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Fixed lag spikes when combined with projectile-speed editors (no more fighting over the speed and/or flight time fields, if you're using Shodan then the values set in Shodan will take priority), and fixed sound cutouts / missed shots caused by the arming badge polling too often.
Performance: The mod no longer re-scans the projectile table every 5 seconds. It now remembers the patched record's address and bytes, and verifies it with a single read instead of ~1,000 memory reads per cycle. Steady-state cost dropped to effectively zero.