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Consistent Vaulting - Works After the EAC Update 1.2.0

A Mod for Helldivers 2
Consistent Vaulting - Works After the EAC Update akl_mod_preview_image
Vault and climb from steep ground instead of sliding off. Works after the EAC update.

Recommended: Medic Mod Manager - one app for all your Helldivers 2 mods. Settings-file mods that change the same game file are merged so they all work at once, with no clash with Chef Shared Loader.

Stock, a lot of climbs fail on sloped ground: your Helldiver slides instead of vaulting. This mod raises the slide limit. Want to climb higher instead, or both? There are three downloads - see Pick a download below.

It uses the values from CowboyBingus' Consistent Vaulting (Vanilla Plus Megapack). That version needed the Bingus Shared Loader, which stopped working with the October 20 update. This one changes the game's settings file instead, so it needs no loader - only the mod manager.

Pick a download
There are three zips under Files (about 47 MB each). They change the same values, so only one can be active at a time.

What each one changes (stock game: you start sliding at 45/40 degrees, climb up to 1.95 m, grab ledges from 0.6 m away)
  • Consistent Vaulting (main file)
    • Slope limit 45/40 -> 65/60 degrees: you slide off steep ground much later, so vaults and climbs from slopes work.
    • Climb height and ledge reach stay stock (1.95 m, 0.6 m) - climbing itself feels like the normal game.
    • Pick this if you just want climbs on slopes and rocks to stop failing.
  • Consistent Vaulting High Climb
    • Climb height 1.95 m -> 4 m, ledge reach 0.6 m -> 2 m: you climb much higher ledges and grab them from further away, so a climb can look like a jump.
    • Slope limit stays stock (45/40): on steep rocks you can still slide off before the climb starts.
    • Pick this if you want big climbs on flat ground. Works fine with slide mods like HELLSLIDERS.
  • Consistent Vaulting Classic (the first release, 1.0.0)
    • Slope limit 65/60 degrees (like the main file) + climb height 2.5 m; ledge reach stays stock.
    • Known catch: with the 2.5 m height, Space can do nothing at knee- and waist-high obstacles. That's why 1.0.1 went back to 1.95 m.
    • Pick this if you preferred the very first version and can live with that catch.
To switch, uninstall the one you have (see Uninstall below), then add the other zip.

Changelog
  • 1.2.0: new Classic download - the 1.0.0 values, asked for by players. The main file and High Climb are unchanged (same files, new version number).
  • 1.1.1: updated for the October 29 game update (7.2.2). Nothing else changed.
  • 1.1.0: new High Climb download (4 m climbs, 2 m ledge reach, stock sliding). The main file is unchanged from 1.0.1.
  • 1.0.1: fixed Space doing nothing at knee- and waist-high obstacles. 1.0.0 raised the climb height to 2.5 m, which broke the game's check for short climbs; it's back to the game's 1.95 m.
  • 1.0.0: first release.

Install (HD2 Mod Manager or HD2 Arsenal)
  1. Add the zip to the mod manager. Both options start ticked - leave them.
  2. Deploy.
  3. Launch the game, wait for the main menu, then exit the game normally. The file is swapped on exit.
  4. Launch again. The mod is now active.

Uninstall
  1. Untick Consistent Vaulting, keep Uninstall helper ticked, and deploy.
  2. Launch the game and exit normally. The original file is put back.
  3. Disable or remove the mod.
If you removed the mod without doing this, use Steam > Properties > Installed Files > Verify integrity of game files.

How it works
The mod replaces the game's boot script, which is empty in the stock game. On exit, that script backs up data/game/generated_entities.dl_bin and swaps in the modded copy carried in the mod. It refuses to write over a file it doesn't recognise, for example after a game update or with another mod that changed the same file, and then it does nothing. A log is written to HD2FileMods.log in the game folder.

Each download is about 47 MB because it carries a full modded copy of that file.

Requirements and compatibility
  • A mod manager (HD2 Mod Manager or HD2 Arsenal).
  • Made for the current game version (October 29 update 7.2.2, build 26251122; also recognises the October 20 and October 22 builds). After a game update it changes nothing until this mod is updated.
  • Works together with Stratagem Balls Stay Put 1.0.3 or newer - both use the same installer, tick both.
  • Doesn't work together with other mods that replace data/game/generated_entities.dl_bin (most weapon buff packs, JAR-5 Buff Pack and similar) - only one of them can be active in HD2 Mod Manager or Arsenal (Medic Mod Manager merges them). The installer then changes nothing and says so in the log.
  • Main file tested solo and in multiplayer; High Climb tested solo; Classic uses the 1.0.0 values, which were tested at release.
  • Easiest install, and no clash with loaders like Chef Shared Loader: Medic Mod Manager.

Credits
  • CowboyBingus, for the original Consistent Vaulting (0BSD).
  • Me... Duh.

