HD2 Anticheat watches what your own game already knows about the other players, compares it to the vanilla game, and lists anything that smells fishy on a small panel on the right side of the screen. It never changes the game, never acts on anyone, and never connects to anything. What you do with the information is up to you.
What it catches
Guns: fire rate above the gun's vanilla maximum, magazines or spare magazines bigger than vanilla, the Maxigun firing while its owner walks around. One-shot kills of big enemies that no vanilla weapon can do. Tanks: guns hitting far outside the hull's firing arc (turret rotation mods), automated reloads, tanks faster than vanilla, tanks driven from the wrong seat, guns firing with nobody in the gunner seat, stratagems called from a driver or gunner seat. Loadouts with two vehicles of the same kind.
Almost every check was tested in real missions with two game clients, one running the cheat mods. Checks are tuned to stay quiet when unsure: a missed cheater is better than a wrongly flagged player.
Using it
When the panel shows a player, it lists what they did. Page Down dismisses it as a false positive, End selects the next player. Findings are also written to
in
in the same folder. Or use the Mod Options Menu to disable.
Installation/Requirements
The game's "hide HUD" key is unbound by default. If you bind it, bind "Hide / show the overlay" to the same key and both will hide and show together.
Known limits
Works best when you host. Stratagems from a tank are only judged when nobody else is on foot. New game patches can switch checks off until updated (the panel status says so).
I AM NOT THE FUN POLICE, I WILL NEVER CONDONE COLLECTING USERNAMES AND/OR WITCH HUNTING CHEATERS. THIS IS PURELY A TOOL TO DETECT.
What counts?
Anything that changes gameplay beyond vanilla: fire rates, magazines, Maxigun movement, tank handling, stratagems from vehicles, extra vehicles. That includes rebalance and "QoL" mods. Cosmetic, sound and UI mods don't affect anyone else, and this mod can't see them anyway. Want to play with gameplay mods? Great: host a private or friends-only lobby. Public lobbies are for players who expect the vanilla game.
Future?
Credits and transparency
Built with the help of Claude Code (Claude Opus 5.5). Memory patterns from Link's Link to Memory kit (MIT license). Enemy health data from the Helldivers 2 Wiki (CC BY-NC-SA). Notices included in the download. This mod is MIT licensed.
What it catches
Guns: fire rate above the gun's vanilla maximum, magazines or spare magazines bigger than vanilla, the Maxigun firing while its owner walks around. One-shot kills of big enemies that no vanilla weapon can do. Tanks: guns hitting far outside the hull's firing arc (turret rotation mods), automated reloads, tanks faster than vanilla, tanks driven from the wrong seat, guns firing with nobody in the gunner seat, stratagems called from a driver or gunner seat. Loadouts with two vehicles of the same kind.
Almost every check was tested in real missions with two game clients, one running the cheat mods. Checks are tuned to stay quiet when unsure: a missed cheater is better than a wrongly flagged player.
Using it
When the panel shows a player, it lists what they did. Page Down dismisses it as a false positive, End selects the next player. Findings are also written to
%LOCALAPPDATA%\HD2AntiCheat\anticheat.log but the log never stores names or Steam IDs: players appear as PLAYER 1, PLAYER 2, numbered fresh each game. Got a false positive? Send that log. Don't want a log at all? Put LOG=falsein
settings.txtin the same folder. Or use the Mod Options Menu to disable.
Installation/Requirements
- Requires Bingus Shared Loader (v18 or newer)
- Install with HD2 Arsenal
- Mod Options Menu, optional but allows for UI tuning
- Mod Bindings Menu, also optional and allows for key rebinding
The game's "hide HUD" key is unbound by default. If you bind it, bind "Hide / show the overlay" to the same key and both will hide and show together.
Known limits
Works best when you host. Stratagems from a tank are only judged when nobody else is on foot. New game patches can switch checks off until updated (the panel status says so).
I AM NOT THE FUN POLICE, I WILL NEVER CONDONE COLLECTING USERNAMES AND/OR WITCH HUNTING CHEATERS. THIS IS PURELY A TOOL TO DETECT.
What counts?
Anything that changes gameplay beyond vanilla: fire rates, magazines, Maxigun movement, tank handling, stratagems from vehicles, extra vehicles. That includes rebalance and "QoL" mods. Cosmetic, sound and UI mods don't affect anyone else, and this mod can't see them anyway. Want to play with gameplay mods? Great: host a private or friends-only lobby. Public lobbies are for players who expect the vanilla game.
Future?
- More coverage of mods
- Improve reliability
Credits and transparency
Built with the help of Claude Code (Claude Opus 5.5). Memory patterns from Link's Link to Memory kit (MIT license). Enemy health data from the Helldivers 2 Wiki (CC BY-NC-SA). Notices included in the download. This mod is MIT licensed.
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