15-20% performance boost from various optimizations across video core
Added support for Resolution Patches for Gravity Rush Remastered
Fixed layered bugs in recompiler code causing the absence of and bugged rendering of grass in Gravity Rush 2
Added support for cubemap sampling so that the skybox is not sampled as a 2D array. (Fixes the strange aesthetic of the skybox and the light and shadows within it being boxed into a cubical structure) -DISABLE IN LAUNCHER IF YOU HAVE A POLARIS GPU
Completely fixed the in game gallery in Gravity Rush 2. You can now view, mark, and delete photos from the in game gallery
Completely refactored the trophy, config, and savedata systems to match the latest pre-release
Created a new multi-codebase architecture that incorporates both the main branch and the gr2fork branch into one binary. The emulator will instantly detect which game is being played and will switch to the gr2fork code when running GR2 or GRR while switching to the main shadps4 code for other games. This results in an emulator that can run GR2 and GRR perfectly while playing every other game identically to the latest official shadps4 pre-release.
Added option to disable motion blur
Added GR2 title screen bgm modding support (swap the title screen bgm with a wav file of your choice)
Created a singular build with dynamic dedicated vram allocation based on the amount of dedicated gpu vram detected on the user's gpu. This makes the separate existence of "less than 9gb" and "more than 9gb" vram gpu builds obsolete.
Added multiple active controller support
Added separate 30 fps crashing patch for those who still crash at 30fps on windows
GR2Launcher now points to the GR2fork GOLDHEN repository for patches instead of stock GOLDHEN
Increased default left stick deadzone
Fixed more race conditions to reduce crashing
Rewrote Illusion's 60fps patch with 60fps crashing hotfix (NOTE: PHYSICS IS STILL BROKEN)
Added more crashing fixes targeting transitions between cities and islands by preventing faulty buffer allocations from faulting
Fixed resolution patch bug where Kat's nerves were invisible/offset when shifting gravity
Fixed race condition that would either cause a infinite loading screen or a crash in Jirga Para Lhao
Merged race condition fixes from v0.16.0
Fixed Vkdevice lost issue from nvidia and amd gpu drivers faulting from null writes
Fixed Gravity Rush Remastered stuttering for steam deck and other 4 core cpus
Added RAM usage to the diagnostics included in hang watchdog so that ram usage related silent crashes can be diagnosed
Fixed cpu thread affinity bugs derived from gpucomm and gpuassembler inheriting threads due to pinning
Fixed audio bugs in Gravity Rush 2
Fixed multiple graphical issues in Gravity Rush Remastered
Added foundational online support for future GR2 online servers.