If you found this mod helpful or useful, you can consider tipping here on Ko-fi.
45.1 MB
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Uploaded by
Medic3038
Downloads
2,187
Comments
56
Views
10,925
First release
Last update
Platform
PC 
Version
1.2.0
Rating
4.00 star(s) 2 ratings

Uploaded by

  • 2,187
  • 10,925

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4.00 star(s) 2 ratings

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  • PC Medic Divers - Hidden Stratagems

  • PC Stratagem Balls Stay Put - Works After the EAC Update

  • PC Hellpod Steering Unlocked - Works After the EAC Update

Latest updates

  1. 1.2.0 - New Classic download (the 1.0.0 values)

    New Classic download: the first release's values (65/60 slope limit + 2.5 m climb height), asked...
  2. 1.1.1 - Updated for the October 29 game update

    Updated for the October 29 game update (7.2.2). The update re-packed the game files, so 1.1.0...
  3. 1.1.0 - New High Climb download

    1.1.0 New separate download: Consistent Vaulting High Climb - climb ledges up to about 4 m and...

Pinned comment

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Medic3038

Modder
Modder
Members
Sep 19, 2026
170
59
Using Stratagem Balls Stay Put and Consistent Vaulting together

Both mods use the same installer, so they work side by side. Each one changes a different game file:

  • Stratagem Balls Stay Put: generated_stratagem_settings.dl_bin
  • Consistent Vaulting: generated_entities.dl_bin
To use both:

  1. Add both zips to your mod manager (HD2 Mod Manager or HD2 Arsenal). Leave every option ticked.
  2. Deploy.
  3. Launch the game, wait for the main menu, then quit normally (Esc > Quit, not Task Manager).
  4. Launch again. Both are active.
Keep both ticked. As long as any of these mods is ticked, the installer runs every time you quit the game. If it sees that one of the mods was unticked, it puts that file back to stock. So:

  • Want both? Keep both ticked.
  • Want to drop one? Untick it and keep the other ticked. On your next quit, the dropped one is removed.
  • Want to remove both? Untick both mods' main options, keep both "Uninstall helper" options ticked, deploy, launch, quit once, then disable both.
"Deploy once and disable" trick: if you need to turn our mods off (for example to use another mod that also replaces the game's boot script), untick all of our mods at the same time after they've been applied. Their changes then stay in place, because no installer is left running to undo them. If even one of our mods stays ticked, it will revert the others. So in simple terms, tick all, deploy all, untick all and they're stay there perma.

Not compatible:


  • Other mods that replace the same file, for example JAR-5 Buff Pack or weapon buff packs, which replace generated_entities.dl_bin. Only one of them can be active. Our installer refuses and changes nothing.
  • Stratagem Balls Stay Put 1.0.2 or older: update to 1.0.3.
Something not working? Post the last lines of HD2FileMods.log from your game folder.
 

Dasinere

Members
Members
May 17, 2026
40
3
That 4m vault is stupidly funny, me think 2.5-3m and vanilla for long range grab are somewhat sweet spot, if available. (Me revert back to 2m for now) (´・ω・`)
PS. Are these fixes mod also apply to other players in lobby? (Private game)
yes, i can climb city walls....usually i like to use warp backpack for go in and out the city but with this its just incredible
uh btw theres problem when u wanna extract in the last second, a bad climb and instead go inside pelican u go over it and die xd
 

NicoNirva

Members
Members
May 25, 2026
50
3
Me noticed some slight changes from very first version and later on that has different climbing height which me prefer the first one, could me have the first version value as well? Thx in Adv (´・ω・`)
PS. The high jump is a bit too much, seem like we have super jump, lol.
 

Medic3038

Modder
Modder
Members
Sep 19, 2026
170
59
Me noticed some slight changes from very first version and later on that has different climbing height which me prefer the first one, could me have the first version value as well? Thx in Adv (´・ω・`)
PS. The high jump is a bit too much, seem like we have super jump, lol.
Both the consistent vaulting and high climb versions are still available to download
 

Ferros

Members
Members
Sep 30, 2026
1
0
those high is kinda bugged. i dont know numbers, but last version before 29th of october patch was bit better in terms of flow in movement. with high climb you start to climb everywhere and teleporting, but even with high climb i struggle to reach places, that was available before. f.e. extraction point on small hill with 3 containers and small rock and 2 spikes. higher climb doesnt allow me to climb this rock, but before patch it allows.
 

Medic3038

Modder
Modder
Members
Sep 19, 2026
170
59
Me noticed some slight changes from very first version and later on that has different climbing height which me prefer the first one, could me have the first version value as well? Thx in Adv (´・ω・`)
PS. The high jump is a bit too much, seem like we have super jump, lol.
those high is kinda bugged. i dont know numbers, but last version before 29th of october patch was bit better in terms of flow in movement. with high climb you start to climb everywhere and teleporting, but even with high climb i struggle to reach places, that was available before. f.e. extraction point on small hill with 3 containers and small rock and 2 spikes. higher climb doesnt allow me to climb this rock, but before patch it allows.
I'll also upload the very first version again
 

pp-poopoo-bingbong

Members
Members
Oct 4, 2026
4
1
Is there a way to get high climb without the increased grab distance? It makes running around a little annoying when I keep grabbing things from too far away.