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[7.2.2] Warp Pack Cooling doubled 2026-10-31

A Mod for Helldivers 2
[7.2.2] Warp Pack Cooling doubled akl_mod_preview_image
# Warp Pack Cooling v1.1-test3 — game 7.2.2

By Miker and ChatGPT/Codex. For the supplied game 7.2.2 / build 26251122 files.

Doubles cooling from **6 to 12 heat points per second**. Teleport distance stays **10 metres**, and heat per warp stays **33**.

## Install

1. Close the game. Disable your old Warp Pack package or loader script and deploy that change.
2. Import this ZIP into HD2 Mod Manager or Arsenal.
3. Enable Warp Pack settings and Uninstall helper, then deploy.
4. Launch the game, exit normally, then launch again.

No Bingus Shared Loader is required. Keep only one Warp Pack package enabled. settings-used.ini records the packaged values; editing it does not change them.

## Remove

Untick Warp Pack settings, keep Uninstall helper enabled, deploy, launch and exit normally. Then remove the package and deploy again. Remove Medic-managed installations through Medic instead.

Do not restore pre-update backups over 7.2.2. If the installer refuses the file, send HD2FileMods.log from the game folder. Steam verification can recover clean current files but may reset other file mods.

## Compatibility and test status

Updated encrypted stock fingerprint for 7.2.2. The decrypted entity data is unchanged. Output keeps stock file length; only selected Warp Pack values and verified padding are modified.

**The bundled installer replaces the whole entity file: do not install Jump Pack and Warp Pack together through it.** Their edits pass an offline merge simulation, but actual Medic merging remains unverified. For a Medic test, start from clean current files, add both new 7.2.2 packages to Medic and Apply; do not also deploy them through another installer. Send MedicFileModMerger/log.txt if it rejects them.

Offline checks passed. Windows installer execution and in-game behavior still need testing.

Use at your own risk. Do not use in public lobbies.

Credits: unchanged shared installer from Stratagem Balls Stay Put 1.0.3; that mod is not required. Warp Pack research and builder: Miker and ChatGPT/Codex.

Support Miker: https://ko-fi.com/mikerbiker

#IMPORTANT#
This mod is not compatible with my jump pack mod since it modifies the same file. Unless you install Medic3038's merger : https://ayakamods.com/mods/medic-file-mod-merger-install-and-combine-file-mods.5575/
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Uploaded by
Miker
Downloads
1,425
Comments
27
Views
4,509
First release
Last update
Platform
PC 
Version
2026-10-31
Rating
5.00 star(s) 1 ratings

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5.00 star(s) 1 ratings

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Latest updates

  1. Updated to version 7.2.2

    Note : NOT COMPATIBLE WITH MY JUMP PACK MOD UNLESS YOU INSTALL Medic3038's MERGER.

ZEROLamB

Members
Members
Oct 28, 2026
4
0
Am I just imagining things? It looks exactly like the documents in Jump Backpack. (Google Translation)
 

arcsecond3

Members
Members
Oct 9, 2026
7
0
Ho! My mistake, I was testing it and uploaded the configured zip instead of the configurable version. Give me a second...
Hey, looks like that one was for the Jump Pack instead of the Warp Pack. Could you upload the Warp Pack version whenever you have a minute? Thanks!
 

Miker

Modder
Modder
Members
Sep 22, 2026
77
32
Hey, looks like that one was for the Jump Pack instead of the Warp Pack. Could you upload the Warp Pack version whenever you have a minute? Thanks!
Yo what am I smoking?
It's done, sorry for the confusion lol
 

ZEROLamB

Members
Members
Oct 28, 2026
4
0
It didn't work for me. After verifying the game and confirming that Jump Pack was restored to its original state, I enabled my modified Warp Pack, and the cooldown was still normal without any instantaneous cooldown.
 

Miker

Modder
Modder
Members
Sep 22, 2026
77
32
It didn't work for me. After verifying the game and confirming that Jump Pack was restored to its original state, I enabled my modified Warp Pack, and the cooldown was still normal without any instantaneous cooldown.
If you read the readme, you have to start the game twice for it to apply. Also, it's not instantaneous unless you modified the values yourself. Else it's about about 2.75 seconds instead of 5.5
 

arcsecond3

Members
Members
Oct 9, 2026
7
0
Yo what am I smoking?
It's done, sorry for the confusion lol
All good, thanks so much for the update!

Hey, totally out of curiosity: is there any way to tweak the warp damage radius to deal structure/demolition damage too? Being able to clear bug holes, fabricators, and surrounding mobs just by teleporting would be insane. Thanks again for your work!