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Grenades overhaul 1.1.0

A Mod for Helldivers 2
Grenades overhaul akl_mod_preview_image
Hey there, this one isn't major or anything, just for the full armory overhaul. My next target is rebalancing already existing mods, and then move on to.. Full mod or stratagems? Would like some help to decide. Anyhow, download and have fun!


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No longer updated, check Total Arsenal Overhaul
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K-2 Throwing Knife​

  • Durable damage: 150 β†’ 450
  • Standard damage: 300 β†’ 450
  • From supply: 20 β†’ 50
  • Maximum carried: 20 β†’ 99
  • Starting amount: 10 β†’ 99

G-10 Incendiary​

  • Explosion delay: 2.9 β†’ 2.4 sec
  • Fire strength: 50 β†’ 100
  • Fire duration: 3 β†’ 4 sec (affects all fire grenades (and all fire to enemies??))

G-109 Urchin​

  • Explosion delay: 2.9 β†’ 2.4 sec
  • Durable explosion damage: 0 β†’ 50
  • Standard explosion damage: 0 β†’ 50
  • Outer explosion radius: 4 β†’ 7
  • Grenades from supply: 3 β†’ 4
  • Maximum carried: 5 β†’ 7
  • Starting grenades: 4 β†’ 5

G-12 High Explosive​

  • Explosion delay: 3.5 β†’ 3.0 sec
  • Durable explosion damage: 800 β†’ 1200
  • Standard explosion damage: 800 β†’ 1200
  • Inner explosion radius: 2.5 β†’ 4
  • Outer explosion radius: 7 β†’ 10

G-142 Pyrotech​

  • Explosion delay: 2.9 β†’ 2.4 sec
  • Outer explosion radius: 5 β†’ 6

G-16 Impact​

  • Durable explosion damage: 400 β†’ 600
  • Standard explosion damage: 400 β†’ 600
  • Inner explosion radius: 2.5 β†’ 3.5

G-23 Stun​

  • Explosion delay: 1.8 β†’ 1.4 sec
  • Stun duration: 5 β†’ 10 sec
  • Maximum carried: 5 β†’ 7
  • Starting grenades: 4 β†’ 5

G-3 Smoke​

  • Explosion/detonation delay: 2.4 β†’ 2.0 sec
  • Outer radius: 8 β†’ 12
  • Grenades from supply: 3 β†’ 4
  • Maximum carried: 5 β†’ 7
  • Starting grenades: 4 β†’ 6

G/40-K melta Mine​

  • Durable explosion damage: 2000 β†’ 2300
  • Standard explosion damage: 2000 β†’ 2300

G-48 Giga Grenade​

  • Inner explosion radius: 2 β†’ 4

G-50 Seeker​

  • Durable explosion damage: 500 β†’ 700
  • Standard explosion damage: 500 β†’ 700
  • Grenades from supply: 3 β†’ 4
  • Maximum carried: 5 β†’ 6

G-6 Frag​

  • Durable damage: 35 β†’ 90
  • Standard damage: 110 β†’ 180

G-60 Anti-Tank Seeker​

  • Durable explosion damage: 1800 β†’ 2000
  • Standard explosion damage: 1800 β†’ 2000

G-7 Pineapple​

  • Bomblet durable damage: 100 β†’ 150
  • Bomblet standard damage: 100 β†’ 300
  • Bomblet inner radius: 2.5 β†’ 3
  • Explosion delay: 2.4 β†’ 2.2 sec
  • Direct explosion AP: 3 β†’ 4

G-8 Immolation​

  • Outer explosion radius: 10 β†’ 12
  • Shockwave radius: 10 β†’ 12

G-89 Smokescreen​

  • Outer radius: 5 β†’ 6
  • Grenades from supply: 3 β†’ 5
  • Maximum carried: 5 β†’ 7
  • Starting grenades: 4 β†’ 5

G/SH-39 Shield​

  • Shield durability: 1000 β†’ 1200
  • Shield radius: 1.8 β†’ 2.2
  • From supply: 2 β†’ 3
  • Maximum carried: 4 β†’ 5

TM-1 Lure Mine​

  • Durable explosion damage: 1000 β†’ 1200
  • Standard explosion damage: 1000 β†’ 1200
  • Inner explosion radius: 2 β†’ 3
  • Mines from supply: 2 β†’ 3
  • Maximum carried: 4 β†’ 5

Requires Bingus Shared Loader v18 or above



And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)

1.6 MB
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Uploaded by
D-Glitch
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688
Comments
19
Views
3,623
First release
Last update
Platform
PC 
Version
1.1.0
Total Size
1.6 MB
Rating
5.00 star(s) 1 ratings

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More mods from D-Glitch

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  • PC Energy-Based and Special weaponry overhaul

  • PC Offensive stratagems overhaul

  • PC SMGs overhaul

Latest updates

  1. 1.1

    Giga grenades buff looks kinda reasonable since there are antitank seekers that do it's job but...

