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Offensive stratagems overhaul 1.1.1

A Mod for Helldivers 2
Offensive stratagems overhaul akl_mod_preview_image
Yo what's up, today we have this silly little mod that makes railcannon strike wait 90 seconds instead of 180, cool right? Have fun with it, but be careful, you might die. This mod released just for the sake of having different mod variations, as i'm going to pack everything in one.


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No longer updated, check Total Arsenal Overhaul
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  • Eagle in general
    • Rearm time: 150 -> 120 sec
  • Eagle 110mm Rocket Pods
  • Durable damage: 600 β†’ 800
  • Standard damage: 600 β†’ 800
  • Uses per rearm: 3 β†’ 4
  • Cooldown: 15 β†’ 10 sec
  • Eagle 500kg Bomb
  • Explosion durable damage: 1500 β†’ 1800
  • Explosion standard damage: 1500 β†’ 1800
  • Direct durable damage: 2000 β†’ 2500
  • Direct standard damage: 2000 β†’ 2500
  • Explosion outer radius: 25 β†’ 30
  • Explosion inner radius: 10 β†’ 15
  • Eagle Airstrike
  • Explosion durable damage: 800 β†’ 1000
  • Explosion standard damage: 800 β†’ 1000
  • Explosion outer radius: 10 β†’ 14
  • Shockwave radius: 14 β†’ 16
  • Cooldown: 15 β†’ 12 sec
  • Eagle Cluster Bomb
  • Cooldown: 15 β†’ 12 sec
  • Eagle Gas Airstrike
  • Cooldown: 15 β†’ 12 sec
  • Eagle Napalm Airstrike
  • Explosion outer radius: 10 β†’ 14
  • Shockwave radius: 15 β†’ 16
  • Cooldown: 15 β†’ 12 sec
  • Eagle Smoke Strike
  • Uses per rearm: 2 β†’ 5
  • Cooldown: 15 β†’ 6 sec
  • Eagle Strafing Run
  • Cooldown: 15 β†’ 12 sec
  • Orbital Airburst Strike
  • Cooldown: 100 β†’ 70 sec
  • Orbital EMS Strike
  • Cooldown: 75 β†’ 60 sec
  • Orbital Gas Strike
  • Durable damage: 300 β†’ 500
  • Standard damage: 300 β†’ 500
  • Cooldown: 75 β†’ 70 sec
  • Orbital Gatling Barrage
  • Durable damage: 200 β†’ 250
  • Orbital Laser
  • Cooldown: 300 β†’ 240 sec
  • Orbital Napalm Barrage
  • Projectile 1 explosion outer radius: 10 β†’ 12
  • Projectile 2 explosion outer radius: 10 β†’ 11
  • Projectile 3 explosion outer radius: 10 β†’ 12
  • Orbital Precision Strike
  • Explosion inner radius: 4 β†’ 6
  • Explosion outer radius: 12 β†’ 16
  • Shockwave radius: 18 β†’ 20
  • Cooldown: 80 β†’ 70 sec
  • Orbital Railcannon Strike
  • Cooldown: 180 β†’ 90 sec
  • Orbital Smoke Strike
  • Cooldown: 75 β†’ 60 sec
  • Orbital Walking Barrage
  • Shells per salvo: 3 β†’ 4




Requires Bingus Shared Loader v18 or above



And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)

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Uploaded by
D-Glitch
Downloads
603
Comments
14
Views
5,143
First release
Last update
Platform
PC 
Version
1.1.1
Total Size
32.8 KB
Rating
0.00 star(s) 0 ratings

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More mods from D-Glitch

  • PC Total Arsenal Overhaul - Compatible with Hell Forge

  • PC Secondaries overhaul

  • PC Energy-Based and Special weaponry overhaul

  • PC SMGs overhaul

  • PC Assault Rifles overhaul

Latest updates

  1. 1.1.1

    Because of eagle doesn't have 3 launches, i've increased it's blowing up radius, felt still not...
  2. 1.1.0

    It looks like Eagle-500kg was too good to be true, so it isn't true now. Eagle bomb 500 kg...

oofing

Members
Members
Sep 24, 2026
9
2
what is the point of this? This just seems like a bunch of buffs for no reason, especially for the napalm barrage
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
315
120
what is the point of this? This just seems like a bunch of buffs for no reason, especially for the napalm barrage
Touched everything that needed changes. Of course, not every change is good or needed, but i'm doing everything how i think is right. Napalm barrage is supposed to kill everything in it's zone, so why not make it a bit bigger (blasts themselves), since cooldown is pretty long'ish?
 

KidGusto

Members
Members
Oct 2, 2026
2
0
Does this mean that for everything I need to stand farther than 50m away? IE shockwave radius and blast radius making the barrage or eagle strike radius larger?
 

Kyriad

Members
Members
Sep 30, 2026
1
0
Will this conflict if I use it together with the Eagle 1000kg bomb mod?
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
315
120
Does this mean that for everything I need to stand farther than 50m away? IE shockwave radius and blast radius making the barrage or eagle strike radius larger?
I think orbitals' and eagle's values don't share with each other(other orbitals and other eagle strikes), so it depends on what you use. You can see what changed the explosion radius and etc.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
315
120
Will this conflict if I use it together with the Eagle 1000kg bomb mod?
Well, this one depends on where you place it, is it running on HD2runtime, and what it does. But i think you can easily overwrite my mod with other ones. Just try to switch them all over and see the results.
 

donapickle

Members
Members
Sep 16, 2026
3
0
Why is everything blanket buffed? Some already strong stratagems still get buffs. Orbital Napalm Barrage literally trivializes Terminids on all difficulties yet still gets buff. Same with strafing run or 500kg - why buff them.

I rather specifically the bad stratagems got buffed, e.g. EMS strike, all smokes, Airburst strike.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
315
120
Why is everything blanket buffed? Some already strong stratagems still get buffs. Orbital Napalm Barrage literally trivializes Terminids on all difficulties yet still gets buff. Same with strafing run or 500kg - why buff them.

I rather specifically the bad stratagems got buffed, e.g. EMS strike, all smokes, Airburst strike.
Well this one is a pretty controversial mod i see. Yeah, maybe some of them didn't need changes, i just did how i felt like is good. But those are mostly minor improvements, which makes them just better to feel. But 500kg is a rework, which might be too much, i agree. I'll revert it to 1 (2 upraded). Fire barrage in the same time got a bit bigger explosion radius, but i think it doesn't make super more OP.
Anyway, if you don't like the changes, but want to play with other changes, i'll release total overhaul maybeee on this weekend, we'll see.
 

yuzu lemmo tea

Members
Members
Sep 20, 2026
15
3
Quick question about the 500kg unit. My ship upgrades are maxed. Is the total use count 3, or capped at 2? Also, does the 500kg variant use the stats from your mod?
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
315
120
Quick question about the 500kg unit. My ship upgrades are maxed. Is the total use count 3, or capped at 2? Also, does the 500kg variant use the stats from your mod?
With previous version it should be capped at 3, but this buff is removed on current one. Does 500kg variant use stats from my mod? What do you mean by this?