NTE 3dmigoto blender importer 1

A Mod for Neverness to Everness
NTE 3dmigoto blender importer Mod Preview Image
  • Screenshot 2026-05-06 144542.png
    Screenshot 2026-05-06 144542.png
    327.8 KB · Views: 68
This script successfully imports geometry, UVs, and vertex weights for the majority of NTE mods.

Features:​

  • Automatically detects and imports all mesh parts from the mod
  • Imports UV maps (correctly flipped)
  • Imports vertex weights (bone groups) for rigging/posing

Limitations:​

  • Doesnt import any Skeleton/Armature.
  • Smaller parts (hairband, shoes, accessories, etc.) are often merged into the main body mesh instead of being separate objects. You may need to manually separate them in Edit Mode if needed.
  • No materials/textures are automatically assigned (you'll need to set them up manually).

How to Use:​

  1. Open Blender
  2. Go to the Scripting tab
  3. Click "Open" and select the downloaded .py or .txt file
  4. Edit the INI_PATH line at the top of the script to point to your mod's .ini fileExample:INI_PATH = r"C:\Your\Path\To\modname.ini"
  5. Click "Run Script"
The model should appear in the viewport.



Credit: Made with help from Grok (xAI)
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Uploaded by
XxskylerxX
Downloads
46
Views
554
First release
Last update
Platform
PC 
Version
1
Total Size
5.2 KB
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Members
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May 5, 2026
0
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Does this mean we can expect DX12 compatible variants of the 3dmigoto mods soon?