NTE retoc Workflow 1.0

A Mod for Neverness to Everness
NTE retoc Workflow akl_mod_preview_image
Useful if you need to edit blueprint or apply Skeletalmesh Morph Fix Tool to your cooked assets.
I'm just providing this as a toolpack to help with the modding process. You can also use retocGUI or ReZen Tool.


If you use the Custom Engine version made for NTE, you don't need to apply any Skeletamesh Morph anymore!


I assume you've already cooked your asset with Unreal Editor 5.6 (stock) / Unreal Editor 5.6 (custom)
If you don't know how to do this, you must follow
this tutorial. (This is mainly for stock version)


For custom Engine:

Open UnrealEditor.exe in the Win64 folder and create a new "HT" project
If the editor does not launch, create a working directory such as
X:\UE5-NTE\Windows\Engine
2026-07-06 23_48_07-T__Unreal Engine Custom_UE5-NTE_Windows_Engine.png


All of these files must be located in the “Engine” folder, which is itself located in the “Windows” folder.
You can choose the name of the top-level folder.


This pack include:
- retoc: https://github.com/trumank/retoc
- UAssetGUI: https://github.com/atenfyr/uassetgui
- cmd bat file (Based on SRCW, i've edited them to works for NTE)
(I don't know who originally created the .bat file, feel free to message me about it)


Instruction:

  1. Extract zip file anywhere
    You may have to edit your game path directory in the .txt
    2026-05-07 12_59_07-B__Unreal_Extract_NTE_Mods_NTE_retoc_Workflow.png
  2. Put all your cooked assets from Unreal Engine 5.6 in "Game Mod" folder
    Copy paste "HT" folder
    Code:
    C:\users\%USERNAME%\Documents\Unreal Projects\HT\Saved\Cooked\Windows
    2026-05-07 14_27_26-C__Users_Hoverbike_Documents_Unreal Projects_HT_Saved_Cooked_Windows.png
  3. Clean up your subfolder, remove any unused files (keep only your mod edit)
    Apply any Morph fixes if necessary (not needed if you using the custom engine version), then run "RepackMod.bat"
  4. Find your packed mod in Game Repack
    All mod will be packed here.

Drop them to :
Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\~mods

Now you ready for testing!

Happy Modding!
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unamed666

Members
Members
Jun 20, 2026
0
0
I have some question

How big is UE 5.6?
I can't find any "cook" on your link???

I want to mod zero with my model but I never make UE mod aside from Tales of arise simple script edit
 

HoverMods Vault

Modder
Modder
Members
Nov 4, 2025
0
25
I have some question

How big is UE 5.6?
I can't find any "cook" on your link???

I want to mod zero with my model but I never make UE mod aside from Tales of arise simple script edit
Around ~27GB

This is a very comprehensive guide; it has several chapters you can explore, "cooking" "packaging" is also explained.