Melee Reforged 3.0 2026-10-14

A Mod for Helldivers 2
Melee Reforged 3.0 akl_mod_preview_image
  • Screenshot 2026-10-14 230444.png
    Screenshot 2026-10-14 230444.png
    170.9 KB · Views: 508
  • Melee reforged.png
    Melee reforged.png
    176.6 KB · Views: 381
  • Melee Reforged v3.0.0 (Fully Configurable with Ingame menu)
  • CQC-9 Chainsaw: 600 damage, anti-tank penetration from the first hit, sets enemies on fire (all features can be toggled on/off)
  • All other melee weapons including One True Flag: +50% damage, heavy penetration, +15% reach
  • Breaching Hammer Explosion damage, radius and schockwave radius icreased
  • Breaching Hammer ammo increase with options 15, 25
  • Damage and durable damage (can be toggled and set to different values)
  • Ballistic Shield AP10 8000hp
  • Heals per hit, heals per kill (can be toggled on and off and set to different values)
  • Passiv healing while holding a melee weapon and after kill (can be toggled and set to different values)
  • No stagger while using melee weapons (can be toggled on/off)
  • Needs Bingus Shared Loader v17+ and HD2Runtime 0.31.3+

    See screenshots for configuration Ingame menu and list of required mods

    Installation:
  • Make sure you have Bingus Loader v17+ installed in your mod loader and placed at the bottom of the list
  • Add HD2Runtime 0.31.1+ to your mods (Using Arsenal as the mod loader for example)
  • Add Mod Bindings Menu by CowboyBingus to your mods (Available on Nexusmods)
  • Add Melee Reforged to your mods
  • Configure Melee weapons in the Ingame mod menu and hit apply












    Mod based on fooguwu's melee restore, created with the help of AI, thumbnail by me
75.5 KB
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Uploaded by
Helldiver700
Downloads
1,646
Comments
52
Views
8,361
First release
Last update
Platform
PC 
Version
2026-10-14
Total Size
75.5 KB
Rating
5.00 star(s) 3 ratings

Uploaded by

  • 1,646
  • 8,361

Ratings

5.00 star(s) 3 ratings

Latest updates

  1. Released v3.0.0

    New Version with Ingame Menu for adjusting settings live, added Breaching Hammer and Ballistic...
  2. Released v2.0.0

    All features of the mod can be customized with options within the mod loader
  3. Split mod into 2 versions, Strong power fantasy 1.3.6, Balanced grounded version 1.4.1

    For a melee only playstyle this raises the power level for all melee weapons.

Helldiver700

Members
Members
Sep 14, 2026
41
19
hey! I'm sorry to bother you, but your mod seems to break the Las Beam Enhanced Overhaul. I did narrow it down specifically to this mod, but I can't say what in particular is causing the issue beyond simply having both mods enabled. (Even with my mods limited to Bingus Loader -> Runtime -> Las Beam -> Melee Reforged. Yes I did try swapping the order of Las and Melee but it didn't seem to fix it.). The mod still works on it's own, Life-steal and bonus damage, but it completely breaks the other mod. I'll post this in the Las Beam too though!!
Also, thank you for your mod!!
Thanks for letting me know, I will try to incorporate a fix if it's possible for the new version I'm currently working on
 

StarWarsXD

Members
Members
Sep 11, 2026
3
0
I still kinda feel the reach isn't enough, at least on the Stun Lance. Would it be possible to get even more reach for that weapon?
 

Lonestar

Members
Members
Oct 6, 2026
10
5
I wish melee weapons were their own weapon category. you got your primary, secondary, support slot then your melee. in base HD2 a simple combat knife is the starting melee for all divers but you can upgrade to a shovel or a sword eventually but the fact you have to sacrifice a weapon slot for melee is absurd.
 

Helldiver700

Members
Members
Sep 14, 2026
41
19
Bro your option prompts are all over the place and backwards as all hell. You have to tick some things to NOT have the effect? While you do have to tick others to have the effect?
"Default when unticked: Modded: [value]"... What the fuck does that mean? Who formats like that?
Is it the Default? Is Default Vanilla? Is it modded when ticked or unticked?
You also shouldn't need scripts to keep vanilla values, you're just adding unnecessary bloat that that point...
I'd suggest some clean up and clarification over any more additions friend...
You were right, thanks for the feedback, it has been completely reworked with the ingame menu now
 

outlawvv

Members
Members
Sep 30, 2026
6
1
Genuinely not trying to be rude but having everything set off by default is kinda stupid and also inconvenient. But I do appreciate the mod and the hard work, thanks.
 

Ahmedus 1976

Members
Members
Sep 20, 2026
1
0
All works exept for hammer ammo amount, still 7 and changing number or restarting game doesnt help. Still thanks for mod