GR2fork PS4 emulator - Updates

PC GR2fork PS4 emulator 7.0

Updates for Gravity Rush 2
-added some Gravity Rush 2 performance patches to the patch file as well as some minor ui bug fixes to 60fps patch
-fixed all graphical issues in Gravity Rush Remastered. The missing vibrant lighting is restored (fixes overly dark visuals in GRR). The game is now graphically one to one with the ps4 version.
-ported certain shadnet features to implement Gravity Rush Remastered Online
-fixed issues with uploading when photo hunting in Gravity Rush 2 online
-fixed issues with uploading photo review photos in Gravity Rush 2 online
-fixed minor issues with incorrect leaderboards and challenge ghosts in Gravity Rush 2 online
-fixed minor UI issues when claiming talismans from other players in ghosts of the fallen
-fixed multiple active controller issues
-updated imgui to fix languages like korean, japanese, and arabic in save context menus
-ported redzone patch mechanism from upstream
-ported .zar file support and compression from upstream. If you want to play GR2 as a single compressed .zar file, go into the launcher, right click the game, and compress to .zar. (26GB -> 17GB)
-added 2.39:1 aspect ratio monitor support. When selecting 21:9, the emulator will automatically decided whether 21:9 or 2.39:1 should be applied based on the reconciled sdl window size.
-dynamic pipeline sync time for enhanced stability: SET PIPELINE SYNC TO 0
  • implemented GR2fork Online
  • increased stability when taking photos
  • 10% performance boost from various optimizations across video core
  • automatic polaris gpu compatibility
  • added 270p, 360p, 480p as well as 21:10, 32:10, and 4:3 options
  • added support for native aspect ratio patches in Gravity Rush Remastered instead of just stretching the window.
  • even greater crash stability
  • horizontal and vertical mouse sensitivity settings added
  • added options for invert gyro roll, invert gyro x and y axes
  • added enabled by default option that disables controller speaker
  • added automatic cache archiving whenever a shader cache related crash occurs

    Register for ShadNET here: https://shadps4.net/shadnet/register/
    Play GR2fork Online With the Following Servers: (Atlanta server) 45.76.253.42 - place in HTTP host override box in per game config setting
    Set up GR2fork and GR2fork Online with the Following Playlist:
    View: https://www.youtube.com/watch?v=O8z6QPOaGDg&list=PLOgHncbXc__M&pp=sAgC
  • 15-20% performance boost from various optimizations across video core
  • Added support for Resolution Patches for Gravity Rush Remastered
  • Fixed layered bugs in recompiler code causing the absence of and bugged rendering of grass in Gravity Rush 2
  • Added support for cubemap sampling so that the skybox is not sampled as a 2D array. (Fixes the strange aesthetic of the skybox and the light and shadows within it being boxed into a cubical structure) -DISABLE IN LAUNCHER IF YOU HAVE A POLARIS GPU
  • Completely fixed the in game gallery in Gravity Rush 2. You can now view, mark, and delete photos from the in game gallery
  • Completely refactored the trophy, config, and savedata systems to match the latest pre-release
  • Created a new multi-codebase architecture that incorporates both the main branch and the gr2fork branch into one binary. The emulator will instantly detect which game is being played and will switch to the gr2fork code when running GR2 or GRR while switching to the main shadps4 code for other games. This results in an emulator that can run GR2 and GRR perfectly while playing every other game identically to the latest official shadps4 pre-release.
  • Added option to disable motion blur
  • Added GR2 title screen bgm modding support (swap the title screen bgm with a wav file of your choice)
  • Created a singular build with dynamic dedicated vram allocation based on the amount of dedicated gpu vram detected on the user's gpu. This makes the separate existence of "less than 9gb" and "more than 9gb" vram gpu builds obsolete.
  • Added multiple active controller support
  • Added separate 30 fps crashing patch for those who still crash at 30fps on windows
  • GR2Launcher now points to the GR2fork GOLDHEN repository for patches instead of stock GOLDHEN
  • Increased default left stick deadzone
  • Fixed more race conditions to reduce crashing
  • Rewrote Illusion's 60fps patch with 60fps crashing hotfix (NOTE: PHYSICS IS STILL BROKEN)
  • Added more crashing fixes targeting transitions between cities and islands by preventing faulty buffer allocations from faulting
  • Fixed resolution patch bug where Kat's nerves were invisible/offset when shifting gravity
  • Fixed race condition that would either cause a infinite loading screen or a crash in Jirga Para Lhao
  • Merged race condition fixes from v0.16.0
  • Fixed Vkdevice lost issue from nvidia and amd gpu drivers faulting from null writes
  • Fixed Gravity Rush Remastered stuttering for steam deck and other 4 core cpus
  • Added RAM usage to the diagnostics included in hang watchdog so that ram usage related silent crashes can be diagnosed
  • Fixed cpu thread affinity bugs derived from gpucomm and gpuassembler inheriting threads due to pinning
  • Fixed audio bugs in Gravity Rush 2
  • Fixed multiple graphical issues in Gravity Rush Remastered
  • Added foundational online support for future GR2 online servers.
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  • 5-10% performance boost
  • fixed v2.0-3.0 era video playback regressions
  • feature complete steam deck/steam controller input and gyro support
  • multiple race condition related crash fixes
  • Removed all Gravity Rush Remastered graphical bugs. Has a whopping +62% performance boost over shadps4 0.15.1 WIP
  • Fixed overbearing wind effects while flying in Gravity Rush Remastered
  • Fixed Bloom and emission in Gravity Rush Remastered
  • Fixed all bugs with resolution patches. There should no longer be bugged comics or missing game objects or stray crashes.
  • Fixed Lonstanding bug with objects and effects disappearing after a while
  • Fixed more image related crashes, especially while using lunar style
  • Merged nightly changes so that in GR2 specifically, the game and patch can now be in 2 separate folders.
  • Fenced async shader compilation away from gpucomm and gpuassembly threads