First Person View 1.0

A Mod for Helldivers 2
First Person View akl_mod_preview_image
  • First Person View - Settings.png
    First Person View - Settings.png
    615.3 KB · Views: 163
First Person View — v1.0

First Person View brings an adjustable first-person camera to Helldivers 2, covering normal movement, hip-fire and aiming while keeping the game’s native iron sights and scopes available.

Adjust the camera position, set separate fields of view for general movement and normal aiming, and choose how smoothly aiming changes blend. An optional third-person reload mode lets you pull the camera back during longer reloads, then smoothly return to first person.

Everything is configurable through Chef’s in-game settings menu.
  • Adjustable camera position: Move the view forward, backward, up, down or sideways. Defaults are −0.06 m forward/back, +0.07 m up and 0 m sideways.

  • Separate FOV controls: General view and normal aiming each have a 40–120 vertical-degree range. Their slider defaults are 70 and 55, respectively. Custom FOV starts OFF, following the game’s FOV until enabled.

  • Optional FOV smoothing: With custom FOV enabled, normal aiming changes can blend smoothly. Smoothing starts ON at 230 ms, adjustable from 10–500 ms in 10 ms increments.

  • Native iron sights and scopes: Use the game’s sight view when needed, retaining its normal zoom. Leaving sights returns immediately to the mod’s first-person view, including while Aim remains held.

  • Optional third-person reload view: Enable a timed camera pullback for reloads, with adjustable duration and smooth transitions in both directions.

  • Configurable controls: Change the first-person toggle, reload-mode hotkey, reload key, aiming inputs and sight-toggle inputs through F9. Toggle aiming is also supported.

  • Saved settings: Your configuration carries across sessions and updates.
The default controls are:
InputAction
F6Toggle first person / normal third person
F7Enable or disable third-person reload mode
F9Open Chef settings
Right mouseNormal aiming
Middle mouse while aimingToggle native iron sights
RTrigger the reload camera window when reload mode is enabled

Third-person reload mode starts OFF. Press F7 to toggle it, with a brief ON/OFF message confirming the change. While enabled, pressing the configured reload key opens a third-person view for 6 seconds by default. Duration is adjustable from 1–12 seconds.

To install, you need HD2 Arsenal, Chef Shared Loader 1.1.0+.

  1. Import the ZIP into HD2 Arsenal and enable First Person View (core).
  2. Place Chef Shared Loader last in the normal Arsenal deployment order, then deploy.
  3. Start the game normally and enter a mission. First person engages after camera discovery.
Existing saved settings are preserved when updating. To use the new camera placement on an existing profile, set forward/back to −0.06 m and Camera Up to +0.07 m in F9.

The mod is designed around on-foot play. Vehicle interiors, exosuits and some interactions can obstruct the view or produce unsuitable camera positions; use F6 when needed. Ship and loading views use the game’s camera.

The camera follows your Helldiver’s head position, while body and weapon animations remain stock. Camera offsets can expose the neck, shoulders or torso, so adjust them gradually.

To remove the mod, exit the game, disable it in HD2 Arsenal and redeploy.

Inspired by First Person Perspective-HD2 by Th3ShadowDragon007. First Person View is an independent Chef implementation.
4.5 MB
Log in or sign up to download
Uploaded by
Rojomojo
Downloads
76
Comments
4
Views
623
First release
Last update
Platform
PC 
Version
1.0
Total Size
4.5 MB
Rating
0.00 star(s) 0 ratings

Uploaded by

  • 76
  • 623

Ratings

0.00 star(s) 0 ratings

Tags

There are no tags available.

More mods from Rojomojo

  • PC DEA(c)DLINE

  • PC Fire & Fall

  • PC Mod Wipe

  • PC HELLSLIDERS - Sliding Mod

  • PC Jar 5 Dom - EAC approved

Razumen

Members
Members
Nov 24, 2025
20
26
Best one so far since the great mod ban, though there's a slight offset from where the reticle is to where your shots actually land.
 

nediarex1

Members
Members
Aug 28, 2026
16
6
do you plan on adding another feature from the immersive first person view from FAL9000 wherein while looking backwards your character model in first person is walking backwards rather than giving your person an owl-like turn?

edit: some bugs with some weapons like the stalwart, hmg, mist, nova, (probably more) and a few scope sights that arent the 4x/10x scope have issues in returning to the default ads mode of the game; randomly it gets fixed on the nova but afterward it breaks again.
 
Last edited:

lzy8575

Members
Members
Oct 19, 2026
1
0
In first-person view, the crosshair and bullet trajectory are slightly offset.
 

Rojomojo

ro.jo.ro
Modder
Members
Sep 26, 2026
26
30
In first-person view, the crosshair and bullet trajectory are slightly offset.
I have a feeling this slipped past me playing with an ultra wide 😂 I'll see if I can correct it.