Field Repair - repair vehicles with the Supply Pack - Updates

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PC Field Repair - repair vehicles with the Supply Pack 1.3

Updates for Helldivers 2
Thanks to Feed03 and Ausmiser for the requests.

- Controller button, no extra mod needed: add pad=RB (or A, B, X, Y, LB, RB, LS, RS, BACK, START, UP, DOWN, LEFT, RIGHT) to %LOCALAPPDATA%\Hd2FieldRepair\field_repair.cfg and hold it next to a vehicle. XInput controllers.
- Mod Bindings Menu support: with Mod Bindings Menu installed (needs Bingus Shared Loader v17+), Field Repair appears on the MODS tab of the keybinding pages as "Repair / resupply vehicle" - bind it to a controller button, mouse button or any key. New bindings start unbound, so set one there, with the activation set to Hold (Press/Tap only pulse for a frame and will not fill the bar).
- The keyboard key was always configurable: field_repair.cfg, line key=H (A-Z, 0-9, F1-F12). It is read straight from the keyboard, so a game action bound to the same key does not block it. The README now says so.
- Without any of that, nothing changes.

All three variants updated: Field Repair, Tiered and Ammo Only. Enable only one.
Thanks to everyone who reported the Mod Lag Watchdog numbers. Field Repair was doing far more background work than it needed to; this update cuts it down without changing what the mod does.

- About 10x less CPU: 3-11 ms/s in Mod Lag Watchdog during missions (was 100-200), worst frame under 10 ms - no more spikes.
- The Supply Pack is found through the game's small backpack list instead of a walk over every object in the mission.
- Vehicle checks share one scan every 2 seconds, and only run while you are wearing a Supply Pack.
- Fire tracking sleeps when there is no vehicle in the mission and no longer does a large search on the first frame.
- The pack's canister models are only re-synced after a repair, not searched for every few seconds.

Repairs, ammo, tires, exosuit legs and arms, and putting out fires work exactly as before.

All three variants are updated: Field Repair, Tiered and Ammo Only. Enable only one.
Fixed: the Tiered and Ammo Only versions never loaded. Their files still identified themselves as the Standard addon, so the Bingus Shared Loader skipped them and nothing happened in game. If you installed one of those two, please download it again. The Standard version was not affected, but all three zips are included here.

Tested in game on this version: Tiered repairs 25% (FRV), 20% (exosuit), 15% (tank) per charge; Ammo Only refills ammo only.
Three versions - pick one zip and enable only one:
  • Field-Repair-1.1.zip: 25% health and ammo per charge, parts and arms restored (the mod as before).
  • Field-Repair-Tiered-1.1.zip: FRV 25%, exosuit 20%, tank 15% of health and ammo per charge; parts and arms restored.
  • Field-Repair-AmmoOnly-1.1.zip: 25% ammo only, nothing is repaired.
Fixed
  • The EXO-55 Breakthrough's heavy shotgun is resupplied (its shells live in a second ammo table the mod did not read).
  • The EXO-55's shield arm and its plate are restored; a destroyed shield arm comes back.
  • Damaged exosuit arms get +25% of their health per charge (before, an arm was only touched once destroyed).
The settings file still holds only the key. Requires Bingus Shared Loader v15+, game build 25480438.