ENTIERELY BASED ON TAFFY'S MODS.
Credit for Original Engine:
https://ayakamods.com/members/taffy.389100/
CHECK WHICH HD2ARSENAL OPTIONS ARE ENABLED, AND CONFIGURE MOD HOW YOU PREFER BEFORE LAUNCHING. THINGS WILL BE WRONG IF YOU DON'T!
Pretty simple mod. Replaces all Terminid Spawns with Bile Titans. They come out of everything, small bug holes, bug breaches, shrieker nests, everything. There are some options you can toggle in HD2Arsenal, but a config file exists for wider customization.
Feel free to reuse this mod for your own stuff, the "map_cap" is great for capping living entity spawns to prevent crashes. It's set at 26 for stability. 31 seems to be the hard limit for Bile Titans from what I remember, but do what you will. Good luck extracting.
Same dependencies as everything else, Bingus Shared Loader, HD2Arsenal, blahblahblah.
Fully Vibecoded cus I'm a talentless hack
Credit for Original Engine:
https://ayakamods.com/members/taffy.389100/
CHECK WHICH HD2ARSENAL OPTIONS ARE ENABLED, AND CONFIGURE MOD HOW YOU PREFER BEFORE LAUNCHING. THINGS WILL BE WRONG IF YOU DON'T!
Pretty simple mod. Replaces all Terminid Spawns with Bile Titans. They come out of everything, small bug holes, bug breaches, shrieker nests, everything. There are some options you can toggle in HD2Arsenal, but a config file exists for wider customization.
Feel free to reuse this mod for your own stuff, the "map_cap" is great for capping living entity spawns to prevent crashes. It's set at 26 for stability. 31 seems to be the hard limit for Bile Titans from what I remember, but do what you will. Good luck extracting.
Same dependencies as everything else, Bingus Shared Loader, HD2Arsenal, blahblahblah.
Fully Vibecoded cus I'm a talentless hack