• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

LAS-98 Laser Cannon - Gradual AP Gain 1.5

A Mod for Helldivers 2
LAS-98 Laser Cannon - Gradual AP Gain akl_mod_preview_image


LAS-98: Laser Cannon - Gradual AP Gain

As stated in the short description of the mod, the more you hold down the trigger, the more AP and damage you gain. Here's how it works:


Hold Button for:

0Secs = 350/AP4 ➔ 2Secs = 450/AP5 ➔ 7Secs = 550/AP6 ➔ 8Secs = 805/AP7/40D ➔ 9Secs = 550/AP6 [...]


Durability Increase:

0Secs = 195Durable ➔ 2Secs = 250Durable ➔ 7Secs = 290Durable ➔ 8Secs = 400Durable ➔ 9Secs = 290Durable [...]

The goal with this change? It's just to make the laser cannon funnier and slightly more comfy to use. Because if you have this mod on, you'll still just be doing Laser Cannon shenanigans, except now you can destroy fabricators: hold the trigger down against a fabricator for 8-9 seconds, and it will blow up because of that sweetspot mechanic between the 8th and the 9th seconds.

I do believe this doesn't pick a fight with the Quasar cannon because if you immediately start a new firing sequence after you lose your sweetspot, you'll run out of ICE in a non-ice planet, meaning you're now stuck with a 3.65 second wait on top of having to wait another 9 seconds for the sweetspot... at which point you could've fired two quasar shots. Yeah I think that makes sense in my mind.

I feel like this mod is very much comparable to when Arrowhead updated the senator to be heavy pen, and like all that that really did was make it so people went out to try and find out how many shots it took to kill a bile titan and everyone figured out collectively that you might as well throw sharpies at it and hope one of them lands a crit or something. Good times btw.





AP/Damage Increase demonstration.

hMYqnUf.gif



AP/Demo Force Increase demonstration.

p4Hmjx5.gif



DILjU4T.png





Video Demonstration:

View: https://youtu.be/cY3xwmiAZMs





Installation:

1.

Get Arsenal, the modmanager for Helldivers.

2.
Install Bingus Shared Loader.

3.
Install one of the three files provided via Arsenal(If you install more than one, one will override the other).

4.
Deploy the mods and play the game.





Please endorse Cowboy Bingus' mods, without his mod loader none of this would be possible!




Please support me on Patreon to see what I'm cooking up next.

16524-1790337567-1036968875.png





Disclosure: AI was utilized during the coding process of this mod.
  • Like
Reactions: yanyun
201.6 KB
Log in or sign up to download
Uploaded by
YmirAottg
Downloads
401
Comments
30
Views
2,060
First release
Last update
Platform
PC 
Version
1.5
Rating
0.00 star(s) 0 ratings

Uploaded by

  • 401
  • 2,060

Ratings

0.00 star(s) 0 ratings

More mods from YmirAottg

  • PC R6 Deadeye - Rebalanced

Latest updates

  1. LAS98: AP Ramp & Sweetspot - Durable Damage Buff.

    I upped the durable damage a smidge to make it feel a little bit better against things like the...

YmirAottg

Members
Members
Sep 10, 2026
14
2
How does it REALLY work? Does the damage rises with the heat sink or is it literally just about holding it? Let's say my heat sink is a little pass 50% if I let go my mouse button, will I lose the damage?
It does not rise with the heatsink, no, you gotta hold down the trigger continuously. In that sense the Laser Cannon becomes a long-ranged Defoliator
 

tudounek

Members
Members
Sep 17, 2026
8
1
Is it possible to link damage to heat values? like DE sickle. introduces a mechanic based on managing heat value, and make it require a little skill
 

YmirAottg

Members
Members
Sep 10, 2026
14
2
Is it possible to link damage to heat values? like DE sickle. introduces a mechanic based on managing heat value, and make it require a little skill
possible? yes. Not the intention of this mod in specific tho, the idea is just to add some risk reward mechanics to the laser cannon right now where you have to hold down the trigger to gain more value instead of just managing the heat gauge.
 

coolmen43022

Members
Members
Sep 19, 2026
19
9
newest update buffed durable damage(not a whole lot). Please give it a shot and tell me if it feels better 🙏

Also, Torino, could you send me your version of the HD2MM compat manifest? I wanna compare ours
I'll test when I can, thank you for the update :3
 

torino86

Members
Members
May 18, 2026
6
2
newest update buffed durable damage(not a whole lot). Please give it a shot and tell me if it feels better 🙏

Also, Torino, could you send me your version of the HD2MM compat manifest? I wanna compare ours
I just removed the : in the file name inside manifest. that worked before you updated the HDMM version.
 

YmirAottg

Members
Members
Sep 10, 2026
14
2
I'll test when I can, thank you for the update :3

if you don't feel like testing, I can just show you a quick video haha. Thanks to Available-Cabinet, some further testing was performed on the bug front. With the new durable changes you can kill a charger by the leg and a titan by the head if you hold the laser down for 7 seconds: which is really hard to do on the higher difficulties, but if you have a buddy with you, might be a lot more doable.


View: https://youtu.be/zqOoBqH6mEs
 

YmirAottg

Members
Members
Sep 10, 2026
14
2
I just removed the : in the file name inside manifest. that worked before you updated the HDMM version.
Yeah, I figured that out the hard way. I didn't need to go out of my way to rewrite my manifest, just had to remove explorer-illegal signs :p
 

throwaway555

Members
Members
Sep 27, 2026
1
1
So reading the lua of the mod, I don't think the numbers in the description are accurate?
Code:
local DEFAULT_CONFIG = 'stage1_seconds=2\nstage2_seconds=2\nstage3_seconds=3\nstage1_ap=4\nstage2_ap=5\nstage3_ap=6\nstage1_damage_bonus=0\nstage2_damage_bonus=100\nstage3_damage_bonus=200\nstage4_seconds=1\nstage4_ap=6\nstage4_damage_bonus=455\nstage4_demolition=40\n'
Code:
local durable=({195,250,290,400})[i]

The base value of the laser cannon is:
350/200 AP4 aka ~57.1% durable

and if I'm reading this correctly, this mod changes it to these values:
350/195 AP4 aka ~55.7% durable
450/250 AP5 aka ~55.55% durable
550/290 AP6 aka ~52.7% durable
805/400 AP6 aka ~49.6% durable
 

YmirAottg

Members
Members
Sep 10, 2026
14
2
So reading the lua of the mod, I don't think the numbers in the description are accurate?
Code:
local DEFAULT_CONFIG = 'stage1_seconds=2\nstage2_seconds=2\nstage3_seconds=3\nstage1_ap=4\nstage2_ap=5\nstage3_ap=6\nstage1_damage_bonus=0\nstage2_damage_bonus=100\nstage3_damage_bonus=200\nstage4_seconds=1\nstage4_ap=6\nstage4_damage_bonus=455\nstage4_demolition=40\n'
Code:
local durable=({195,250,290,400})[i]

The base value of the laser cannon is:
350/200 AP4 aka ~57.1% durable

and if I'm reading this correctly, this mod changes it to these values:
350/195 AP4 aka ~55.7% durable
450/250 AP5 aka ~55.55% durable
550/290 AP6 aka ~52.7% durable
805/400 AP6 aka ~49.6% durable
I believe there is only one thing that isn't accurate. AP7 is not a thing for the sweetspot in the current build, but I kept it in the description to make sense with the gifs :p

Yes, those are the durable changes made by the current iteration of the mod. I'll update the damage values on the description, that was my bad for being lazy.