Replaced Bile Titans spawning in tiny bug holes to prevent crashes (use config to turn back on, risks crashing)
Replaced Bile Titans in Shrieker Nests, set to Behemoths by default (use config to turn back on, risks crashing)
Fixed map_cap by adding some other checks on spawns
These changes probably fixes multiplayer, didn't get much testing in but it seems to be more stable from the match I did. You can change the amount of Bile Titans per patrol if it feels too easy. Let me know if it still crashes in Multiplayer.