SHODAN Stat Editor v3.1.0

A Mod for Helldivers 2
SHODAN Stat Editor akl_mod_preview_image
Change the stats of weapons, throwables, stratagems, mechas, attachments and armor passives in Helldivers 2. SHODAN Stat Editor Offline (SSEO) is a Windows program: pick a weapon, change its numbers, press Install into the game, and play. It writes your values into the game's own data files, so no mod loader is needed and the game does not have to run while you edit. Keep setups as presets: 5 per weapon, and up to 50 named ones for everything you have changed.

What you can change
  • Weapons: damage, durable damage, armor penetration, demolition/stagger/push force, projectiles per shot, velocity, blast radius, burning, gas and stun applied per hit, fire rate, magazine size and spare magazines (each magazine on its own), reload time, recoil, spread, sway, ergonomics, heat and heatsinks. Projectile swap: make a weapon fire another weapon's projectile.
  • Throwables: count carried, throw distance, fuse time, explosion damage and radius, shrapnel.
  • Stratagems: cooldowns and uses, Eagle rearms, orbital and Eagle strike damage and radii, barrage salvos and shells, the Orbital Laser, Guard Dogs, sentries and emplacements, minefields, jump/hover/warp packs and backpack charges.
  • Mechas: cooldown, health and armor of every body part, and their weapons stat for stat.
  • Attachments: optics, underbarrels, muzzles and ammunition types (ergonomics, recoil, spread and sway).
  • Armor passives: every value they have, from damage resistances to reload speed and extra stims.
Features
  • Type values directly or step them with the arrow keys; Del resets a stat to the game's value.
  • Create and share presets: save up to 5 presets per weapon or stratagem, and up to 50 named full presets holding every change you have made. Load, rename or overwrite them any time, and share a full preset with other players: copy its file into their StatEditor folder and they get your whole setup.
  • Search across every tab (Ctrl+F).
  • Settings: rebind the open key, block game input while open, turn your changes off without losing them, panel size, side and opacity.

Install​

  1. Download SHODAN-Stat-Editor-Offline-v3.1.0.zip and unzip it anywhere (keep the files together).
  2. Close Helldivers 2 and start SHODAN Stat Editor Offline.exe. It finds the game through Steam; if it cannot, write your Helldivers 2 folder's path into %LOCALAPPDATA%\SHODAN\StatEditor\game folder.txt and start it again.
  3. Change values, press Install into the game, then start the game.
Restore the game's files puts the game's own files back; your values stay saved, and Install puts them in again. After a game update or Steam's "Verify integrity of game files" the game's own files are back: start SSEO and press Install again.

Windows SmartScreen or an antivirus may warn about the program the first time (it is not signed).
Full documentation, source and bug reports: github.com/SHODAN-HORAI/SHODAN-Stat-Editor
866.4 KB
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Uploaded by
Shodan
Downloads
3,845
Comments
153
Views
24,153
First release
Last update
Platform
PC 
Version
v3.1.0
Total Size
866.4 KB
Rating
4.60 star(s) 20 ratings

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  • 24,153

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4.60 star(s) 20 ratings

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Latest updates

  1. v3.1.0 auto-updater; Records tab; Helldiver stats; bugfixes

    v3.1.0 auto-updater; Records tab; Helldiver stats; bugfixes
  2. Shodan Stat Editor Offline v3.0.0

    Shodan Stat Editor is now an offline program.
  3. v2.5.0

    Everything since v2.4.0. Missile flight Weapons that fire missiles (EXO-45 Patriot rockets...

cult leader

Members
Members
Sep 11, 2026
43
11
Could you add option to add status effects to the sterilizer to give it acid rain as well as add an option to change discharge type to the urchin? I want to change the discharge of the urchin to the epoch explosion
 

Kanortex2911

Members
Members
Sep 20, 2026
12
5
hola estoy teniendo un error al aplicar los cambios, el log me arroja lo siguiente.

install stopped: generated_entity_deltas.dl_bin: nothing to vary for the hash (edit a value with decimals in this file)
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 32 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 64 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 96 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 128 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 160 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 192 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 224 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 256 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash correction: 288 tries
10:00:55 generated_customization_passive_bonuses.dl_bin: hash corrected (salt 299 at 0xef1, header 0xf50)
10:00:55 generated_damage_settings.dl_bin: hash corrected (salt 142 at 0x15, header 0x3c)
10:00:55 generated_entities.dl_bin: hash corrected (salt 11 at 0x2d0a305, header 0x2d11cbc)
10:00:55 install stopped: generated_entity_deltas.dl_bin: nothing to vary for the hash (edit a value with decimals in this file)
You likely have a gun that is using a projectile whose ID was changed, reset all your projectiles and look for the new IDs.
 

p8p8

Members
Members
Sep 20, 2026
3
0
Just for testing, I replaced the projectiles in the GL-28 Belt-Fed Grenade Launcher with those from the EAT-411 Leveller and tried using it on my own.
I confirmed that the Leveller’s explosion damage and range are applied, but a purple question mark appears above each round I fire, and the Leveller’s explosion effect isn’t visible.
Is there a solution to this issue?
 

Grumbles86

Members
Members
Sep 25, 2026
20
11
IT'S BACK! Stacking too many armor passives seems to hard crash but I did add True Grit to Siege Ready and it worked fine. Eat ALL of my ass Narrowhead and EAC
 

sombra3256

Members
Members
Oct 7, 2026
5
0
Hey my friend, is it possible to include boosters for editing as well, if that’s doable?
 

NoobEpic

Members
Members
May 20, 2026
33
9
hi, just a question, the only way for these new batch of mods to work toghether is if someone makes a "mod loader" that reads the game, reads all the modifications the mods are trying to make to it and them writes all of them at the same time at once, kinda like amumss for no mans sky?