Gameplay Reforged - Updates

PC Gameplay Reforged 1.7.4

Updates for Helldivers 2
Adds a UI icon in the top-right corner that displays the status of the Gameplay Systems. It flashes amber while GS initializes, turns red if any initialization fails, and turns green when everything has finished loading. If something causes the mod to break mid-game (highly unlikely), the UI comes back and warns the player.

When the game is freezing, the UI may not update its amber flashes. There is no need to close the game because the background initialization is still happening.
Improved Gameplay Systems compatibility with supported Hellforge editor stat changes while preserving conflict protections.

Also adds a 20/80 UFW 2 faction option split (1:4 patrol weights for the main vs. secondary faction).
Fixed an overly strict Heavy SEAF Presence compatibility check that could prevent Heavy SEAF and other shared profiles from initializing after unrelated enemy data changes.
Updated the mod to now work with Hellforge (use the Hellforge version). The base-game version is now included in Gameplay Reforged: Recovery Edition and uses an offline patcher.
This is a documentation-only update following the game's transition to EAC.

Tel Aviv Israel GIF


Gameplay Reforged is currently incompatible with the standard EAC-protected game. This update restores no functionality and introduces no gameplay changes. This mod's existing files are uploaded and preserved for archival purposes and may still function in unsupported offline environments, although this has not been verified.

If a bypass is released, the mod should function again (if not, I will update it)


The original 1.7.0 release prior to EAC was meant to address:
  • Factory Striders causing crashes when spawning on squid or bug maps (fixing this took forever)
  • Add an option for factory striders to spawn hulk variants alongside devastators
Further compatibility updates and a new DSS Eagle Storm payload selector
  • Eagle Storm Rocket Pods is now Multi Eagle Payload. Players may choose between Strafing, Gas, 110mm Rocket Pods, or All Three.
  • Selecting the All Three toggle shuffles the Eagle Storm's three-strike payload cycle, and each payload is used once per cycle. From 6 possible permutations, the cycles are shuffled and chosen such that no delivered payload matches the previous one.
  • Improved compatibility with other mods for smaller profiles. Larger profiles like UFW and Combined Fleets retain strict compatibility checks to prevent instability.
  • Further improves logging for diagnosis.
Small update. Big thanks to Hung1510 for documenting mod incompatibility and sharing their fixes. This patch's compatibility and logging work builds on their suggestions and examples.
  • Combined Terminid Horde: Adds a spore burst blocker for those who do not wish to fight spore burst bugs. Blocking spore burst units also prevents them from spawning in UFW Terminid patrols. Does not affect native spore burst faction spawns.
  • Improves compatibility with other mods by accepting byte-identical data, even if moved elsewhere
  • Improves logging to better gauge the reason behind a profile not loading
This update improves foreign faction patrol composition, spawn reliability, game immersion, and overall stability.

Universal Faction Warfare:

  • UFW Patrol Rework: Smaller enemy infantry (Voteless, Scavengers, Marauders, etc.) are excluded from patrol spawns. Commissars remain eligible. Does not affect native faction patrols.
  • Patrol Budget Redistribution: Removed enemies will have their patrol cost redistributed among other eligible units within the same patrol group, allowing for spawning of stronger units
  • Heavier Patrol Units: Patrols with removed enemies also get a guaranteed heavy unit. Eligible patrols can receive +2 Harvesters, +1 War Strider, and +1 Behemoth Charger.
  • Illuminate Patrol Improvements: Restores the ability for Harvesters, Fleshmobs, Wretches, and Crushers to spawn in patrols. The latter two need the Vote Snatcher Combined Illuminate Fleet enabled to spawn.
  • Expanded Automaton Patrols: When Combined Automaton Fleet is enabled, Vox Engines and Factory Striders may now spawn on Illuminate and Terminid Missions
Universal Eagle Storm:
  • Added background Eagle squadron flyovers to every map with Eagle Storm enabled

Stability Fixes and Optimization:
  • Fixed initialization issue that could revert mixed-faction patrols back to native
  • Corrected UFW handling that could otherwise block heavier units from spawning
  • Improved Terminid foreign patrol handling to prevent crashes
  • Added additional mod loading safeguards and more detailed logging
Stability and Optimization
  • Improved initialization stability: Fixed an issue where certain Gameplay System profiles, including but not limited to Heavy SEAF and Universal Eagle Storm, could fail to initialize when loading only a few profiles. Larger selections were unaffected.
  • Improved logging: Now accurately reports successful versus partially successful profile activations
Fixed an issue where elevated overseers would not spawn in combined fleets, or, when they did, would assert dominance and t-pose.