Quartermaster Mod Manager v0.10.0

A Mod for Helldivers 2
Quartermaster Mod Manager akl_mod_preview_image
Quartermaster is a Helldivers 2 mod manager for organizing, updating, and deploying
mods. Search Nexus Mods from the app, track updates from Nexus Mods and GitHub,
and keep separate mod setups in profiles.

Disclaimer: This is actively in development and has yet to hit a stable v1.0 release. Expect the UI to change drastically, and features may be added or removed in subsequent versions.

- Mod search: browse Helldivers 2 Nexus Mods with thumbnails and open a
result's download page from the app.
- Mod updates: check your library or a profile for updates, then install
replacements without losing mod order, groups, or compatible option selections.
- Profiles: enable mods, select their options, organize them into collapsible
groups, and drag them to change load order.
- Repatching: repair outdated unit formats during deployment while keeping
the original mod files. Choose automatic repatching, confirmation, or disable it.
- Profile sharing: export a profile and its mods in one ZIP, or import someone
else's setup.

Installation

Download the latest archive for your operating system and architecture:

Most users will want "Quartermaster-win-x64-setup.zip" if you are on a Windows computer.
Extract the zip, then run the executable to install Quartermaster.

Getting started

1. Open Settings and select your Helldivers 2 installation, or use
**Find Steam installs**. Configure provider credentials here if you want
search and online updates.
2. Open Library and choose Add mod to import a ZIP, folder, or Nexus Mods
or GitHub link. You can also drag ZIPs and folders into the app.
3. Click + in the sidebar to create a profile. Right-click mods in Library
and choose Add to to add them to it. Dropping a mod into a profile imports
it and adds it to that profile.
4. Select the mods and options you want, then click Deploy and Run.


To migrate from a different mod manager, use Settings → Imports → Import <name of manager> profiles
This copies profiles, including mods, options, artwork, tags, mod pages, and tracking.
Import supports HD2Arsenal and Echelon. If youd like more managers supported, let me know.


Changes to a profile take effect when you deploy it. The deployed profile is
marked green; yellow mod outlines indicate a difference from what is deployed.

Use Purge to remove any deployed patches and have a vanilla game.

Right-click a profile to rename, duplicate, delete, or export it. Import a profile
ZIP through the create-profile dialog or by dropping it into the sidebar.

Search and updates

Use Search to find Helldivers 2 mods on Nexus Mods. Choose Open download
page
to start an import. Quartermaster opens your browser and watches your
configured download folder; once the ZIP finishes downloading, it imports the mod.

Check updates in Library checks all tracked mods. In a profile, it checks
that profile's mods. Mods with an available update show an Update button.

GitHub release ZIPs download directly; Nexus Mods updates use your browser.
Updated mods keep their place in your profiles. After updates, you must redeploy.

The Downloads page shows pending and failed requests. You can attach a ZIP
manually if you already have it or download recognition misses it, retry a failed
request, or cancel it.

Provider credentials

Configure credentials in Settings, then click Save.

- Nexus Mods: a personal API key is required for search, update checks, and
browser download verification. Get it from Nexus account settings → API.

Free accounts can use the browser download flow; you still click the download
button on Nexus Mods. (Eventually this will use the official nexus integration, and this step will be unneeded)

- GitHub: a personal access token is optional and increases the API rate
limit. Create one under Settings → Developer settings → Personal access tokens.

Your mod files

Quartermaster keeps imported originals in its own library and repatches during
deployment. **Export repatched ZIP** in a mod's Library context menu saves a
repaired copy separately. Repatching is experimental, expect some failures.

Profile exports include mod files, load order, groups, and option selections.
Provider credentials are stored separately and are excluded from exports.

Application data is stored under `Quartermaster` in your user's local application
data directory. Its location is shown in Settings. Set
`QUARTERMASTER_DATA_DIRECTORY` to use another location.
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Latest updates

  1. v0.10.0

    ### Changes - feat: show indicator for mods that use lua scripts - fix: Arsenal import on some...
  2. v0.9.0

    ### Changes - improve repatcher - improve error output - some arsenal import fixes
  3. v0.8.2

    ## 0.8.0 to 0.8.2 — 2026-10-15 - fix: allow json objects to contain trailing commas - feat: add...

what386

Members
Members
Oct 5, 2026
19
5
it can track updates from ayakamods ?
seconded, tracking updates from ayaka would be incredible
Unfortunately AyakaMods doesnt have their API available to users yet, so I'm unable to track ayaka mods.
The infrastructure in the program is all there, but there is no way to get issued a working api key on the "live" website yet.

In theory I could ship a stealth browser and try to scrape the site, but that for sure violates Ayaka's terms of service and I dont think they hate me yet, so I'd like to keep it that way.


All the code is in the developer build, though: if Ayaka were to finalize their API its not unlikely I could have it working in a day or two.

In the meantime, some Ayaka mods not on Nexus due to balancing spice are mirrored on Github, so you could try to see if theres a github page for them.

I think I will try to implement a system where each mod has a "page link", which is either automatically set if its from github/nexus, or manually set by the user if its an unsupported site.
Then you'd just open the link to check and download any updates. Then the program would scan downloads and recognize a new mod by matching the filename, e.g: ThingDoer-v2 is probably an update for ThingDoer-v1, import it to the library
 
Last edited:

Dasinere

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Members
May 17, 2026
34
3
It sounds pretty good; I’ve already got Arsenal linked to Nexus and spent hours creating a separate category for every damn piece of armor in the game. The only reason I’d switch to another mod manager is this site: Ayaka has been growing fast since the "Bingus" boom, and I’ve seen that NSFW skins are allowed here, stuff that Nexus doesn't permit in some situations with some certain characters
 

baibucybgt

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Members
Sep 17, 2026
9
3
Is there any way to transfer the mods installed in Arsenal to Quartermaster?
 

Hekadem

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Members
Sep 11, 2026
7
1
So, is it like a copy of echelon but blue and labelled quartermaster?

What are the differences?
 

what386

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Members
Oct 5, 2026
19
5
So, is it like a copy of echelon but blue and labelled quartermaster?

What are the differences?
The purpose of quartermaster is to manage mod updates and dependencies for you. It can track mods directly on github and nexus, and can guide you into updating mods on other unsupported sites, e.g. ayaka, modhq, etc.

The core concept is that quartermaster scans your downloads folder for new mods, but the way it handles updates depends on the provider:

- For github mods, update discovery and update are completely automatic

- For nexus mods, update checks and dependency management is automatic, but it needs you to hit the download button (it will open the page for you), since youd need a premium nexus account to download directly. This is similar to how PrismLauncher (for minecraft) handles downloading from sourceforge due to api restrictions, and is where I got the idea from.

- For unsupported sites, you paste the modpage link in when you insert the file. Then, update checks open the page in your browser. if there is an update, you just hit the download button, and quartermaster imports it and updates any references in profiles for you.

AyakaMods API is still in testing and has yet to be released on the live website, so once it goes up, ayaka will be fully automatic like github.
 

what386

Members
Members
Oct 5, 2026
19
5
I hope you can add multilingual support.
Ive added a localization framework in the next dev build, but I only speak english so expect any translation to be rough at best.
What language would you like to have added?
 

yoyoma23

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Members
Sep 30, 2026
30
4
will this inform me when ayakamods mods are out of date?