Epic LUT - An Ingame LUT Editor Importer and Exporter - Updates

PC Epic LUT - An Ingame LUT Editor Importer and Exporter R5.9.3

Updates for Helldivers 2
- Fixed the Export button in Choose LUT Patches.
- Added filename options to single DDS and selected LUT patch exports.
- Added Name only for exports that just need your name and a timestamp.
- Selected LUTs can still export together or as separate patches, with matching Patterns when enabled.

Includes Shared LUT multiplayer appearances, Armor/Helmet/Cape editing, Pattern colors and roughness, Armory presets and custom-model LUT support.

Preparing for R6

Weapon LUT editing is the big addition coming in R6: primary, secondary and support weapon colors and materials, weapon presets, and weapon LUT import/export alongside gear editing. R5 stays the maintenance branch while R6 is being finished.

The existing R6 preview is experimental. No support offered. These weapon features are not included in R5.9.3.

Keep your presets and settings. Enable one copy: BSL, LLL R30+ or API-2 MDL. MDL is Optional on Nexus; LLL is GitHub only. Shared Lobby LUT remains in testing.
Export selected LUTs as one combined patch or separate patches.
Exports use your custom LUT names.
Matching Pattern LUTs are included when enabled.

LUT Editor > Export > Choose LUT Patches.

Keep your presets and settings. Enable one copy: BSL, LLL or MDL. Shared Lobby LUT remains in testing.
R5.9.0

Reduced background CPU use and stutters when applying or restoring looks.
Shared LUT updates more smoothly and reuses unchanged appearances.
Restored live slider previews with one Undo step per drag.
Fixed snapshot loading loops and several Load Current Gear crash/hang paths.
Player Preview stays idle until something changes.

Includes Shared LUT multiplayer appearances, Armor/Helmet/Cape editing, Pattern colors and roughness, Armory presets, custom-model LUT support and patch exports.

Keep your presets and settings. Enable one copy: BSL, LLL R30+ or MDL. Shared Lobby LUT remains in testing. Weapon editing stays in the separate R6 preview; no support offered.

Downloads: https://github.com/HWG90/Epic-LUT/releases/tag/R5.9.0
Reduced background CPU use while the editor is closed.
Slider drags now undo in one step.
Fixed Load Current Gear cache errors.

Includes Shared LUT multiplayer appearances, preset safeguards, loose patch import and selected LUT, row or cell restores. Shared Lobby LUT remains in testing.

Use one package: BSL, LLL or MDL. Keep your existing presets and settings.

R6 Alpha 4 is also on GitHub as an experimental weapon preview. No support offered.
R5.8.6

  • Reduced background CPU use while Epic LUT is closed.
  • Reduced stutters when restoring applied colors and Patterns.
  • Improved Photo Mode input handoffs and menu reopening.
Includes Shared LUT multiplayer appearances, improved compression and sync, preset safeguards, loose patch import and selected LUT, row or cell restores.

Both players need R5.8.2 or newer, or R6 Alpha 3, for the Shared LUT update. Shared Lobby LUT remains in testing.

Use one package: BSL, LLL or MDL. Keep your existing presets and settings.
R5.7.5

Save now updates the preset selected in the Armory dropdown after an overwrite confirmation. Choose Save a New Preset at the top of that dropdown to create a separate preset. The redundant button and its menu-close error are removed.

Epic LUT can borrow input from updated War Journalist Photo Mode builds while the photo camera stays active. This requires the updated companion and a normal restart; coexistence was confirmed in-game after restart.

Includes Shared LUT appearances, checked-region camo, Map LUTs to Gear with Auto-map, the full Pattern editor and quick Roughness controls, compact Armory previews, custom-model LUT loading and binding-aware patch exports. Shared Lobby LUT remains in testing.

Download R5.7.5 — BSL, LLL and MDL
BSL Main / MDL Optional on Nexus. LLL is GitHub only. Enable one copy. Shared fixes are retained in R6; its experimental prerelease has no support offered.
Fixed the false conflict when more than one mod archive contains the same effective Pattern/LUT palette. Epic LUT now checks the highest numbered layer in each archive and compares the contents before refusing. Identical copies load normally; differing copies identify the conflicting files.

The creator-side test build was confirmed working. Missing binding-cache parts also name the exact file and provide a Load Current Gear retry. Color agreement remains separate from source proof for patch export.

Shared LUT, camo, gear mapping, Pattern roughness and the R5 maintenance features remain included.

All three loader packages: https://github.com/HWG90/Epic-LUT/releases/tag/R5.7.4
Nexus: BSL Main, MDL Optional. LLL stays GitHub only.
R5.7.3 fixes Load Current Gear for custom models with different LUT copies in numeric patch layers of the same archive. The effective highest layer is loaded, while genuine equal-layer and cross-archive conflicts still refuse to guess. Existing snapshot caches refresh automatically.

Confirmed in-game: the reported custom model now loads the correct colors. Includes R5.7.2 maintenance for custom LUTs, Basic/Armory preset parity, Pattern roughness, player preview and LUT ID copying.

BSL, LLL and MDL downloads: https://github.com/HWG90/Epic-LUT/releases/tag/R5.7.3

R6 weapon editing prerelease: https://github.com/HWG90/Epic-LUT/releases/tag/R6.0.0-alpha2 — experimental; no support offered.
R5.7.2 maintenance update

Custom model LUTs now read installed patch colors instead of stock colors under reused IDs. Highlighting preserves other rows. Basic Apply Preset matches The Armory, including material LUTs without a live Pattern. Player Preview filters numbered gore caps while keeping clothing LUT sync.

Three quick Pattern controls: Color, Mat/Opac and Roughness. Roughness edits Alpha without changing the other channels. Armory Apply fits larger fonts. Right-click any LUT ID/name to copy its real ID in the configured hex or decimal format.

Shared LUT, camo region controls, Map LUTs to Gear / Auto-map, compact Armory previews and binding-aware patch exports remain included. Shared Lobby LUT remains in testing.

BSL Main and MDL Optional on Nexus. LLL stays GitHub only. Enable one copy.
https://github.com/HWG90/Epic-LUT/releases/tag/R5.7.2