The GL-15 Evictor is a weapon with massive wasted potential. Instead of being an actual grenade launcher with multiple different kinds of payloadd to choose, AH decided to make a worse version of the CB-9 Exploding Crossbow. Instead of buffing it to heavy pen or similar things, I decided it was more fun and interesting to make the weapon its own thing and be mostly independent from comparison with the Crossbow.
I've reworked the weapon into a chemical/supportive weapon role, now being able to select-fire either Gas or Smoke grenades. We currently don't have any Gas primaries, nor sources of Smoke that aren't tied to your Throwable or Stratagem slots, so I figured I'd solve 3 issues in a row with this. Smoke is a very good, very powerful effect in HD2, but it's way too inconvenient to use due to being limited to 2 extremely important slots in your loadout and also being limited by how far you can throw your grenade or stratagem ball, and this solves both of these issues. You still have offensive crowd-control abilities on the press of a switch, and a lot more range and availability than you normally do as well. Overall, I've been loving to play with this thing and it was a blast to build as well.
Let me know if this is broken or not working for you in any way.
Balance Details:
Ammo Reserve: 32 > 20 (feels just right for me, but I could make a version with more spare ammo if enough people want it)
Fire Rate: 60 rpm > 75 rpm (makes it a tad bit better to shoot imo)
Projectile Damage: 50 > 100
Projectile Demolition Force: 10 > 20 (so you can break container doors without having to wait a massive cloud of fart dissipate)
Grenade Arming Distance: 7m > 0m (because that crap is annoying in general and was specially bad on this version of the gun)
Gas explosion’s profile is identical to the G-4 Gas (so yes it does close enemy spawners)
Smoke explosion’s profile is identical to the G-3 Smoke
Moved to “Special” category with updated description
I also highly reccommend you check out the "GL-18 Disruptor replaces GL-16 Evictor" by TalismanH on Nexus, as well as "GL-15 Evictor Sound Replacer" by imreal5ickjohn1umbag0, also on Nexus. I've been having a blast with the Evictor while running these mods lately, they make the weapon look and sound absolutely wonderful.
Q: Doesn't this make the Speargun kinda useless?
A: No, it already is kinda useless. This just aggravates the issue.
Q: Are you planning on doing anything about it?
A: Once I'm able to mess with Thermite, maybe.
Thank you to my great friend Giannini for helping me even get the idea for this
Thank you CowboyBingus and SkyeShade for providing me the tools to make it
Also, thanks to Shodan for getting me started on modding as well as making the Shodan Stat Editor, which is extremely helpful when you're doing stuff like this
Requires Bingus Shared Loader v15+ / API 1. Does NOT require HDR2Runtime, although it was great reference.
Credit on the "My Favorite" art obviously goes to the artist, I didn't make that.
I might add a video or gif of this working if I'm bothered enough to do it
Made with Claude Sonnet 5.5, so if you're a bitch about AI stuff don't get this.
I've reworked the weapon into a chemical/supportive weapon role, now being able to select-fire either Gas or Smoke grenades. We currently don't have any Gas primaries, nor sources of Smoke that aren't tied to your Throwable or Stratagem slots, so I figured I'd solve 3 issues in a row with this. Smoke is a very good, very powerful effect in HD2, but it's way too inconvenient to use due to being limited to 2 extremely important slots in your loadout and also being limited by how far you can throw your grenade or stratagem ball, and this solves both of these issues. You still have offensive crowd-control abilities on the press of a switch, and a lot more range and availability than you normally do as well. Overall, I've been loving to play with this thing and it was a blast to build as well.
Let me know if this is broken or not working for you in any way.
Balance Details:
Ammo Reserve: 32 > 20 (feels just right for me, but I could make a version with more spare ammo if enough people want it)
Fire Rate: 60 rpm > 75 rpm (makes it a tad bit better to shoot imo)
Projectile Damage: 50 > 100
Projectile Demolition Force: 10 > 20 (so you can break container doors without having to wait a massive cloud of fart dissipate)
Grenade Arming Distance: 7m > 0m (because that crap is annoying in general and was specially bad on this version of the gun)
Gas explosion’s profile is identical to the G-4 Gas (so yes it does close enemy spawners)
Smoke explosion’s profile is identical to the G-3 Smoke
Moved to “Special” category with updated description
I also highly reccommend you check out the "GL-18 Disruptor replaces GL-16 Evictor" by TalismanH on Nexus, as well as "GL-15 Evictor Sound Replacer" by imreal5ickjohn1umbag0, also on Nexus. I've been having a blast with the Evictor while running these mods lately, they make the weapon look and sound absolutely wonderful.
Q: Doesn't this make the Speargun kinda useless?
A: No, it already is kinda useless. This just aggravates the issue.
Q: Are you planning on doing anything about it?
A: Once I'm able to mess with Thermite, maybe.
Thank you to my great friend Giannini for helping me even get the idea for this
Thank you CowboyBingus and SkyeShade for providing me the tools to make it
Also, thanks to Shodan for getting me started on modding as well as making the Shodan Stat Editor, which is extremely helpful when you're doing stuff like this
Requires Bingus Shared Loader v15+ / API 1. Does NOT require HDR2Runtime, although it was great reference.
Credit on the "My Favorite" art obviously goes to the artist, I didn't make that.
I might add a video or gif of this working if I'm bothered enough to do it
Made with Claude Sonnet 5.5, so if you're a bitch about AI stuff don't get this.
