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JAR-5 Dominator - Rechambered v3.3.5

A Mod for Helldivers 2
JAR-5 Dominator - Rechambered akl_mod_preview_image

JAR-5 Dominator: Rechambered​


Ministry of Defense — Procurement Notice

The Ministry of Defense has authorized a field conversion for the venerable JAR-5 Dominator, reconditioning the rifle's chamber to accept the explosive gyrojet cartridges originally developed for the P/40-K sidearm program. Helldivers wielding the Dominator have long prized its stopping power against armored threats but field reports consistently noted the rifle's 15×100mm ammunition lacked the terminal effect required to breach the heaviy enemy armor now encountered across the galaxy.

This conversion corrects that deficiency — and then some. The Rechambered Dominator fires the same rocket-propelled, high-explosive warhead as the P/40-K, loaded behind a hotter and larger gyrojet rocket which drives the round to 380 m/s — more than double the stock round's 180. Heavy armor penetration and explosive fragmentation on impact now with the veloctity and maximum range of a rifle.

Additionally, all JAR-5 Dominator's have been been modified by armorers and are now proper select fires (semi, burst, full automatic).

Managed Democracy demands overwhelming firepower. This conversion ensures it.

— Ministry of Defense, Office of Armaments



What this mod does: Rechambers the JAR-5 Dominator to fire the P/40-K Bolt Pistol's explosive, heavy armor-penetrating warhead on a hotter gyrojet load. Pick Regular or Realistic in the mod options.

Shared, either option:
  • Damage: 500 (the Bolt Pistol's 325 impact + 175 explosive)
  • Traits: Heavy Armor Penetrating · Explosive
  • Toggle SAFE/UNSAFE on the weapon wheel. UNSAFE arms at 0.1 m. Inside the SAFE arming distance the round hits without detonating, so the blast does not catch you at point-blank range.
  • Fully Automatic: a third firing mode, full auto
  • Magazine in the gun: stock 15 rounds, unchanged
  • Sound: Boltgun, Darktide, Necromunda, or Space Marine 2. Turn the sound option off for the stock report.
  • Shodan Editor: now fully compatible. This mod will no longer battle Shodan over flight speed and time.
  • This is a field-selective memory patch (via Bingus Shared Loader), not a whole-record copy. The older "Bolt Pistol Round" version copied the pistol's entire projectile record, which dragged in the pistol's limited range. This version copies the warhead fields (damage type + explosion) and impact visuals onto the Dominator's record, then applies the gyrojet profile to speed, flight time, arming distance and recoil, keeping the Dominator's own mass (100 g), drag and gravity.
Regular (the v3.3.5 load):
  • Speed: 380 m/s, up from 180. A flatter, faster shot.
  • Range: 532 m cap. The stock round flew until it hit something. This one despawns at 532 m, the rocket motor running out of fuel.
  • Arming distance: 12 m, or 0.1 m on UNSAFE
  • Recoil: ~1.2× stock (new gyrojet propellant)
  • Spare magazines: 6
  • Spread: unchanged
  • Blast: the bolt pistol's. Full damage inside 1 m, falls off by 3.5 m, still hurts at 6 m, nothing at 7 m.
  • If Shodan overwrites the numbers, set them back to: Flight Speed 380 m/s, Flight Time 532 m, Recoil 1.2×
Realistic:
  • Speed: 450 m/s at burnout. The game only stores one speed, so this is the speed after the motor finishes, not the slow crawl at the muzzle.
  • Range: 360 m cap
  • Arming distance: 15 m, or 0.1 m on UNSAFE
  • Recoil: 0.60× stock. Most of the push happens after the round has left.
  • Spare magazines: 4 (15 still in the gun)
  • Spread: +1 on both cones
  • Mass stays 100 g. A 178 g 15×100 mm round would be a solid slug with no room for propellant.
  • Blast: a private copy. Full damage inside 1 m, nothing past 2 m. The bolt pistol keeps its own wider blast.
If Shodan overwrites the numbers, set them back to: Flight Speed 450 m/s, Flight Time 360 m, Recoil 0.60×
This is a field-selective memory patch (via Bingus Shared Loader), not a whole-record copy. The older "Bolt Pistol Round" version copied the pistol's entire projectile record, which dragged in the pistol's limited range. This version copies the warhead fields (damage type + explosion) and impact visuals onto the Dominator's record, then applies the gyrojet profile to speed, flight time, arming distance and recoil — keeping the Dominator's own mass, drag and gravity.

Requires:
  1. Bingus Shared Loader
    1. Ayaka
    2. Nexusmods
10.2 MB
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Uploaded by
Cavadus
Downloads
2,746
Comments
97
Views
16,074
First release
Last update
Platform
PC 
Version
v3.3.5
Total Size
10.2 MB
Rating
5.00 star(s) 3 ratings

Uploaded by

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  • 16,074

Ratings

5.00 star(s) 3 ratings

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Latest updates

  1. Normal vs Realistic

    v3.4.0 Changelog New Realistic Mode: Speed: 450 m/s at burnout. The game only stores one...
  2. Build Resilience

    v3.3.5 Changelog Changed Weapon-wheel lookups no longer trust a hardcoded entity hash. The...
  3. Select Fire Addition & Additional Sound Effects

    v3.3 Changelog New Added third firing mode: full auto Added three new sound effects which can...

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Cavadus

Members
Members
Sep 15, 2026
33
17
v3.4.0 Changelog

New
Realistic Mode:

  • Speed: 450 m/s at burnout. The game only stores one speed, so this is the speed after the motor finishes, not the slow crawl at the muzzle.
  • Range: 360 m cap
  • Arming: 15 m, or 0.1 m on UNSAFE
  • Recoil: 0.60× stock. Most of the push happens after the round has left.
  • Spread: +1 on both cones
  • Spare magazines: 4 (15 still in the gun, 75 rounds total)
  • Mass: 100 g. A 178 g 15×100 mm round would be a solid slug with no room for propellant.
  • Blast: a private copy. Full damage inside 1 m, nothing past 2 m. The bolt pistol keeps its own wider blast.
  • Shodan restore: speed 450 m/s, range 360 m, recoil 0.60×
 

DeusNoirEx

Members
Members
Sep 12, 2026
11
4
I went down this route before and it's very fragile; for something like this I'll probably have to wait for some updates to either HD2 Runtime or Ironsight's HDSE.
I've got a mod that was also made to buff the Dominator standalone that has adding Full Auto as one of its options. I don't know if it's still up anywhere.
I can run it and this mod simultaniously with only the Full Auto module active on the other one and it works fine.
 

jorhive

Members
Members
Sep 27, 2026
1
0
I don't have the option to bind the arming option at all, I have both Bingus Shared Loader and Bingus Vanilla Plus Megapack installed, is there something I've done wrong? like a specific load order inside of Arsenal?
 

Cavadus

Members
Members
Sep 15, 2026
33
17
I don't have the option to bind the arming option at all, I have both Bingus Shared Loader and Bingus Vanilla Plus Megapack installed, is there something I've done wrong? like a specific load order inside of Arsenal?
It's on the weapon wheel now.
 

Cavadus

Members
Members
Sep 15, 2026
33
17
v3.3 Changelog

New

  • Added third firing mode: full auto
  • Added three new sound effects which can be selected via the sound settings. You can now choose between bolt rifle sounds from Boltgun, Darktide, Necromunda, and Space Marine 2.
Fixed
  • Weapon traits now properly display "Heavy Armor Penetrating" and "Explosive"
 
Last edited:

Nootaro

Members
Members
Sep 27, 2026
14
2
Is there a reason why the first shot is so much louder or is it just a bug?