Aurora Mod Launcher v1.6.6.1

A Mod for Neverness to Everness
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Aurora Mod Launcher

Aurora is a lightweight modding platform for Neverness To Everness.
Unlike 3DMigoto, this tool uses UE5 PAKs allowing you to play with mods on DX12 and not suffer performance issues.
Note: Aurora does not support .INI (3DM) files! Only .PAK files can be used with Aurora

Features

  • Mod Manager: Support for managing mods directly in the launcher; with features like searching, toggling, applying custom icons, renaming mods, etc.
  • Integrated Installer: With an integrated API based installer, you can search, filter, download and install mods directly from Game Banana without having to manually install.
  • Localization: Aurora has translations for 13+ languages all around the world.
  • Ease-of-Use: Automatic game path detection, Adaptive engine to different game versions to make sure our users never get falsely detected for using third party tools.
  • Troubleshooting: In case of any incompatible mods, corrupted / missing files, errors and other related issues: Aurora will automatically warn the user and attempt an automatic fix.
  • Multiple Engine Methods: Aurora offers multiple mod loading methods to choose from, so if one method doesn't work you can always use an alternative one.


Supported Servers

Aurora supports the following servers:
  • Global Servers (NA, SA, EU, SEA, ASIA)
  • Mainland China (CN)
  • Taiwan (TW)


Built-in Addons with Aurora

Aurora has multiple built-in addons that improve the experience of users:

  • Censorship Patching: Removes the camera censorship applied to camera angles
    (Source)
  • No Drive Line: Removes the 3D waypoint driving line on the map
    (Source)
  • Hide UID: Removes the UID text on the screen for better privacy
    (Source)
  • UI Scaling: Change the in-game UI elements scale if they are too big to your liking.
    (Source)


Installation

Aurora is open-source and the GitHub repository can be found here

Aurora Installer [BETA]

  1. Download the latest release of AuroraInstaller.exe
  2. Run AuroraInstaller.exe and configure installation settings

Portable Installation

  1. Download the latest release of Aurora_vX.X.X.zip
    2. Extract the ZIP file to your desired location
    3. Run Aurora.exe and wait for the UI to load


Mod Implementation to Aurora

If you are a mod creator and would like to properly display your mod inside Aurora, you can add a mod.json file to the root of your mod folder.
Example JSON:
Code:
{
    "Name": "Example Mod Name",
    "Version": "1.0.0",
    "Author": "Example Author Name",
    "Icon": "CharacterName (e.g: Mint)",
    "Optionals": {
        "Support Link": "https://patreon.com/example",
        "Custom Image URL": "https://image.com/example/example.png"
    }
}
This also allows users to press on your Author name to open your support link inside the launcher. This is not required to make sure your mods work with Aurora.

NOTE: If no "Custom Image URL" field is present, Aurora will default to using the "Icon" field. If that also isn't present then it will randomly select a character's icon from the list.

Mod Manager & Game Banana Installer

Below is an extended feature list of both the Mod Manager and GameBanana Installer.

Mod Manager:
  • Mod Searching: Mods dropped into the mod manager can be searched to allow for easy management.
  • Toggling: Mods can be toggled on or off depending on if you want to use them.
  • Renaming and Deleting: Mods can be renamed and deleted via the launcher instead of opening up the File Explorer
  • Mod Groups: You can create mod groups and rename them freely, drag and drop mods into groups for better management.
  • Mod Icons: Aurora automatically puts the correct character icon when it detects the name in the mod (e.g: "Kirou's Nanally Mod"). Other than this, you can either set a character icon from the built-in icons list or add your own custom icons for mods.

GameBanana Installer:
  • General: Aurora will use the Game Banana API to pull mods from the website and show them in the UI for easy installment.
  • Searching: You can freely search for keywords to find specific mods in the launcher.
  • Filtering: Aurora allows for character filtering to only display mods related to the specific selected character.
  • One-click Install: Installing is as easy as clicking the download button on the mod, afterwards the mod will be downloaded and installed directly into Aurora. If a mod has more than one file, Aurora will display all the files and wait for you to choose a file you want to download.


Suggestions and Bug Reports

Suggestions and bug reports can be sent to our Discord server.
or, the comments of this AyakaMods page.
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Uploaded by
Daturas
Downloads
1,537
Views
15,551
First release
Last update
Platform
PC 
Version
v1.6.6.1
Rating
4.60 star(s) 5 ratings

Uploaded by

  • 1,537
  • 15,551

Ratings

4.60 star(s) 5 ratings

Latest updates

  1. v1.6.6.1

    [ENGINE] Fixed mods not loading errors. (Revert Everlight changes) [MAIN] Fixed an app finding...
  2. v1.6.6

    [ENGINE] Added new security patches to the Signature Bypasser. [ENGINE] Switched to our own...
  3. v1.6.5

    [ENGINE] Fixed an issue where if you changed an addon's setting in settings, it would not be...

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
11
Well all the built-in addons are really small in size (18 KB)
image.png

The only other file I can think of which is a bit big and related to the addons is the censorship remover which the Chinese version's helper DLL adds 3.5 MBs. So in total really, all of the addons make up less than 50 KBs (excluding the CN file of course)

If you do really want to remove the bloatware addons, you can do so by doing this:
1. Go to the Aurora folder and go into the \Bin folder
2. Delete the following:
  • The "Builtins" folder (make sure to disable the addons in the launcher settings to prevent the popup from appearing)
  • If you are on the Global or Taiwan servers, you can also delete: "cnntfrmain.asi" and "cnntfrsub.dll" in \Bin
Every other file is needed by Aurora and will cause errors.
 

czareson

Members
Members
Mar 28, 2026
0
0
can you add a toggle for turining all mods on and off, or is that not possible, and for saving current mod config for toggle mods?
 

