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Arsenal Accord - Community Patch Marksman Rifles 9.5

A Mod for Helldivers 2
Arsenal Accord - Community Patch Marksman Rifles akl_mod_preview_image
Part of Super Earth Arsenal Accord — the complete Community Balance Patch. Choose the main mod for the full collection, or these focused packs for selected equipment.

Join the Arsenal Accord Discord
Share balance feedback, report bugs, follow updates and find a squad to dive with.

marksman_rifles-title-large-final.png


Goal
Reward accurate fire through differentiated damage, handling and ammunition, including the Hot-Shot’s experimental energy role.

Version 9.5 — installation and scope
Install with the Helldivers 2 Mod Manager, then enable the individual equipment options you want. Restart after changing selections. Requires HD2Runtime 0.40.0, Bingus Mod Loader 18 or later, and the VanillaPlus baseline used by the main 9.5 release. Wait for patches to settle and spawn fresh equipment.
Use the main Arsenal Accord mod OR the standalone packs; do not install both. The standalone packs can be combined with one another. Each item has one owner pack; shared native bullet/damage records are the exception described below.
Arsenal Accord - Progress is an optional separate loading display that combines the installed packs into one bar. There is no embedded progress bar, chat announcement or kicking system in this balance pack.

Shared native records
Identical shared edits are included where needed and applied once across the standalone packs. This is not full native-record isolation: other equipment using the same bullet, damage or status record can inherit those fields even without its own pack installed.

R/40-K Hot-Shot Marksman Rifle

hotshot-hulk-95-v5-author-reason.png


Why the change?
The 40K inspiration is a high-penetration lasgun rather than a straight damage upgrade. AP5 rewards precise, square hits, while weak angled penetration makes shot planning matter. Lower damage keeps Deadeye relevant, with three precise Hulk-eye hits required. Total recreates a battery-destroying overcharge by spending the remaining magazine and forcing a reload.

Armor penetration at direct impact: 3 → 5

Armor penetration at large angle: 3 → 2

Displayed penetration label: Medium → Anti tank

Durable damage: 40 → 15

Ergonomics: 30 → 55

Firing mode list: Single → Single / Total

Left weapon menu selector: None → Fire mode

Magazines per supply pickup: 7 → 4

Projectile speed in metres per second: 500 → 1300

Spare magazines: 7 → 6

Standard damage: 275 → 150

Sway multiplier: 1 → 1.2

Current tuning: 150 standard / 15 durable damage, 12 rounds, stock 210 RPM, 20 stagger, 55 ergonomics, 1.2 sway and AP 5/3/2/0. Deadeye remains the general-purpose counterpart.

Timing and stagger: stock 210 RPM gives a 0.286-second shot interval. Stagger remains 20.

Combat role: three precise Single shots to a Hulk's eye; Total trades the remaining magazine for an overcharged discharge. The AP 5/3/2/0 profile makes impact angle and target selection central to the weapon.

Modes: Single / Total. Total spends all remaining rounds in the current 12-round magazine; six spare magazines are retained. There is no separate Total-use counter.

R-2 Amendment

r_2_amendment-large-final.png


Why the change?
Automatic fire gives the rifle a useful emergency option and reduces reliance on repeated burst inputs. Higher recoil still asks the player to choose when a magazine dump is worth the ammunition. The second opinion is available in automatic.

Armor penetration at extreme angle: 0 → 1

Durable damage: 50 → 70

Firing mode list: Single / Burst → Single / Burst / Automatic

Horizontal recoil climb: 10 → 15

Magazines per supply pickup: 8 → 10

Spare magazines: 8 → 10

Sway multiplier: 1 → 0.9

Vertical recoil climb: 45 → 60

Vertical recoil drift: 35 → 40

R-2124 Constitution

r_2124_constitution-large-final.png


Why the change?
Make the Constitution compete through exceptional handling rather than rapid damage output. It is a slow, stable precision rifle with generous reserves. Deadeye keeps faster follow-up shots, higher damage and more consistent penetration at awkward angles; Hot-Shot keeps higher direct penetration and its costly Total discharge. Tradition asks for patience. Super Earth supplies the ammunition.

Armor penetration at direct impact: 3 → 4

Armor penetration at extreme angle: 0 → 2

Armor penetration at slight angle: 3 → 4

Displayed penetration label: Medium → Heavy

Durable damage: 50 → 80

Ergonomics: 65 → 80

Horizontal recoil climb: 10 → 8

Horizontal recoil drift: 25 → 15

Standard damage: 180 → 240

Sway multiplier: 1 → 0.6

Vertical recoil climb: 60 → 40

Vertical recoil drift: 25 → 15

R-4 Hyena

r_4_hyena-large-final.png


Why the change?
Hyena shifts toward aggressive status-inflicting precision fire. Faster cycling, stronger application and heavy burning are paid for with lower direct damage, much heavier recoil drift and slower magazine reloads. This rifle asks the shooter to manage the follow-through.

