21
4
I did all of that, called my solo silo (not picking it up) ->used F3 ->Pinged -> and at that moment I was getting "Target Lost" message -> unable to fire, target lost
send me your logs of the mod
 

Silentbird

Members
Members
Sep 30, 2026
1
0
Amazing mod! But would you consider adding an option to have a lower CD but only 1 warhead comes down instead of the 4? ❤️
 

Feroz77

Members
Members
Sep 28, 2026
21
4
Amazing mod! But would you consider adding an option to have a lower CD but only 1 warhead comes down instead of the 4? ❤️
i only added the cooldown and limit because it is really easy to kill everything in a 120m radius, and if u want to you can get unlimited use or no cooldown mods to get around that. And there are 5 missiles 1 is usually not seen coz its behind the main one when it separates. I might add customizable warheads in the future.