HD2Runtime - Updates

  • Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

PC HD2Runtime v0.30.3

Updates for Helldivers 2
- Fixed a false "Another mod changed the stratagem data" warning (and the WILL FAIL card) in heavily modded games; custom stratagems were working fine.
- One unusual weapon or entity in your game (changed by another mod) no longer blocks every other HD2Runtime mod's changes; only that one entity is skipped.
- Custom stratagems can now be set to unlimited uses (0 or -1) by the stats editor and other mods.
Press f10 in game to open a small settings panel to toggle some ui elements of HD2Runtime

also you can now disable with your mod manager the mouse scroll wheel hook that can trigger GameGuard for some individuals

this version also includes a text registry fix so custom stratagems dont fail suddenly and some in game warnings
Here be dragons. sorry to those that this effected badly.

but i hope you understood my original reasoning at least
HD2Runtime v0.30.0 - Custom Stratagems & More

The biggest HD2Runtime update yet (again). 0.30.0 lets mods add their own stratagems, each with its own name, icon, call-in code and payload. It also adds weapon variants for every support weapon, armor stats and perks, and many new editable fields and modding tools.

Highlights:

custom stratagems: a custom stratagem panel next to the loadout screen, with its own names, icons, descriptions and codes in the HUD

payloads for custom stratagems: support pods, EAT clones, weapon variants, orbital barrages, Pelican close air support, Eagle rocket pods, sentries and the Shredder Silo

weapon variants for almost every support weapon: change its name, icon and ammo type for a mission (for example a napalm Autocannon or an anti-materiel HMG)

armor perks: swap the passive on your armor (live-tested with Scout, Engineering Kit, Servo-Assisted and Med-Kit)

armor stats: armor rating, speed and stamina per armor and per weight class, plus the damage curve

Helldiver-wide movement, stamina and body-part damage fields

muzzle, optics and underbarrel attachment stats

orbital strike patterns, call-in times, Eagle and sentry fields, and Epoch/Railgun charge explosions

explosion and sound catalogues: almost 250 explosions and every game sound, named for mods

screen overlays with the game's own font and HUD icons, mouse wheel and key input, and per-mod performance diagnostics

custom stratagem data files for tools like ModBuilder
Multiplayer support for custom stratagems is experimental. Custom projectiles are single-player/host-only in this version.

Existing Runtime mods remain compatible. Projects made with older SDK versions keep working, and rebinding to SDK 0.30.0 is recommended when updating a project.
HD2Runtime v0.28.1

- Added backwards compatibility for mods authored against SDK 0.27.x when using fields that gained new safety requirements in SDK 0.28.0.
- Added clearer diagnostics for legacy SDK operations and refused/skipped operations.
- Fixed validation incorrectly treating refused or skipped operations as successful.
- Added compatibility coverage for the Purifier and other affected weapon fields.
- Updated SDK, ModTemplate and example packages to 0.28.1.

Existing projects do not need to be immediately rebound, projects using older SDK versions retain their declared SDK version. Rebinding to SDK 0.28.1 is recommended when updating a project.
Biggest HD2Runtime update so far.
0.28.0 adds event/action scripting, projectile composition, programmable ammo, support/vehicle projectile swaps, underbarrels, richer weapon modes, new equipment/enemy editing, diagnostics, and major reliability fixes.

ModBuilder 1.4.0 is updated to expose the new 0.28.0 features through the GUI.
HD2Runtime v0.27.0


Added automatic asset/package loading for supported cross-package reference swaps.


This means things like projectile swaps and drop-pod payload swaps can now work without the donor weapon/item already being equipped or otherwise loaded by the game.


Also included:
  • live-tested automatic loading for cross-package projectile and pod payload swaps
  • asset dependency metadata for tools such as HD2Runtime ModBuilder
  • safer handling of unknown/unavailable packages
  • clearer separation between asset availability and actual gameplay/reference compatibility
  • additional migration/update validation for asset-loading support
Updated HD2Runtime to v0.26.0.

Highlights:
- all resolved magazine attachments can now be edited independently
- third-person reticle authoring
- native fire-mode authoring
- mounted vehicle weapon stats and ammo
- editable stratagem mission-use limits
- backpack-fed ammo for the Maxigun, Cremator and GL-28
- editable drop-pod payload contents and spawn counts

Existing Runtime mods remain compatible.

Full SDK, examples and detailed release notes are available on GitHub.
Updated HD2Runtime to v0.25.0.

Highlights:
- Booster authoring expanded from 2 writable Boosters to 19/20
- 42 Booster fields now mapped
- C4 support-call-in linkage resolved
- SG-88 and CQC-72 are now correctly marked as having no call-in
- Optional in-game mod settings support through CowboyBingus Mod Options Menu

Full SDK, examples and detailed release notes are available on GitHub.
Updated HD2Runtime from v0.23.2 to v0.24.0.

This release adds:
- expanded support-weapon authoring coverage
- more writable support-weapon fields
- the new hd2.booster(...) authoring domain (not full coverage yet)
- Booster SDK metadata and examples

As usual, only the Runtime ZIP is required for normal users. The SDK, template, examples and full release notes are available on GitHub.