Pick your Bots/Bugs/Squids 1.8.1.1

A Mod for Helldivers 2
Pick your Bots/Bugs/Squids akl_mod_preview_image
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  • 03-Terminid-Settings.png
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  • 07-Terminid-Patrols-More-Units.png
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  • 08-Illuminate-Reinforcements.png
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Pick Your Bots / Bugs — Test 23​

Customize the enemies you fight, with separate Automaton and Terminid mixes for patrols, reinforcements, guards, and POIs/outposts.

Set a key to it first in mouse and keyboard, theres no default key assigned at first install
Do not use on SEAF cities, can crash.

Some units may not spawn in bugs due to them being not available (if you see ? marks, use operation reroller to get an eligible mission with that seed, for ex pouncers cant spawn on a bile seed mission, but other bugs (like hunters/stalkers/alpha commanders which are common) will replace the bile seed ( in this example)
Read the rules in the rules tab in the mod.

Build your own enemy mix​

Set individual unit percentages for each spawn category. Faction weights save separately, so changing your Terminid mix won’t change your Automaton setup.

Shared Master controls​

Adjust reinforcement budgets and cooldowns, patrol counts, patrol sizes, patrol frequency, and corpse cleanup across factions.

Automaton controls​

  • Additional reinforcement callers.
  • Factory Strider reinforcement calls.
  • Adjustable Factory Strider population limit.
  • Disable Factory Strider production or select its output.
  • Bot drop cost adjustments and extra patrol troopers.

Terminid controls​

  • Enable or disable Alpha Commander summons.
  • Choose from 11 summon options, or randomize the choice per mission.
  • Adjust bug breach costs.
  • Allow Chargers, Stalkers, and Bile Titans to call breaches, with the small caller-cloud effect.
  • Adjustable Titan/Dragonroach population cap and resume threshold, without stopping other bugs.
  • Bug holes use your Guards selection subject to the hole’s supported spawning behavior.
  • Selected nest guards use equalized affordable prices.
  • Guards set the poi and nest guards and bug hole production choices

Do not use it with any other spawn multiplier or surge mod, they all can change the same settings and crash.​

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Uploaded by
Feroz77
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Comments
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Views
13,423
First release
Last update
Platform
PC 
Version
1.8.1.1
Total Size
331.3 KB
Rating
3.89 star(s) 9 ratings

Uploaded by

  • 1,601
  • 13,423

Ratings

3.89 star(s) 9 ratings

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Latest updates

  1. Hotfix for crashes

    An experimental feature accidentally made it through to the public release
  2. Guard Mix Fix & Restored Spawn Scalers

    Improves Terminid guard balancing by accounting for mission and difficulty eligibility. Refines...
  3. Spawn Mix Balancing Update

    Updated how your selected percentages are distributed across spawn templates. Patrols and...

JonnySparta

Members
Members
Sep 29, 2026
7
1
Awesome mod, really well done! Thank you very much for all your efforts <3


Trying to troubleshoot some issues on my end right now. Disabling Commander spawning seems to be causing ctd (when they try to call) and I think I'm struggling to revert increases i applied to alpha commonder spawning as guards and partols.. like almost everything is alphas now and changes I'm making in the bug faction patrol, reinforce, and guards arn't saving despite hitting the button.

Just reporting so you know, probably my own fault.
 
Last edited:

3DqdQD2D2QS2QED2Q

Members
Members
Sep 11, 2026
21
7
you are setting everything to maximum and not expecting it to crash, i cant do anything about that, use normal settings or find one where u dont crash, i cant do anything about crashes related to lots of enemies spawning
Yeah i understand, anyways, thanks for the mod, thanks for making the game fun!!
 

Simplejet

Members
Members
Aug 23, 2025
1
0
i think i dont understand how to use this mod how do i set the hot heys and how to set this mod up i do have bingus and other mods that are needed so if someone could spare me some time to explain on how to make this mod work
I figured it out after struggling with the same issue but it's actually simple. To get a hotkey setup to open the menu you have to go to the regular options and select the keybindings tab where you can rebind the keys normally (sprint on ctrl instead of shift for example) then you can click on a mods tab in there, instead of the mods tab when you open the options menu, to set the hotkey to open the menu to whatever you want.
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
74
12
Awesome mod, really well done! Thank you very much for all your efforts <3


Trying to troubleshoot some issues on my end right now. Disabling Commander spawning seems to be causing ctd (when they try to call) and I think I'm struggling to revert increases i applied to alpha commonder spawning as guards and partols.. like almost everything is alphas now and changes I'm making in the bug faction patrol, reinforce, and guards arn't saving despite hitting the button.

Just reporting so you know, probably my own fault.
are you saving on the ship or in a mission?
 

Larry225

Members
Members
Sep 8, 2026
13
1
An update for you. All the issues I had just automatically got fixed in the few patches you released.

Now i can have more than just 2 bugs.

Why idk but the mod works smooth as butter now. I can even have 6-8 different stuff in bots and it just works fine
 

Katman909

Members
Members
Sep 16, 2026
12
2
try with just bingus loader and this mod, if it works then something interfering with this mod
Just tried. Still getting the same error. I'm playing on Fedora Linux if that helps. Here's the log.txt

PICK_YOUR_BOTS_PANEL ready hotkey=ModBindingsMenu_or_F9 renderer=stingray fail_closed=true manual_retry_only=true stable_retained_primitives=true bounded_layers=940-952 resource_ids=frame_local input_capture=true sliders=enabled tab_toggle=F6 callback_free=true
status=idle_faction_unknown
SPAWN_TUNING_STATUS waiting_for_active_mission
status=idle_faction_unknown
status=idle_faction_unknown
status=idle_faction_unknown
PERF memory_reads_per_second=123 game_mode=3
status=idle_faction_unknown
status=idle_faction_unknown
status=idle_faction_unknown
PERF memory_reads_per_second=266 game_mode=4
MISSION_FACTION automaton
unit_mix native_data_not_writable
status=mix_waiting:native_data_not_writable
FACTORY_POPULATION t=643.649 alive=0 paused=false reason=complete pause_at=15 resume_below=15
FACTORY_PRODUCTION t=643.662 inactive
STRIDER_CONTROLS t=643.662 production_off=false factories=0 disabled=0 unresolved=0 restored=0 writes=0
hulk_request_mission_ready
t=643.662 hulk_request_gate feature_inactive
SPAWN_TUNING_STATUS active
SPAWN_TUNING_APPLIED t=643.974 path=director changed=4 cooldown_curve_scale=1.429 budget_scale=1.250 patrol_count_scale=1.000 patrol_size_scale=2.000 patrol_cooldown_scale=2.000 native_limits=unchanged
t=648.668 hulk_request_gate feature_inactive
FACTORY_PRODUCTION t=653.670 inactive
STRIDER_CONTROLS t=653.670 production_off=false factories=0 disabled=0 unresolved=0 restored=0 writes=0
t=653.671 hulk_request_gate feature_inactive
FACTORY_POPULATION t=653.719 alive=0 paused=false reason=complete pause_at=15 resume_below=15
t=658.680 hulk_request_gate feature_inactive
 

castigar48

Members
Members
Sep 15, 2026
12
6
if your in a mission any values you change wont apply till your back on the ship. is that correct? and whats the easiest way to just turn off the mod/set it to vanilla spawns. sorry i am a drooling baby
 
Last edited:

2thpic

Members
Members
Oct 14, 2026
1
0
I feel very stupid cuz I can't figure out how to set a hotkey for this mod; I can't open it. Could someone help plz