Aurora Mod Launcher v1.6.6.1

A Mod for Neverness to Everness
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Aurora Mod Launcher

Aurora is a lightweight modding platform for Neverness To Everness.
Unlike 3DMigoto, this tool uses UE5 PAKs allowing you to play with mods on DX12 and not suffer performance issues.
Note: Aurora does not support .INI (3DM) files! Only .PAK files can be used with Aurora

Features

  • Mod Manager: Support for managing mods directly in the launcher; with features like searching, toggling, applying custom icons, renaming mods, etc.
  • Integrated Installer: With an integrated API based installer, you can search, filter, download and install mods directly from Game Banana without having to manually install.
  • Localization: Aurora has translations for 13+ languages all around the world.
  • Ease-of-Use: Automatic game path detection, Adaptive engine to different game versions to make sure our users never get falsely detected for using third party tools.
  • Troubleshooting: In case of any incompatible mods, corrupted / missing files, errors and other related issues: Aurora will automatically warn the user and attempt an automatic fix.
  • Multiple Engine Methods: Aurora offers multiple mod loading methods to choose from, so if one method doesn't work you can always use an alternative one.


Supported Servers

Aurora supports the following servers:
  • Global Servers (NA, SA, EU, SEA, ASIA)
  • Mainland China (CN)
  • Taiwan (TW)


Built-in Addons with Aurora

Aurora has multiple built-in addons that improve the experience of users:

  • Censorship Patching: Removes the camera censorship applied to camera angles
    (Source)
  • No Drive Line: Removes the 3D waypoint driving line on the map
    (Source)
  • Hide UID: Removes the UID text on the screen for better privacy
    (Source)
  • UI Scaling: Change the in-game UI elements scale if they are too big to your liking.
    (Source)


Installation

Aurora is open-source and the GitHub repository can be found here

Aurora Installer [BETA]

  1. Download the latest release of AuroraInstaller.exe
  2. Run AuroraInstaller.exe and configure installation settings

Portable Installation

  1. Download the latest release of Aurora_vX.X.X.zip
    2. Extract the ZIP file to your desired location
    3. Run Aurora.exe and wait for the UI to load


Mod Implementation to Aurora

If you are a mod creator and would like to properly display your mod inside Aurora, you can add a mod.json file to the root of your mod folder.
Example JSON:
Code:
{
    "Name": "Example Mod Name",
    "Version": "1.0.0",
    "Author": "Example Author Name",
    "Icon": "CharacterName (e.g: Mint)",
    "Optionals": {
        "Support Link": "https://patreon.com/example",
        "Custom Image URL": "https://image.com/example/example.png"
    }
}
This also allows users to press on your Author name to open your support link inside the launcher. This is not required to make sure your mods work with Aurora.

NOTE: If no "Custom Image URL" field is present, Aurora will default to using the "Icon" field. If that also isn't present then it will randomly select a character's icon from the list.

Mod Manager & Game Banana Installer

Below is an extended feature list of both the Mod Manager and GameBanana Installer.

Mod Manager:
  • Mod Searching: Mods dropped into the mod manager can be searched to allow for easy management.
  • Toggling: Mods can be toggled on or off depending on if you want to use them.
  • Renaming and Deleting: Mods can be renamed and deleted via the launcher instead of opening up the File Explorer
  • Mod Groups: You can create mod groups and rename them freely, drag and drop mods into groups for better management.
  • Mod Icons: Aurora automatically puts the correct character icon when it detects the name in the mod (e.g: "Kirou's Nanally Mod"). Other than this, you can either set a character icon from the built-in icons list or add your own custom icons for mods.

GameBanana Installer:
  • General: Aurora will use the Game Banana API to pull mods from the website and show them in the UI for easy installment.
  • Searching: You can freely search for keywords to find specific mods in the launcher.
  • Filtering: Aurora allows for character filtering to only display mods related to the specific selected character.
  • One-click Install: Installing is as easy as clicking the download button on the mod, afterwards the mod will be downloaded and installed directly into Aurora. If a mod has more than one file, Aurora will display all the files and wait for you to choose a file you want to download.


Suggestions and Bug Reports

Suggestions and bug reports can be sent to our Discord server.
or, the comments of this AyakaMods page.
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Uploaded by
Daturas
Downloads
1,537
Views
15,551
First release
Last update
Platform
PC 
Version
v1.6.6.1
Rating
4.60 star(s) 5 ratings

Uploaded by

  • 1,537
  • 15,551

Ratings

4.60 star(s) 5 ratings

Latest updates

  1. v1.6.6.1

    [ENGINE] Fixed mods not loading errors. (Revert Everlight changes) [MAIN] Fixed an app finding...
  2. v1.6.6

    [ENGINE] Added new security patches to the Signature Bypasser. [ENGINE] Switched to our own...
  3. v1.6.5

    [ENGINE] Fixed an issue where if you changed an addon's setting in settings, it would not be...

