Pick Your Bots / Bugs — Test 23
Customize the enemies you fight, with separate Automaton and Terminid mixes for patrols, reinforcements, guards, and POIs/outposts.Set a key to it first in mouse and keyboard, theres no default key assigned at first install
Also dont try to use subfaction units on planets that dont have them mod wont work then.
Also also just try to be sensible with the spawn multiplication sliders 6x reinf with 0.05x cost will obv not work.
Some units may not spawn in bugs due to them being not available, for ex pouncers cant spawn on a bile seed mission, but other bugs (like hunters/stalkers/alpha commanders which are common) will replace the bile seed ( in this example)
Build your own enemy mix
Set individual unit percentages for each spawn category. Faction weights save separately, so changing your Terminid mix won’t change your Automaton setup.Shared Master controls
Adjust reinforcement budgets and cooldowns, patrol counts, patrol sizes, patrol frequency, and corpse cleanup across factions.Automaton controls
- Additional reinforcement callers.
- Factory Strider reinforcement calls.
- Adjustable Factory Strider population limit.
- Disable Factory Strider production or select its output.
- Bot drop cost adjustments and extra patrol troopers.
Terminid controls
- Enable or disable Alpha Commander summons.
- Choose from 11 summon options, or randomize the choice per mission.
- Adjust bug breach costs.
- Allow Chargers, Stalkers, and Bile Titans to call breaches, with the small caller-cloud effect.
- Adjustable Titan/Dragonroach population cap and resume threshold, without stopping other bugs.
- Bug holes use your Nests/POIs selection, subject to the hole’s supported spawning behavior.
- Selected nest guards use equalized affordable prices.
Do not use it with any other spawn multiplier or surge mod, they all can change the same settings and crash.
Updated interface and hotkey rebind
A Helldivers yellow-and-black Master page, faction colors and logos, and faction selectors within each weights page. Faction-specific settings sit directly after Master.Test 23 changes: Alpha Commander summon selection now uses native summon-roster substitution, replacing the previous experimental summon hook.
Experimental build: Some mission types, units, and hole combinations still need testing. Available mission assets and native spawn restrictions can affect results. Apply settings on the ship before launching. Illuminate weights and faction controls are reserved for a future update.