Armor penetration at extreme angle: 0 → 2

Ergonomics: 30 → 40

Fire rate in RPM: 190 → 350

Primary status strength: 3 → 6

Secondary status strength: 0 → 6

Secondary status type: None → Burning heavy

Standard damage: 220 → 180

Sway multiplier: 1 → 0.8

Vertical recoil drift: 30 → 150

Extended Magazine

Magazines per supply pickup: 5 → 6

Reload duration in seconds: 2.5 → 2.75

Short Magazine

Attachment ergonomics modifier: 11 → 10

Magazines per supply pickup: 9 → 10

Reload duration in seconds: 2.2 → 2.5

R-6 Deadeye

deadeye-hulk-95-v3-author-reason.png


Why the change?
Deadeye is a slow, cumbersome repeater whose lever cycle interrupts the sight picture after every shot. Medium penetration offered too little payoff for that interruption, so GRASS chose heavy penetration instead of inflated damage. Two precise Hulk-eye hits give the rifle a clear purpose. Faster cycling and reduced sway make those follow-ups feel smoother, while deliberate aiming and the lever action retain the cost of each shot.

Armor penetration at direct impact: 3 → 4

Armor penetration at extreme angle: 0 → 3

Armor penetration at large angle: 3 → 4

Armor penetration at slight angle: 3 → 4

Displayed penetration label: Medium → Heavy

Ergonomics: 65 → 60

Fire rate in RPM: 100 → 125

Rounds per supply pickup: 60 → 76

Spare rounds: 60 → 72

Sway multiplier: 1 → 0.8

R-63 Diligence

r_63_diligence-large-final.png


Why the change?
A light-penetration precision rifle needs enough per-shot damage to justify giving up medium penetration. The damage increase is paired with much heavier recoil and a smaller magazine, emphasizing placement over rapid spam. Every cartridge is a carefully considered amendment to the enemy’s continued existence.

Armor penetration at extreme angle: 0 → 1

Durable damage: 45 → 105

Ergonomics: 65 → 55

Fire rate in RPM: 350 → 400

Horizontal recoil climb: 10 → 25

Stagger force: 15 → 20

Standard damage: 165 → 300

Sway multiplier: 1 → 0.8

Vertical recoil climb: 45 → 200

Vertical recoil drift: 25 → 200

Extended Magazine

Magazine capacity: 25 → 20

Magazines per supply pickup: 8 → 6

Spare magazines: 8 → 5

R-63CS Diligence Counter Sniper

r_63cs_diligence_counter_sniper-large-final.png


Why the change?
Counter Sniper combines better target acquisition and durable damage with a much more demanding vertical recoil response. Faster follow-up potential is available, but controlled precision must earn it. The scope is a promise, not an automatic result.

Armor penetration at extreme angle: 0 → 2

Durable damage: 50 → 60

Ergonomics: 35 → 55

Fire rate in RPM: 350 → 400

Horizontal recoil climb: 30 → 25

Vertical recoil climb: 80 → 150

Vertical recoil drift: 25 → 150

R-72 Censor

r_72_censor-large-final.png


Why the change?
Censor favors a stable sight picture and improved sustained ammunition supply, with small durable gains. Reduced ergonomics and adjusted magazine reloads keep the rifle deliberate rather than turning it into a close-range handling specialist.

Armor penetration at extreme angle: 0 → 1

Durable damage: 45 → 50

Ergonomics: 60 → 50

Sway multiplier: 1 → 0.8

Extended Magazine

Attachment ergonomics modifier: -8 → -10

Reload duration in seconds: 2.9 → 3

Spare magazines: 6 → 7

Short Magazine

Magazines per supply pickup: 8 → 12

Spare magazines: 8 → 11

Credits and validation
Built from the published Arsenal Accord 9.5 settings, including GRASS-derived work and the Accord revisions identified above. Current HD2Runtime exposes the fields used by these packages. The standalone archives passed API, option-selection and combined-load-order checks; these checks are not a new live gameplay test. Breakpoint charts are calculated estimates under their stated assumptions. Use balance mods with a consenting squad.
Equipment artwork: Helldivers 2 / Arrowhead Game Studios; crossover equipment belongs to its respective owners. Unofficial fan balance project.

These older uploads are retained for reference. The current cards appear beside the equipment descriptions above.
r_40_k_hot_shot_marksman_rifle.png

r_2_amendment.png

marksman_rifles-title.png

r_4_hyena.png

r_6_deadeye.png

r_2124_constitution.png

r_72_censor.png

r_63_diligence.png

r_63cs_diligence_counter_sniper.png

deadeye-hulk-95-v2.png

hotshot-hulk-95-v4.png
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mfrost96
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More mods from mfrost96

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  • PC Arsenal Accord - Community Patch Minefields

Gr4mas

Members
Members
Sep 30, 2026
27
4
1. I downloaded " Community Patch Specialist Primary Weapons - 9.5" and "Community Patch Marksman Rifles - 9.5" thats normal they conflict ?
2. HD2Runtime 0.40.0 is required but when i install 0.40.0 from HD2Runtime-0.31.3-runtime game wont launch in both version (mouse scroll wheel hook on or off)
 
Last edited:

mfrost96

Modder
Modder
Members
Sep 28, 2026
34
17
Thanks for reporting this. Marksman Rifles and Specialist Primary Weapons are intended to work together, so we're investigating the conflict and working on an update to push out today. The HD2Runtime 0.40.0 startup failure may be a separate issue; we need the logs to pin that down.

Please send HD2Runtime.log and BingusSharedLoader.log from %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs after a failed launch. Also include the exact mod-manager conflict message (or a screenshot), your enabled mods/load order and options, and the exact Runtime/Loader versions and archive filenames. Let us know whether each pack works alone and whether the game starts with just Runtime, Loader and the baseline enabled. If no fresh log is created, tell us that too.

You can share the logs through the Arsenal Accord Discord linked on the page. Please remove personal information before posting. Thanks for helping us reproduce it.