HD2R Editor v1.0.0

A Mod for Helldivers 2
HD2R Editor akl_mod_preview_image
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Edit about 20,000 game values live in game with HD2Runtime

Support the continued development of HD2R Editor and HD2Runtime on my Ko-fi
https://ko-fi.com/skyeshade

weapons, stratagems, armor, boosters, enemies and more. It works on top of your other mods and resets cleanly without messing them up.

Press f8 to open the menu in game

Requires BSL and HD2Runtime 0.30.0+

3.1 MB
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Uploaded by
SkyeShade
Downloads
3,052
Comments
257
Views
21,141
First release
Last update
Platform
PC 
Version
v1.0.0
Total Size
3.1 MB
Rating
4.75 star(s) 16 ratings

Uploaded by

  • 3,052
  • 21,141

Ratings

4.75 star(s) 16 ratings

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Latest updates

  1. HD2R Editor v1.0.0 - Enemies & Spawning Pages, And More

    Version 1.0! Every new HD2Runtime 0.40.0 feature, editable in game. Requires HD2Runtime 0.40.0...
  2. HD2R Editor 0.9.4 - Ammo in One Place

    - Ammo in one place: magazine capacity now sits in Ammunition together with spare, starting and...
  3. HD2R Editor v0.9.3 - Translations Everywhere, Error List, Categories and Support Weapon Payloads

    Made for HD2Runtime 0.31.2, but still runs on older versions with fewer features. -...

SkyeShade

Modder
Modder
Members
Sep 27, 2026
185
75
Got some errors customizing Hover Pack hover duration and health for Ballistic Shield and Directional Shied. Do you want the log for that/how should I share logs?
the hd2runtime.log is the one where the editor writes to. you likely have some other mods that are incompatible with hd2r
 

mfrost96

Members
Members
Sep 28, 2026
17
9
Would it be possible to add configurable charges and independent rearming for any stratagem? Ideally, each could have its own charge count, short cooldown between uses, and longer rearm time that restores all charges—without joining the shared Eagle rearm pool. This would let us give orbitals and support equipment Eagle-style uses while keeping each stratagem independent.
 

SkyeShade

Modder
Modder
Members
Sep 27, 2026
185
75
Would it be possible to add configurable charges and independent rearming for any stratagem? Ideally, each could have its own charge count, short cooldown between uses, and longer rearm time that restores all charges—without joining the shared Eagle rearm pool. This would let us give orbitals and support equipment Eagle-style uses while keeping each stratagem independent.
its a bit bigger of a system requiring some runtime core logic gets added on, bc vanilla doesnt support a charge style system for non eagle stratagems on its own
 

Texahexical

Members
Members
Oct 2, 2026
3
0
Dug up the error for the maxigun stationary while firing not automatically applying on game launch

[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] steer sp|M-1000 Maxigun|sw|weapon.stationary_while_firing not confirmed after 20 s: status=running runs=1 rebinds=2 recoveries=0 [dirty=false debounce=-0.008244597353041172 elapsed=390.66117588011548 next_at=400.65379320038483 child=queued applied=false ticks=31418 last_dt=0.014076555147767067 listeners=1]

[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] field M-1000 Maxigun · Stationary while firing: the Runtime did not confirm this change within 20 s (status=running runs=1 rebinds=2 recoveries=0 [dirty=false debounce=-0.008244597353041172 elapsed=390.66117588011548 next_at=400.65379320038483 child=queued applied=false ticks=31418 last_dt=0.014076555147767067 listeners=1])
 

kpnoona

Members
Members
Apr 28, 2026
53
21
One question, why do some weapons, like the maxigun, not have burst fire mode? Is it impossible or you just haven't added it yet?