Mission Debrief - After-Action Report - Updates

PC Mission Debrief - After-Action Report 1.0.0

Updates for Helldivers 2
  • Chart view: one chart for the whole squad on every page (SUMMARY bars split between the players, ENEMIES mosaic, WEAPONS ranking, BREAKDOWN grid, CASUALTIES squares, TIMELINE lanes, OBJECTIVES). Triangle / C (also F10) switch between list and chart; option View: Chart; new binding.
  • List view: small bars before the rows (SUMMARY against the squad's highest, ENEMIES / WEAPONS share of your kills).
  • New page OBJECTIVES: objectives done or not under the game's names, Helldivers extracted, targets and structures destroyed by player, terminals completed.
  • New page TIMELINE: kills over the mission.
  • 13 languages besides English (from Steam or language.txt); enemy, weapon, structure and objective names in the game's own words.
  • Awards only from the game's shared stats, the same on every screen; ten new awards; enemy-type awards and Streak Machine removed; leavers not counted.
  • Award badge follows the game's own show / minimize stats action (works with rebound keys).
  • SUMMARY rows line up across cards.
  • Own Mod Bindings Menu buttons fully replace the default ones; L1 + R1 can no longer switch itself off.
  • Long names cut on whole letters in every language.
  • Award badge on the results screen: the award row is drawn as a badge in the game's hazard stripes (option "Award Badge On Results Screen"). On the ship the award is the first SUMMARY row, like on the results screen.
  • Names: your own name from Steam instead of "YOU"; teammates' names are read from their card on the results screen, also for players who are not your Steam friends or play on another platform.
  • A teammate who left before the results screen keeps their pages (no more "NO DATA FOR THIS PLAYER").
  • All Cards Together: scrolling goes on until the longest card ends, not the shortest.
  • Self-Inflicted Deaths follow the CASUALTIES page, and only count what you really did to yourself (your grenade, mine, sentry or stratagem). A death the game puts on your own body while you were just shooting is Unknown Cause.
  • Deaths by enemy emplacements and turrets are named (HMG Emplacement, Cannon Turret...). The Impaler is recognized, its tentacles too.
  • Shares under 1% show one decimal (one Bile Titan in 651 kills is 0.2%, not 0%).
  • Ship debrief: long labels are cut to fit their row.
  • The research log (recon folder) now also follows bug holes, outposts and mission objectives, for a coming OBJECTIVES page. It only reads.
The OBJECTIVES page is held back until it is ready.

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  • New on SUMMARY: Kills per Minute, Heavy Kills, Kill Streak, Best Life, Stratagem Share.
  • Awards: one per Helldiver and mission, by faction (Titan Slayer, Matador, Hulk Breaker, Untouchable, Friendly Fire Champion...). First SUMMARY row on the results screen (option "Award On Results Screen"), a badge on the debrief on the ship.
  • Personal bests: a small red NEW BEST on the rows where you beat your record.
  • ENEMIES and WEAPONS show each row's share of your kills; a group with one item is one row ("THROWABLE: G-6 FRAG"). Weapon accuracy moved to BREAKDOWN.
  • The mod now also writes a research log (recon folder) for a future OPERATION page and objectives per player. It only reads.
  • Also since 0.6.1: yellow only for the best of the squad, blue group rows, SUMMARY grouped under Kills and Deaths (Teamkills removed: the same as Accidentals), WEAPON KILLS / STRATAGEM KILLS with totals, and your own Show / Hide binding now replaces F9.
  • WEAPONS shows only the game's own kills per weapon: the same on every player's screen, adding up to KILLS. Kills the game gives no weapon are OTHER; no more guessed Warp Pack or Hellpod kills.
  • ENEMIES and BREAKDOWN add up to the game's kill counts; kills whose enemy type your game did not see are OTHERS.
  • Teammates by name (as the results screen shows them) instead of "Helldiver 2".
  • The debrief opened again on the ship (L1 + R1 / F9) looks like the results screen: cards with names and colours, page row, button bar.
  • All Cards Together is on by default.
  • More weapons recognized: support weapons and backpacks, Guard Dog drones, the FRV gun. Deaths without a cause are Unknown Cause. No 0% accuracy for lasers.
  • Fixed: the "Default Results Screen Buttons" setting was missing in 0.6.0.
  • Open the debrief again after returning to the ship: L1 + R1 together (controller) or F9 (keyboard). Circle, L1 + R1 or F9 closes it.
  • Self-inflicted deaths are broken down by what did it: your own grenade, gun, mine or stratagem.
  • Button prompts on the cards look like key caps and stand out from the text. The other cards show the buttons that select them (L2 / R2, A / D).
  • Each card has the game's own scrollbar again, showing where you are on a long page (instead of the "+ N ABOVE" / "+ N MORE" rows).
  • One text size everywhere: long weapon and enemy names are no longer cut with ".." or shrunk to fit. Names that don't fit scroll slowly sideways, like a news ticker.
  • Empty rows stay empty: no more stray "0".
  • Numbers always come back after turning pages (some rows showed no value).
  • The game's own D-pad scrolling no longer slides the rows under the page row.