Requires
Bingus Shared Loader: https://github.com/CowboyBingus/BingusSharedLoader
HD2Runtime!: https://github.com/SkyeShade/HD2Runtime-ModBuilder
Vanillas Plus: https://github.com/CowboyBingus/VanillaPlusMegapack
Arenseal Mod Manager: https://rsnl.gg/
Other mod managers might work but I haven't tried.
Made with
Mod builder: https://github.com/SkyeShade/HD2Runtime-ModBuilder
Filediver: https://github.com/xypwn/filediver
VisualStudio: https://visualstudio.microsoft.com/
Will be adding more things beyond the mod builder's scope once I understand C++ and lua scripts more.
Let me know what else you'd like to see.
This mod provides options to enhance the capabilities of the game's shield strategems so that you can use them for longer
V.0.1.0
FX-12 Shield Generator Relay:
Options for Emitter lifetime
Default: 40
X1.5: 60
X2: 80
X3: 120
Options for shield HP
Default: 4'000
X1.5: 6'000
X2: 8'000
X3: 12'000
Options for Shield Radius
Default: 15
X1.5: 22.5
X2: 30
X3: 45
SH-51 Directional Shield
Option for HP
Default: 1'000
X1.5: 1'500
X2: 2'000
X3: 3'000
Options for zone armour levels.
Default: 1: 450
X1.5: 600
X2: 900
X3: 1350
Options for Zone Health
Default:
X1.5:
X2:
X3:
Options for physical durable levels (of the emitter itself)
Default: 4
X1.5: 6
X2: 8
X2.5: 10
Options for Shield recharge delay (after damage)
Default: 3
X1.5: 1.5
X2: 1
X3: 0
Options for Shield restart delay (after breaking)
Default: 6
X1.5: 4.5
X2: 3
X3: 1.5
X4: 0
Options for Shield recharge rate
Default: 300
X1.5: 450
X2: 600
X3: 900
SH-32 Shield Generator Pack
Options for HP
Default: 150
X1.5: 200
X2: 300
X3: 450
Options for Shield Radius
Default: 1.3
X1.5: 1.95
X2: 2.6
X3: 2.9
Options for Recharge Rate
Default: 150
X1.5: 200
X2: 300
X3: 450
Options for Shield Recharge Delay (After DMG)
Default: 60
X1.5: 45
X2: 30
X3: 15
Options for Shield Recharge Delay (After Breaking)
Default: 12
X1.5: 9
X2: 6
X3: 3
SH-20 Ballistic Shield Backpack
Options for HP
Default: 1'000
X1.5: 1'500
X2: 2'000
X3: 3'000
V0.2.0 Additions
G/SH-39 Shield Grenade
Options for HP
Default: 1000
X1.5: 1'500
X2: 2'000
X3: 3'000
Options for Radius
Default: 1.8
X1.5: 2.7
X2: 3.6
X3: 5.4
V0.3.0 Additions
Drectional Shield options to change its armour value, recharge number, recharge speed, and radius, altered
Shield Emitter can now have its shield radius and emitter lifetime altered.
Shield Backpack can now have its radius, recharge number, recharge speed, recharge delay, altered.
Ballistic Shield can now have its shield plate armour altered.
Known bug on shield grenade: Everyone sees their own version applied to others. Meaning, if your shield grenade radius is at 3.0, that is only for you, but it applies to everyone else's grenades, but only on your end. The goal is for everyone's own settings to be displayed to other players. Will figure this out ASAP.
Choose preferred settings in game through the mod menu.
Let me know if something isn't working as intended, everything worked on my end so far.
Bingus Shared Loader: https://github.com/CowboyBingus/BingusSharedLoader
HD2Runtime!: https://github.com/SkyeShade/HD2Runtime-ModBuilder
Vanillas Plus: https://github.com/CowboyBingus/VanillaPlusMegapack
Arenseal Mod Manager: https://rsnl.gg/
Other mod managers might work but I haven't tried.
Made with
Mod builder: https://github.com/SkyeShade/HD2Runtime-ModBuilder
Filediver: https://github.com/xypwn/filediver
VisualStudio: https://visualstudio.microsoft.com/
Will be adding more things beyond the mod builder's scope once I understand C++ and lua scripts more.
Let me know what else you'd like to see.
This mod provides options to enhance the capabilities of the game's shield strategems so that you can use them for longer
V.0.1.0
FX-12 Shield Generator Relay:
Options for Emitter lifetime
Default: 40
X1.5: 60
X2: 80
X3: 120
Options for shield HP
Default: 4'000
X1.5: 6'000
X2: 8'000
X3: 12'000
Options for Shield Radius
Default: 15
X1.5: 22.5
X2: 30
X3: 45
SH-51 Directional Shield
Option for HP
Default: 1'000
X1.5: 1'500
X2: 2'000
X3: 3'000
Options for zone armour levels.
Default: 1: 450
X1.5: 600
X2: 900
X3: 1350
Options for Zone Health
Default:
X1.5:
X2:
X3:
Options for physical durable levels (of the emitter itself)
Default: 4
X1.5: 6
X2: 8
X2.5: 10
Options for Shield recharge delay (after damage)
Default: 3
X1.5: 1.5
X2: 1
X3: 0
Options for Shield restart delay (after breaking)
Default: 6
X1.5: 4.5
X2: 3
X3: 1.5
X4: 0
Options for Shield recharge rate
Default: 300
X1.5: 450
X2: 600
X3: 900
SH-32 Shield Generator Pack
Options for HP
Default: 150
X1.5: 200
X2: 300
X3: 450
Options for Shield Radius
Default: 1.3
X1.5: 1.95
X2: 2.6
X3: 2.9
Options for Recharge Rate
Default: 150
X1.5: 200
X2: 300
X3: 450
Options for Shield Recharge Delay (After DMG)
Default: 60
X1.5: 45
X2: 30
X3: 15
Options for Shield Recharge Delay (After Breaking)
Default: 12
X1.5: 9
X2: 6
X3: 3
SH-20 Ballistic Shield Backpack
Options for HP
Default: 1'000
X1.5: 1'500
X2: 2'000
X3: 3'000
V0.2.0 Additions
G/SH-39 Shield Grenade
Options for HP
Default: 1000
X1.5: 1'500
X2: 2'000
X3: 3'000
Options for Radius
Default: 1.8
X1.5: 2.7
X2: 3.6
X3: 5.4
V0.3.0 Additions
Drectional Shield options to change its armour value, recharge number, recharge speed, and radius, altered
Shield Emitter can now have its shield radius and emitter lifetime altered.
Shield Backpack can now have its radius, recharge number, recharge speed, recharge delay, altered.
Ballistic Shield can now have its shield plate armour altered.
Known bug on shield grenade: Everyone sees their own version applied to others. Meaning, if your shield grenade radius is at 3.0, that is only for you, but it applies to everyone else's grenades, but only on your end. The goal is for everyone's own settings to be displayed to other players. Will figure this out ASAP.
Choose preferred settings in game through the mod menu.
Let me know if something isn't working as intended, everything worked on my end so far.