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
11
can you add a toggle for turining all mods on and off, or is that not possible, and for saving current mod config for toggle mods?
We can add a toggle for toggling all mods. As for saving mod configs, those are managed by the mods themselves and not Aurora. We can't do anything about that.
 

czareson

Members
Members
Mar 28, 2026
0
0
I see, i just remembered that you could save your toggle mod config by pressing the refresh button in XIMI, ig that wasn't the feature of the launcher, but modders coding it that way
 

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
11
I see, i just remembered that you could save your toggle mod config by pressing the refresh button in XIMI, ig that wasn't the feature of the launcher, but modders coding it that way
No you were right, XXMI does have a keybind to save mod configurations, however the way XXMI operates it way different than Aurora

XXMI uses graphic drivers to act like a middle man:
  • 1: Game sends data like shaders, meshes, textures, etc to the graphics card for it to be displayed on the monitor
  • 2: XXMI's d3d11.dll or whatever intercepts this call. It swaps meshes, shaders, textures and anything else with the mod's data and then sends to the GPU
  • 3: The graphics card draws the image from the data on the monitor

XXMI decides what gets swapped out, what gets saved and what gets loaded. XXMI can easily save the mod configuration to the respective .ini file when pressing the save keybind because it controls everything.

What Aurora does is much different:
  • 1: Before launching the game, Aurora's core files are copied onto the game directory
  • 2: The game tries to access specific Windows related files but Aurora's engine hooks the access call and instead makes the game load our own files, acting like a proxy
  • 3: Aurora's Engine loads the signature bypasser, the signature bypasser removes the requirement for PAK files to have valid signatures approved by the game. This makes it so the game loads the custom PAK mods even if they aren't valid or approved by the game itself.

Aurora's only job here is to intercept the game's loading calls and bypass the signature requirement that the game has. It can't control what gets loaded or not loaded by the game, same with toggles. Aurora can't load anything related to PAKs, any toggles that the PAK mod has is handled by itself, not by Aurora.

This is the same reason why creating mod toggling or mod reloading for PAK modding is hard, we have no control over what the Unreal Engine 5 I/OStore engine selects, when it chooses to dump/reload cached models, etc.

TLDR: You're right with XXMI having keybinds to save mods, but Aurora doesn't do what XXMI does. Keybind toggles are created and saved by the mod itself and Aurora just can't access it.
 

czareson

Members
Members
Mar 28, 2026
0
0
No you were right, XXMI does have a keybind to save mod configurations, however the way XXMI operates it way different than Aurora

XXMI uses graphic drivers to act like a middle man:
  • 1: Game sends data like shaders, meshes, textures, etc to the graphics card for it to be displayed on the monitor
  • 2: XXMI's d3d11.dll or whatever intercepts this call. It swaps meshes, shaders, textures and anything else with the mod's data and then sends to the GPU
  • 3: The graphics card draws the image from the data on the monitor

XXMI decides what gets swapped out, what gets saved and what gets loaded. XXMI can easily save the mod configuration to the respective .ini file when pressing the save keybind because it controls everything.

What Aurora does is much different:
  • 1: Before launching the game, Aurora's core files are copied onto the game directory
  • 2: The game tries to access specific Windows related files but Aurora's engine hooks the access call and instead makes the game load our own files, acting like a proxy
  • 3: Aurora's Engine loads the signature bypasser, the signature bypasser removes the requirement for PAK files to have valid signatures approved by the game. This makes it so the game loads the custom PAK mods even if they aren't valid or approved by the game itself.

Aurora's only job here is to intercept the game's loading calls and bypass the signature requirement that the game has. It can't control what gets loaded or not loaded by the game, same with toggles. Aurora can't load anything related to PAKs, any toggles that the PAK mod has is handled by itself, not by Aurora.

This is the same reason why creating mod toggling or mod reloading for PAK modding is hard, we have no control over what the Unreal Engine 5 I/OStore engine selects, when it chooses to dump/reload cached models, etc.

TLDR: You're right with XXMI having keybinds to save mods, but Aurora doesn't do what XXMI does. Keybind toggles are created and saved by the mod itself and Aurora just can't access it.
ohh, so that's why there aren't many toggle mods on this, i see, thank you for explaining, i have a question though, is it possible to go inside of the pak mod files and change the base toggles? like i'm not a total newbie to software development, so i don't mind messing with the files, did it with ini mod files quite often
 

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
11
ohh, so that's why there aren't many toggle mods on this, i see, thank you for explaining, i have a question though, is it possible to go inside of the pak mod files and change the base toggles? like i'm not a total newbie to software development, so i don't mind messing with the files, did it with ini mod files quite often
Yeah you can edit the base toggles, but unlike INI files where the keybinds and the toggles can be located in a text file; they are located inside the PAK files here and in order to edit them you will need to learn how to open the mod and edit it.

I'm not familiar with creating mods for the game so you will have to learn it by yourself, I'd give you the Discord server link with a bunch of tools but their server is limited right now.