Lost Contact - HellForge 0.4.1

A Mod for HellForge
Lost Contact - HellForge akl_mod_preview_image
Out of sight should mean out of mind. Without this mod, an enemy that has seen you keeps knowing where you are across the map, and patrols are sent straight at you wherever you go. Host or solo.

Break contact

An enemy after you that, together with its squad, has not sensed you for 3 seconds (within 80 m) loses you: it forgets you and goes to search where it last saw you, instead of tracking you. Seeing you again brings it back as usual.

  • Works against bots and Illuminate. Bugs with Stalkers around still find you.

Patrols rerouted

A patrol the game sends at you (no target, walking toward you) is sent instead to one of the map's own outposts, at least 100 m from you, then the next. A patrol that finds you fights as usual: you meet patrols where they belong, not wherever you go.

Settings

  • In game: ESC → Options → MODS → Lost Contact: Break contact and Patrols rerouted (On / Off / Observe), Character kits can limit, and two Now rows that show what runs right now and, if something is off, why. Choices there are saved.
  • Keys in a mission: Ctrl+F9 (break contact) and Ctrl+F10 (patrols) cycle On → Observe → Off.
  • lost-contact.ini: the modes, the distances and timings, and the keys. Observe mode only counts in the log and changes nothing.

Character kits

A character kit can limit Lost Contact while it is your active kit. Lemuen allows patrols only: enemies that saw her keep hunting her, but patrols are not walked into her. The MODS tab says when a kit has turned something off; turn Character kits can limit off to keep both as you set them.

Requirements

  • HellForge
  • Vanilla Plus Megapack, Bingus Shared Loader and HD2Runtime (optional, for the MODS tab rows)

Credits

The enemies' behaviour and perception record layouts are HD2Runtime's research (SkyeShade), HellForge's turret code and Smarter Guard Dogs & Sentries (chef, ported by giblett); none of their code is copied. The MODS tab rows use the menu interface Vanilla Plus Megapack publishes for other mods. See THIRD_PARTY_NOTICES.md.

Changelog

0.3.0
  • Since 0.2.0: the MODS tab works with the Vanilla Plus Megapack's Mod Options Menu (Break contact and Patrols rerouted on/off/observe, kit limits, what runs now and why, the six lost-contact.ini numbers); choices kept across restarts; the log names the menu found or why there is no tab.
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Averne
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Platform
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Version
0.4.1
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Latest updates

  1. 0.4.1: patrols walk past you

    Patrols setting out now walk past you instead of onto you: when a patrol's leader is aimed so...
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