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
I'd keep Giga at two, but adjust it's dmg values. The recent buff AH did to grab 2 from resupply was very strong. I think it needs a little more consistency, increase in dmg would kill chargers more often than them surviving a blast.
The identity is biggest blast that you can't miss over AT nade's never miss identity, smaller blast/dmg & +1 count.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
314
120
I'd keep Giga at two, but adjust it's dmg values. The recent buff AH did to grab 2 from resupply was very strong. I think it needs a little more consistency, increase in dmg would kill chargers more often than them surviving a blast.
The identity is biggest blast that you can't miss over AT nade's never miss identity, smaller blast/dmg & +1 count.
You are telling very very wise words, automaton kitcat, but what do you think about thermites and new AT seeker nades?
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
You are telling very very wise words, automaton kitcat, but what do you think about thermites and new AT seeker nades?
Thermites, yea could be 4 to match your Breacher Ammo buff. The time it takes to kill heavies is very very long, and doesn't have crowd control potential. It would compete with the new AT seekers, rewarding manual throwers with an extra charge.

AT seekers, DMG but not touching it's AoE size is about all I can suggest. Where you have it is already consistent. You can't exactly buff this without another mod fixing it's targetting system. I'd give it 80m detection range as an emergency gunship grenade when you don't want to take Missle Pistol in a loadout.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
314
120
I'd keep Giga at two, but adjust it's dmg values. The recent buff AH did to grab 2 from resupply was very strong. I think it needs a little more consistency, increase in dmg would kill chargers more often than them surviving a blast.
The identity is biggest blast that you can't miss over AT nade's never miss identity, smaller blast/dmg & +1 count.
Well, i think that giga nades are fine at 3 pieces maximum with current damage. Unlike other two, this grenade is thrown lesser distance and also, considering buffs to all support weapons and etc. we may buff it to 3.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
314
120
Compiling everything in one mod but without toggles is much much much faster than doing it with toggles. Gotta export every single weapon change and then add to base. So i guess imma launch full without toggles firstly.
Wrong, the full set gonna be toggles on the very launch. Writing this because can't edit.
 

dot4444

Members
Members
Sep 28, 2026
1
1
Can the G-31 Arc grenade be changed? If you could, please and thanks!

If you've thought about balancing it:
The issue i have with it is that it ends up bouncing too far from the point of impact due to how it's implemented currently and it has no utility purpose making it pretty much useless apart from the niche cave missions where it can't bounce around as much.

option A: remove the bounce effect so that it keeps doing damage to the same group of enemies (similar to the G-142 Pyrotech) and increase the max carry amount to 8 and max amount from resupply to 4, making it a decent crowd control grenade closer to the new G-8 immolation grenade, considering arc damage from it is still weaker than fire.

or if the bouncing around effect is not possible to change in the files
option B: increase the max carry amount to 6 and max amount from resupply to 3, increase the demo force so that it can close bug holes and increase the arc damage: standard damage from 100 to 200 and durable damage from 70 to 100 so that it can at least kill hive guards, hopefully.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
314
120
Can the G-31 Arc grenade be changed? If you could, please and thanks!

If you've thought about balancing it:
The issue i have with it is that it ends up bouncing too far from the point of impact due to how it's implemented currently and it has no utility purpose making it pretty much useless apart from the niche cave missions where it can't bounce around as much.

option A: remove the bounce effect so that it keeps doing damage to the same group of enemies (similar to the G-142 Pyrotech) and increase the max carry amount to 8 and max amount from resupply to 4, making it a decent crowd control grenade closer to the new G-8 immolation grenade, considering arc damage from it is still weaker than fire.

or if the bouncing around effect is not possible to change in the files
option B: increase the max carry amount to 6 and max amount from resupply to 3, increase the demo force so that it can close bug holes and increase the arc damage: standard damage from 100 to 200 and durable damage from 70 to 100 so that it can at least kill hive guards, hopefully.
That would be cool, but i don't have enough knowledge to rewrite it's bouncing. About suggestion #2, i'm not sure that this many changes won't make it op. I'll look into it, thanks for the suggestion!