Kasuki

Members
Members
Jun 29, 2026
0
0
I'm not sure about it being traceable honestly, it doesn't tell you what mod is broken or anything.
Hi,
I know I'm not the person you originally asked, but I am also using NTE EU. It crashes for me right before the post-screen, and the UE Engine registers it as a crash. It doesn't matter whether I have all features enabled or disabled, it won't start even without any mods.

Here is my log:
[22:10:02] [INFO] Launch button was clicked, initialising engine...
[22:10:02] [INFO] Target Path: G:\Games\Neverness To Everness
[22:10:02] [INFO] Injecting into NTE...
[22:10:02] [INFO] Game path: MYPATH:\Neverness To Everness
[22:10:02] [INFO] Bin path: MYPATH:\AppData\Local\Aurora\Bin
[22:10:02] [INFO] Mods path: MYPATH:\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\AuroraMods
[22:10:02] [INFO] Starting system sanitation...
[22:10:02] [INFO] Copying loader DLL(s) ['version.dll'] to game directories...
[22:10:02] [INFO] Initializing Signature Bypasser...
[22:10:02] [INFO] Censorship Remover is enabled, copying censorship patching files.
[22:10:02] [INFO] Copied censorship-remover files
[22:10:02] [INFO] PAK Addon 'uidrm_P': copied successfully.
[22:10:02] [INFO] PAK Addon 'gctip_P': copied successfully.
[22:10:02] [INFO] File monitor: watching 4 injection target(s) every 10s.
[22:10:02] [INFO] Launcher started, waiting for manual game start. (HTGame.exe)
[22:10:02] [INFO] Monitoring for NTE, you must press "Play" in the launcher!
[22:10:04] [INFO] NTE has loaded, showing game overlay...
[22:10:09] [INFO] NTE Process (HTGame.exe) was detected, game is running.
[22:10:09] [INFO] HTGame.exe detected. Starting window polling...
[22:10:14] [INFO] NTE (HTGame.exe) is detected but not focused, yielding game overlay until focused.
[22:10:19] [INFO] NTE was closed, initialising clean-up process...
[22:10:19] [INFO] Starting system sanitation...
[22:10:19] [INFO] Shell removed: version.dll:launcher
[22:10:19] [WARNING] version.dll:launcher is still locked, Aurora Engine is waiting...
[22:10:19] [INFO] NTE (HTGame.exe) is detected but not focused, yielding game overlay until focused.
[22:10:20] [INFO] Session was ended successfully.
[22:10:20] [INFO] Session ended, Aurora restored from tray.
[22:10:20] [INFO] ACF Manifest not found




EDIT://
Ok, I reinstalled the launcher (respectively recreated the folders), added each mod one by one, and one of the mods causing the crash is Collective ESP.
 
Last edited:

Auric

Members
Members
May 9, 2026
0
2
This is UE log
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000131aa64c4

idk but looks like something is betting blocked rather than a mod broken

Global btw
 

BloodreaperX

Members
Members
May 9, 2026
0
0
The new update causes NTE to crash if you load it through aurora. I tried to load my mods through aurora 4 times and they were all crashes. but when i started the game normally it started just fine.
 

MrRepus

Members
Members
Jun 11, 2026
0
3
Issue seems to be pure related to the cooling timer mod that's standard in Aurora.

Copy paste from Banana to fix the access violation crash:

1) Disable the "Cooling Timer" plugin option in the Aurora settings.

2) Delete (or move to other folder) the files in the directory "Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks" that have the name "gctip_P" (3 files, .pak, .ucas, .utoc)

For me, Aurora launched the game without crashing again with all the mods I had imported.
 

Titoir98

Members
Members
Jun 21, 2025
0
0
ok that was cooling timer that made the game crash. it's really sad but i think Aurora's "Default" addon should be disabled at install or/and in the portable version and add a warning that those addon can affect game stability and to check them if the game don't launch.
 

gdmj123

Members
Members
May 27, 2026
0
0
请问有些MOD带功能切换键用这个启动器要如何使用呢?游戏里按键没有反应
 

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
11
请问有些MOD带功能切换键用这个启动器要如何使用呢?游戏里按键没有反应
你指的是哪些功能键?Aurora 不支持在游戏中使用 F6 或 F10 等键来切换/重新加载模组。