A big feature update built from player reports and the editor wish list.
- Text in every language: mod windows, the overlay and custom stratagem panels now draw Chinese, Japanese, Korean, Russian and more with the game's own fonts.
- Plays nicer with other mods: values changed by mods outside HD2Runtime are detected and left alone. Only those values are refused, everything else still applies.
- Beam conversion (experimental): give projectile weapons (Sickle, Sai, Talon, Liberator Penetrator, most rifles, SMGs and pistols) a Trident-style beam, with their own fire rate (up to 900 rpm), pulse length, damage, AP and range. Solo, or in a lobby where everyone runs the same Runtime with the same conversions.
- Beams: pulse length, beams per pulse and beam swaps. On the Trident, the pulse length is what caps its fire rate.
- Wind-up: remove or change the wind-up on the Sickle and other lasers, plus spin-up on the Maxigun, Patriot and Maelstrom.
- Team-reload weapons: the GR-8, AC-8, RL-77, Spear and W.A.S.P. can carry their own spare ammo, so they reload without the backpack. Backpack capacity is editable too.
- Missiles: W.A.S.P., Spear, Commando, P-33 and P-92 missile speed, turning, lifetime and guidance delay.
- Stratagems:
- charges before cooldown, through the Eagle Rearm pool;
- Orbital Railcannon search radius, tracking speed and shot delay;
- an Orbital Laser re-target interval.
- Fire modes: add a fire-mode selector to single-mode weapons like the Hot-Shot.
- Vehicles: spread on mounted guns, the EXO-55 Breakthrough shield's health and armor, and mech arm projectile swaps.
- Status effects: gas, fire and other status effect damage and duration.
- Also: the Hover Pack climb (raise its low-speed lift above 9.82) and the Breaching Hammer blast.
Special thanks to **Bans** (True Lasgun Beam Overhaul) for the LAS beam research that led to the beam features.