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Pick your Bots/Bugs 1.1

A Mod for Helldivers 2
Pick your Bots/Bugs akl_mod_preview_image
  • 01-Master.png
    01-Master.png
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  • 03-Terminids.png
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  • 02-Automatons.png
    02-Automatons.png
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  • 05-Reinforcement-Weights.png
    05-Reinforcement-Weights.png
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  • 04-Patrol-Weights.png
    04-Patrol-Weights.png
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Pick Your Bots / Bugs — Test 23​

Customize the enemies you fight, with separate Automaton and Terminid mixes for patrols, reinforcements, guards, and POIs/outposts.

Set a key to it first in mouse and keyboard, theres no default key assigned at first install
Also dont try to use subfaction units on planets that dont have them mod wont work then.
Also also just try to be sensible with the spawn multiplication sliders 6x reinf with 0.05x cost will obv not work.
Some units may not spawn in bugs due to them being not available, for ex pouncers cant spawn on a bile seed mission, but other bugs (like hunters/stalkers/alpha commanders which are common) will replace the bile seed ( in this example)

Build your own enemy mix​

Set individual unit percentages for each spawn category. Faction weights save separately, so changing your Terminid mix won’t change your Automaton setup.

Shared Master controls​

Adjust reinforcement budgets and cooldowns, patrol counts, patrol sizes, patrol frequency, and corpse cleanup across factions.

Automaton controls​

  • Additional reinforcement callers.
  • Factory Strider reinforcement calls.
  • Adjustable Factory Strider population limit.
  • Disable Factory Strider production or select its output.
  • Bot drop cost adjustments and extra patrol troopers.

Terminid controls​

  • Enable or disable Alpha Commander summons.
  • Choose from 11 summon options, or randomize the choice per mission.
  • Adjust bug breach costs.
  • Allow Chargers, Stalkers, and Bile Titans to call breaches, with the small caller-cloud effect.
  • Adjustable Titan/Dragonroach population cap and resume threshold, without stopping other bugs.
  • Bug holes use your Nests/POIs selection, subject to the hole’s supported spawning behavior.
  • Selected nest guards use equalized affordable prices.

Do not use it with any other spawn multiplier or surge mod, they all can change the same settings and crash.​

Updated interface and hotkey rebind​

A Helldivers yellow-and-black Master page, faction colors and logos, and faction selectors within each weights page. Faction-specific settings sit directly after Master.

Test 23 changes: Alpha Commander summon selection now uses native summon-roster substitution, replacing the previous experimental summon hook.

Experimental build: Some mission types, units, and hole combinations still need testing. Available mission assets and native spawn restrictions can affect results. Apply settings on the ship before launching. Illuminate weights and faction controls are reserved for a future update.
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Uploaded by
Feroz77
Downloads
528
Comments
31
Views
4,701
First release
Last update
Platform
PC 
Version
1.1
Total Size
292.6 KB
Rating
5.00 star(s) 2 ratings

Uploaded by

  • 528
  • 4,701

Ratings

5.00 star(s) 2 ratings

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Latest updates

  1. Crash fix for guests

    Removed POI tab for bots since it wasnt doing anything and probably causing crashes, will...
  2. Added hotkey bind under mouse and keyboard bindings

    Requires Bingus Mod Bindings Menu for rebind
  3. Pick your Bots/Bugs

    Huge update for terminid roster, plus UI overhaul and performance improvements

Feroz77

Members
Members
Sep 28, 2026
21
4
if you can't make it configurable in arsenal, then AT LEAST, let us choose which hotkey to use to summon the menu (or even better, let us do it from ingame using bingus).
I swear it's like there is a weird private joke between all mod makers to pick F8 and F9 exclusively so you can't use multiple of them at once.
(also make one for illuminates please. don't let ArrowHead read this:
FUCK zombies
- ArrowHead's gonna FREAK!!!!)
i keep forgetting to add hotkey binding ill add it
 

3DqdQD2D2QS2QED2Q

Members
Members
Sep 11, 2026
11
0
I can say that multiplayer works, but somehow crookedly, in some places it may simply not spawn enemies in the right amount or it may not spawn enemies at all, although everything is fine in solo
 

Feroz77

Members
Members
Sep 28, 2026
21
4
I can say that multiplayer works, but somehow crookedly, in some places it may simply not spawn enemies in the right amount or it may not spawn enemies at all, although everything is fine in solo
some bugs are not selectable for some missions, and since they are not selectable theres no replacement logic so the map can becomes empty, i would say choose upto max 4 in a mix, this is limitation by the game i cant do anything about it
 

Larry225

Members
Members
Sep 8, 2026
12
1
Does not work for me solo or with people, idk what is going on.

I have tried anything

just this mod and its requirements = nope

with other mods = nope

it just does not work for me. What am I doing wrong? I made sure to save the draft and it all seems to be in order?
 

Feroz77

Members
Members
Sep 28, 2026
21
4
Does not work for me solo or with people, idk what is going on.

I have tried anything

just this mod and its requirements = nope

with other mods = nope

it just does not work for me. What am I doing wrong? I made sure to save the draft and it all seems to be in order?
send me your logs